sabato 20 aprile 2024

Mythic Vampire Hunter Class Options

Here’s a mythic version for another minor class.

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Mythic Vampire Hunter

Mythic vampire hunters are the scourge of undead everywhere.


Mythic Detect Undead: The vampire hunter may use his detect undead ability as a swift action.


Mythic Technique Feat: Once each day, as a full-round action, the vampire hunter may change one technique feat he has selected. In essence, he loses one bonus feat, and gains a new bonus feat to replace it, as if he had retrained the feat. He may not swap out any feat he is using as a prerequisite.

This mythic class feature may be selected more than once, but no more times than the total number of technique feats the vampire hunter has. Each time it is selected, it allows him to swap out a technique feat one additional time per day. He may swap out the same feat multiple times, or swap out different technique feats.


Mythic Track: Whenever the vampire hunter takes 10 on a Survival skill check to follow tracks, he gains a +10 bonus to the total.


Mythic Vampiric Focus (selection): Once each day, as a full-round action, the vampire hunter may change one vampiric focus he has selected. In essence, he loses one vampiric focus, and gains a new vampiric focus to replace it, as if he had retrained the ability.


Mythic Vampiric Focus (Activation): The vampire hunter may expend one use of mythic power to add one to the number of vampiric foci he can have active at the same time.


Mythic Vampiric Focus (power): The vampire hunter may make one vampiric focus he has selected mythically powerful. A mythic vampiric focus can be activated as a free action and the vampire hunter adds his mythic tier to the number of rounds per day that vampiric focus can be used. In addition, each mythic vampiric focus has its own specific benefits, detailed below.


Mythic Vampiric Agility: All speed increases double. At 8th level, the vampire hunter gains mythic evasion, and at 16th level, mythic improved evasion, as the mythic rogue class abilities.


Mythic Vampiric Call: The vampire hunter adds his mythic tier to the number of temporary hit points he gains. At 8th and 16th level, his deflection bonus to AC increases by +2 (+4 at 8th level and +6 at 16th level).


Mythic Vampiric Cunning: The vampire hunter adds half his mythic tier (minimum 1) to his bonus on Perception and Stealth. At 8th level, he gains the shadowdancer’s hide in plain sight ability. At 16th level, he can expend one use of mythic power to automatically succeed at a Stealth check when charging.


Mythic Vampiric Heart: The vampire hunter adds half his mythic tier (minimum 1) to his resistance against cold and electricity. At 16th level, he adds half his mythic tier (minimum 1) to the number of rounds he can stay in gaseous form, and doesn’t lose the temporary hit points he gained in gaseous form when this focus is no longer active.


Mythic Vampiric Might: The vampire hunter’s Strength bonus increases by +2 (+4 at 1st level, +6 at 8th level, and +8 at 16th level). At 8th level, his weapons are always treated as cold iron/silver for the purpose of overcoming damage reduction.


Mythic Vampiric Momentum: The vampire hunter uses the effects of each listed spell’s mythic version when he gains the ability to use it.


Mythic Vampiric Presence: The vampire hunter’s Charisma bonus increases by +2 (+4 at 1st level, +6 at 8th level, and +8 at 16th level). He also uses the effects of each listed spell’s mythic version when he gains the ability to use it.


Mythic Vampiric Resilience: The number of times the vampire hunter does not gain a negative level when he would increases by 2 (4 at 1st level, 6 at 8th level, and 8 at 16th level).


Mythic Vampiric Resolve: The vampire hunter’s bonus on saves against mind-affecting effects increases to +4. At 16th level, he is also immune to illusion effects.


Mythic Vampiric Sight: The vampire hunter’s darkvision and blindsense ranges double. At 16th level, he also gains blindsight in a 30 ft. range. 


Mythic Relentless: The vampire hunter gains a bonus equal to ½ his mythic tier (minimum 1) on his saving throw against being fatigued after a day of pursuit.


Mythic Stake: The vampire hunter’s weapon is treated as a +1 undead bane wooden stake (if it is already a magical weapon, it adds these bonuses to any ones it already possesses). By expending mythic power, the vampire hunter can increase the weapon’s enhancement bonus by +1 for every 2 mythic power uses spent, up to a maximum of +5.


Mythic Spell List: The vampire hunter can add one cleric spell of a spell level he can cast to his vampire hunter class spell list. If he is mythic tier 3, he can add one spell from the ranger class spell list of a spell level he can cast to his vampire hunter class spell list. If he is mythic tier 6, he can add one druid spell of a spell level he can cast to his inquisitor class spell list.

This mythic class feature may be selected more than once. Each time it is selected, it adds another appropriate spell to the vampire hunter’s class spell list.


Mythic Relentless Band: The vampire hunter adds half his mythic tier to the number of allies that can benefit from his relentless ability.


Mythic Vampire Tracker: The vampire hunter is able to track incorporeal and ethereal creatures too.


Mythic Swift Tracker: The vampire hunter never takes penalties to tracking based on movement, even if mounted or flying.


Mythic Vampire Bane: The vampire hunter adds half his mythic tier (minimum 1) to his vampire bane ability save DC. If the vampire hunter expends one use of mythic power, a vampire continues to be repulsed by this ability after he ceases presenting a holy symbol for a number of rounds equal to the vampire hunter’s mythic tier.


Mythic Remove Vampirism: The vampire hunter needs only 1 minute to remove vampirism from a recently slain corpse. Additionally, the vampire hunter can expend one use of mythic power to cast breath of life on the corpse. If he does so, the revived creature is immune to further vampiric infection for 24 hours.


Mythic Quarry: The vampire hunter adds half his mythic tier (minimum +1) to the number of creatures he may have designated as a quarry at a time. If the vampire hunter has a current quarry, he still must wait an hour to designate a new quarry.


Mythic Critical Reflexes: The vampire hunter gains a bonus equal to his mythic tier on the special combat maneuver check granted by this ability.


Mythic Improved Quarry: The vampire hunter adds half his mythic tier (minimum +1) to Survival checks and attack rolls made against his quarry. If he also has mythic quarry (see above), he can add a new quarry after 10 minutes, up to his maximum number of designated quarries.


Mythic Master Vampire Hunter: The vampire hunter adds half his mythic tier (minimum +1) to the save DC of attacks made using the master vampire hunter ability.

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