venerdì 17 novembre 2017

Prestige Class: The Celestial Disciple



Here's a thing I published a long while ago on the Paizo boards. I still love it.
I have been thinking for a lot to do a separate prestige class for each and every sorcerer bloodline, but I never really set to make them... Argh! One day, you'll see! 

Celestial Disciple

Those who were chosen by the Upper Planes denizens to join their kind, either for their blood, devotion or noble deeds, become real heavenly forces in the lands of mortals.

Requirements
To qualify to become a celestial disciple, a character must fulfill all the following criteria. 


Alignment: Any good.
Skills: Knowledge (religion): 5 ranks.
Languages: Celestial
Spellcasting: Ability to cast bless. A sorcerer or bloodrager with this prestige class must have the celestial bloodline.
Special: Cannot be a celestial creature or a creature with the Half-Celestial template.

Class Skills
The celestial disciple’s class skills are Climb (Str), Diplomacy (Cha), Fly (Dex), Heal (Wis), Intimidate (Cha), Knowledge (planes, religion) (Int), Perception (Wis), Sense Motive (Wis), Spellcraft (Int)
Skill Ranks at Each Level: 2 + Int modifier.
Hit Die: d10.

Table: Celestial Disciple
Level
Base Attack Bonus
Fort Save
Ref Save
Will Save
Special
Spells per Day
1st
+0
+1
+0
+1
Aura of good, celestial blood, channel positive energy, natural armor increase +1
––
2nd
+1
+1
+1
+1
Ability boost (Str +2), bloodline feat, divine favor
+1 level of existing spellcasting class
3rd
+2
+2
+1
+2
Natural armor increase +2
+1 level of existing spellcasting class
4th
+3
+2
+1
+2
Ability boost (Con +2)
+1 level of existing spellcasting class
5th
+3
+3
+2
+3
Bloodline feat, darkvision 30 ft., natural armor increase +3
––
6th
+4
+3
+2
+3
Ability boost (Wis +2)
+1 level of existing spellcasting class
7th
+5
+4
+2
+4
Natural armor increase +4
+1 level of existing spellcasting class
8th
+6
+4
+3
+4
Ability boost (Cha +2), bloodline feat
+1 level of existing spellcasting class
9th
+6
+5
+3
+5
Natural armor increase +5, wings
––
10th
+7
+5
+3
+5
Celestial being, darkvision 60 ft.
+1 level of existing spellcasting class

All of the following are class features of the celestial disciple prestige class.

Weapon and Armor Proficiency: Celestial disciples gain no proficiency with any weapon or armor.

Spells per Day: At the indicated levels, a celestial disciple gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if she is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a celestial disciple, she must decide to which class he adds the new level for purposes of determining spells per day.

Aura of Good (Ex): The power of a celestial disciple’s aura of good is equal to her cleric and/or 
paladin level (if any) plus her celestial disciple level.

Celestial Blood: A celestial disciple adds her level to her sorcerer or bloodrager levels when determining the powers gained from her bloodline. If the celestial disciple does not have levels of sorcerer or bloodrager, she instead gains bloodline powers of the sorcerer celestial bloodline, using her celestial disciple level as her sorcerer level to determine the bonuses gained. This ability does not grant bonus spells to a sorcerer or bloodrager unless she possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer or bloodrager gains spell slots of the spell's level.

Channel Positive Energy (Su): The celestial disciple’s class levels stack with levels in any other class that grant the channel positive energy ability. If the celestial disciple has not levels in a class granting this ability, she instead can channel positive energy as a cleric of her class level.

Natural Armor Increase (Ex): At 1st level, and every odd level thereafter, a celestial disciple's skin toughens, giving her a cumulative natural armor bonus of +1.

Bloodline Feat: Upon reaching 2nd level, and every three levels thereafter, a celestial disciple receives one bonus feat, chosen from the celestial bloodline's bonus feat list.

Divine Favor (Sp): At 2nd level, a celestial disciple gains the use of divine favor as a spell-like ability. She is granted the use of this ability a number of times per day equal to 2 + her Cha bonus.

Ability Boost: As her body takes on the attributes of an outsider, a celestial disciple gains stat boosts that strengthen her beyond that of an average mortal. At 2nd level, a disciple gains +2 to Str; at 4th, +2 to Con; at 6th, +2 to Wis; and at 8th, +2 to Cha.

Wings (Su): At 9th level, a celestial disciple gains the wings bloodline power, even if she wouldn’t normally gain it (for example, if she has the empyreal wildblooded bloodline). If she already has wings from another class or race power, or gains them thereafter, her flying speed increases to 90 feet.

Celestial Being (Su): At 10th level, a celestial disciple can assume the form of a celestial being once per day. This ability works like divine vessel (celestial aspect only). Her caster level for this effect is equal to her effective arcane or divine caster level.

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