domenica 5 aprile 2026

Mercury Dragon (Young, Adult, & Ancient)

Here are the stats for a dragon I created on this blog a while ago.

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Dragon (Metallic, Mercury), Young Mercury Dragon


Young Mercury Dragon CR 6

XP 2,400 

CG Medium dragon (fire)

Init +1; Senses dragon senses, Perception +11


Defense

AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)

hp 73 (7d12+28)

Fort +8, Ref +8, Will +6; +3 racial vs. light or pattern effects

Immune blindness, dazzle, fire, paralysis, sleep

Weaknesses vulnerability to cold


Offense

Speed 60 ft., fly 150 ft. (average)

Melee bite +11 (1d8+6), 2 claws +11 (1d6+4), 2 wings +9 (1d4+2)

Special Attacks breath weapon (60-ft. line, 6d6 fire), brilliance (90 ft. beam or 180 ft. cone, DC 14)

Spell-Like Abilities (CL 7th, concentration +8)

At will- gaze screen (DC 13)

Spells Known (CL 1st, concentration +2)

1st (4/day)- alarm, color spray (DC 12)

0 (at will)- dancing lights, detect magic, flare (DC 11), light


Statistics

Str 19, Dex 12, Con 17, Int 12, Wis 13, Cha 12

Base Atk +7; CMB +11; CMD 22 (26 vs. trip)

Feats Acrobatic, Hover, Lightning Reflexes, Multiattack

Skills Acrobatics +10/+13, Climb +14, Fly +13, Knowledge (nature) +11, Perception +11, Sense Motive +11, Spellcraft +11; Racial Modifiers +3 on Acrobatics skill checks to jump

Languages Draconic, Ignan


Ecology

Environment temperate and warm mountains and underground

Organization solitary

Treasure triple


Dragon (Metallic, Mercury), Adult Mercury Dragon


Adult Mercury Dragon CR 10

XP 9,600

CG Large dragon (fire)

Init +1; Senses dragon senses, Perception +19

Aura frightful presence (180 ft., DC 16)


Defense

AC 26, touch 9, flat-footed 26 (+17 natural, -1 size)

hp 149 (13d12+65)

Fort +13, Ref +10, Will +11; +3 racial vs. light or pattern effects

DR 5/magic; Immune blindness, dazzle, fire, paralysis, sleep; SR 21

Weaknesses vulnerability to cold


Offense

Speed 60 ft., fly 200 ft. (average), graceful flight

Melee bite +19 (2d6+10), 2 claws +19 (1d8+7), 2 wings +17 (1d6+3), tail slap +17 (1d8+10)

Space 10 ft., Reach 5 ft. (10 ft. with bite)

Special Attacks breath weapon (80-ft. line, 12d6 fire), brilliance (180 ft. beam or 360 ft. cone, DC 16)

Spell-Like Abilities (CL 13th, concentration +16)

At will- gaze screen (DC 15), mirror image

Spells Known (CL 7th, concentration +10)

3rd (5/day)- claraudience/clarvoyance, daylight

2nd (7/day)- blindness/deafness (DC 15), burst of radiance (DC 15), daze monster (DC 15)

1st (7/day)-  alarm, blurred movement, color spray (DC 14), magic missile, protection from evil

0 (at will)- dancing lights, daze (DC 13), detect magic, flare (DC 13), light, prestidigitation, spark


Statistics

Str 25, Dex 10, Con 21, Int 16, Wis 17, Cha 16

Base Atk +13; CMB +21; CMD 31 (34 vs. trip)

Feats Acrobatic, Flyby Attack, Hover, Lightning Reflexes, Multiattack, Solar Spell, Wingover

Skills Acrobatics +17/+20, Appraise +19, Climb +23, Fly +18, Knowledge (arcana, nature) +19, Perception +19, Sense Motive +19, Spellcraft +19; Racial Modifiers +3 on Acrobatics skill checks to jump

Languages Common, Draconic, Ignan, Underground Common

SQ change shape (any humanoid or animal form, 3/day, polymorph)


Ecology

Environment temperate and warm mountains and underground

Organization solitary

Treasure triple


Dragon (Metallic, Mercury), Ancient Mercury Dragon


Ancient Mercury Dragon CR 15

XP 51,200

CG Huge dragon (fire)

Init +3; Senses dragon senses, Perception +29

Aura frightful presence (300 ft., DC 25)


Defense

AC 36, touch 7, flat-footed 36 (-1 Dex, +29 natural, -2 size)

hp 283 (21d12+147)

Fort +19, Ref +13, Will +17; +3 racial vs. light or pattern effects

DR 15/magic; Immune blindness, dazzle, fire, paralysis, sleep; SR 26

Weaknesses vulnerability to cold


Offense

Speed 60 ft., fly 200 ft. (average), graceful flight

Melee bite +30 (2d8+15), 2 claws +30 (2d6+11), 2 wings +28 (1d8+5), tail slap +28 (2d6+15)

Space 15 ft., Reach 10 ft. (15 ft. with bite)

Special Attacks breath weapon (100-ft. line, 20d6 fire), brilliance (300 ft. beam or 600 ft. cone, DC 19)

Spell-Like Abilities (CL 21th, concentration +26)

At will- gaze screen (DC 17), mirror image, scintillating wall (DC 20), telekinesis

Spells Known (CL 15th, concentration +20)

7th (4/day)- deflection, prismatic spray (DC 23)

6th (6/day)- chain lightning (DC 22), guards and wards (DC 21), legend lore

5th (7/day)- scintillating wall (DC 21), telepathic bond, teleport, wall of light (DC 21)

4th (7/day)- brightest light, greater invisibility, lesser globe of invulnerability, rainbow pattern (DC 20)

3rd (7/day)- arcane sight, claraudience/clarvoyance, daylight, fearsome duplicate (DC 19)

2nd (7/day)- blindness/deafness (DC 17), blur,  burst of radiance (DC 18), daze monster (DC 17), glitterdust (DC 17)

1st (8/day)-  alarm, blurred movement, color spray (DC 17), magic missile, protection from evil

0 (at will)- dancing lights, daze (DC 15), detect fiendish presence, detect magic, flare (DC 16), light, mage hand, prestidigitation, spark


Statistics

Str 33, Dex 8, Con 25, Int 20, Wis 21, Cha 20

Base Atk +21; CMB +34; CMD 43 (47 vs. trip)

Feats Acrobatic, Flaring Spell, Flyby Attack, Hover, Improved Initiative, Lightning Reflexes, Multiattack, Solar Spell, Spell Focus (evocation), Spell Focus (illusion), Wingover

Skills Acrobatics +24/+27, Appraise +29, Climb +35, Diplomacy +29, Fly +19, Knowledge (arcana, nature) +29, Perception +29, Sense Motive +29, Spellcraft +29, Use Magic Device +29; Racial Modifiers +3 on Acrobatics skill checks to jump

Languages Celestial, Common, Draconic, Giant, Ignan, Underground Common

SQ change shape (any humanoid or animal form, 3/day, polymorph)


Ecology

Environment temperate and warm mountains and underground

Organization solitary

Treasure triple

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