sabato 30 agosto 2025

Ghoul Bloodrager Bloodline

Here’s a new conversion for bloodragers of a sorcerer bloodline.

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Ghoul Bloodrager Bloodline

Your connection to the hungering undead transforms you into a creature of blaspheme eagerness when you bloodrage.

Bonus Feats: Bag of Bones, Combat Reflexes, Improved Grapple, Power Attack, Toughness, Warren Digger, Weapon Finesse.

Bonus Spells: chill touch (7th), ghoul touch (10th), siphon might (13th), fear (16th).

Bloodline Powers: The ghoul’s hunger is both your strength and curse, and it’s up to you whether to yield or resist it.

Ghoulish Claws (Su): At 1st level, you grow claws while bloodraging. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack, using your full base attack bonus. These attacks deal 1d6 points of damage each (1d4 if you are Small) plus your Strength modifier. At 4th level, creatures damaged with your claw attack are paralyzed for 1 round, as the ghoul ability (Fortitude negates). At 8th level, the duration of the paralysis increases to 1d4+1 rounds, and the claws are considered magic weapons for the purpose of overcoming DR.

Leathery Skin (Ex): At 4th level, you gain cold resistance 5 and a +1 natural armor bonus to AC. At 12th level, your cold resistance increases to 10 and natural armor bonus increases to +2. At 16th level, your natural armor bonus increases to +4.

Bite (Su): At 8th level, you gain a bite attack while bloodraging, in addition to your weapon attacks in a round. This is treated as a primary natural attack that deals 1d6 points of damage (1d4 if you are Small) plus your Strength modifier. At 16th level, the damage increases to 1d8 points (1d6 if you are Small).

Earth Crawler (Su): At 12th level, you gain a burrow speed of 30 feet. Additionally, as long as you are surrounded by at least 5 feet of dirt or natural stone on all sides, you gain fast healing 10. You can heal a number of hit points per day equal to 10 × your bloodrager level with this ability.

Ghoulish Disease (Su): At 16th level, your bite attack transmits ghoul fever to a target who does not succeed at a Fortitude save (DC = 10 + ½ your bloodrager level + your Constitution modifier).

Ghoulish Aspect (Su): At 20th level, you become a full ghoul warrior. You no longer feel the need to eat and are immune to hunger (though you are still able to consume flesh if you choose to). You gain immunity to cold, nonlethal damage, paralysis, and sleep. You also gain DR 5/—. You have these benefits constantly, even when not bloodraging. Additionally, while bloodraging, you gain the stench ability with a radius of 10 feet. Creatures that fail their Fortitude saving throws are sickened for 1d6+4 minutes. Use half your bloodrager level instead of half your racial Hit Dice to determine the saving throw DC.

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