domenica 28 aprile 2024

Mythic Elemental Arcane Schools

Elementalist wizards should be able to mythicize their school too.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Elemental Arcane Schools


Aether


Aether Supremacy: The mage hand spell-like ability functions now as mythic mage hand.


Telekinetic Protection: The wizard adds ½ his mythic tier (minimum 1) to the damage resistance he gains through this power.


Receptive Vibrations: The wizard gains an additional number of opportunity attacks in a round equal to ½ his mythic tier (minimum 1).


Air


Air Supremacy: The wizard can use the mythic versions of the listed spells.


Earth


Earth Supremacy: The wizard adds ½ his mythic tier (minimum 1) to his insight bonus on melee attack and damage rolls whenever both he and his foe are touching the ground.


Earth Glide: The wizard can glide through worked earth or stone. If the power’s total duration expires before the wizard exits the earth, he can expend one use of mythic power to avoid taking damage.


Fire


Fire Supremacy: The wizard can keep the fire wrapped around himself for a number of rounds equal to his mythic tier.


Dancing Flame: The wizard can alter and reposition a fire spell cast by an ally. By expending one use of mythic power, the wizard can alter and reposition a fire spell cast by an enemy if he succeeded at the saving throw against that spell.


Metal


Metal Rending: The bonus damage is increased by Empower Spell, and can be split between multiple missiles or rays.


Iron Skin: At 6th level the wizard gains DR 1/adamantine. This increases to DR 2/adamantine at 12th level, and DR 3/adamantine at 20th level.


Void


Void Awareness: At 6th level, the wizard gains blindsense in a 60 ft. radius.


Water


Water Supremacy: The wizard adds his mythic tier to the number of rounds per day he can hold his breath. At 10th level, the wizard adds his mythic tier to his swim speed too.


Wood


Flexible Enchantment: The wizard can expend one use of mythic power to change the his bonus to a new ability score as a standard action.


Splintered Spear: The wizard adds his mythic tier to the spear’s damage.


Cooperative Defense: The wizard adds his mythic tier to his saving throw.

Nessun commento:

Posta un commento