Here he is in his full power and dread!
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Rothlandus Reichart, CR 25
Human gunslinger 11 (Techslinger)/fighter 9 (Cyber-Soldier)/reluctant hero-stranger 10
LN Medium humanoid (human)
Init +19, amazing initiative, gunslinger’s initiative; Senses low-light vision, Perception +34
Defense
AC 33, touch 21, flat-footed 24 (+9 armor, +5 Dex, +4 dodge, +5 natural)
hp 274 (114+120+40)
Fort +19, Ref +17, Wis +15; +2 trait vs. emotion spells and effects (grief-filled), +5 vs. illusions, charm, domination, and fascination (cynic), +2 vs. fear (bravery)
Defensive Abilities bravery +2, embrace destiny, force of will, hard to kill, I’m getting too old for this…, immortal, mythic saves, nimble +3, recuperation, reluctant heroics (cynic), reluctant stand, stranger maneuver (painful reckoning), unstoppable
Offense
Speed 40 ft.
Melee +5 keen potent shocking burst cutlass +31/+26/+21 (1d6+14 +1d6 electricity, 15-20 +1d10 electricity) or 2 slams +28 (1d6+9)
Ranged +5 arc pistol +37/+32/+27/+22 (1d8+22), +38/+33/+28/+23 (1d8+23) within 30 ft. (Point-Blank Shot), or +5 lucky pistol +33/+28/+23/+18 (1d8+8, x4), +34/+29/+24/+19 (1d8+9) within 30 ft. (Point-Blank Shot), or stun gun +28/+23/+18/+13 (1d8+11), or light machine gun +30/+25/+20/+15 (2d6+5, x4), +31/+26/+21/+16 (2d6+6) within 30 ft. (Point-Blank Shot), or grenade launcher +28 (5d6+2), +29 (5d6+3) within 30 ft. (Point-Blank Shot), or rocket launcher +28 (12d6+2), +29 (12d6+3) within 30 ft. (Point-Blank Shot)
Special Attacks cybernetic combat +2, grit (11), group shot, mythic power 23/day, nemesis, ricochet, shot in the dark, surge +1d12, technic training (arc pistol, stun gun), weapon training +3 (firearms)
Statistics
Str 19, Dex 24, Con 22, Int 12, Wis 28, Cha 19
Base Atk +20; CMB +27; CMD 40 (49 vs. disarm, 44 vs. sunder or losing the grip)
Traits Grief-Filled, Never Stop Shooting
Feats Agile Maneuvers, Dodge, Dual PathM, Exotic Weapon Proficiency* (heavy weaponry), Greater Two-Weapon Fighting, Greater Weapon Focus (arc pistol), Gunsmithing*, Heavy Weaponry Implantation*, Improved Two-Weapon Fighting, Out for Blood*, Point-Blank Shot*, Quick Draw*, Rapid Shot, Snap Shot, Sword and PistolM *, Technologist*, Two-Weapon FightingM , Weapon FinesseM, Weapon FocusM * (arc pistol), Weapon SpecializationM (arc pistol)
Skills Acrobatics +30, Craft (alchemy) +24, Intimidate +27, Knowledge (engineering) +24, Perception +34, Sense Motive +42
SQ armor training 1, clear your heads, deeds (bleeding wound, charge recycling, covet charge, dead shot, gunslinger’s dodge, gunslinger’s initiative, heavy weaponry deeds, improved implantation, lightning reload, pistol whip, reliable, startling shot, targeting, utility shot), endless ammunition, gunsmith, legendary hero, mythic grit, take your best shot
Gear amulet of natural armor +5 (50,000 gp), +5 arc pistol (60,000 gp), belt of physical perfection +6 (144,000 gp), 10 batteries (1,000 gp), beneficial bandolier (1,000 gp), commset (6,000 gp), 5 concussion grenades (3,750 gp), 5 flechette grenades (3,750 gp), 5 fragmentation grenades (3,750 gp), 2 sonic grenades (2,000 gp), 30 doses of black powder (300 gp), 30 bullets (30 gp), +5 heavy fortification chain shirt (100,250 gp), +5 keen potent shocking burst cutlass (200,315 gp), 2 cybernetic arms (9,500 gp), cybernetic legs (8,500 gp), effortless lace (2,500 gp), emergency self-destruct device (7,200 gp), eyes of keen sight (6,000 gp), gloves of dueling (15,000 gp), gunfighter’s poncho (14,000 gp), gunslinger’s kit (26 gp), implanted grenade launcher (28,000 gp), implanted light machine gun (30,000 gp) with three 40-round magazines (1,812 gp), implanted rocket launcher (30,800 gp), headband of mental prowess +6 (Wis, Cha), +5 lucky pistol (72,300 gp), powder horn (3 gp), stun gun (3,000 gp), 214 gp
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