And now she gets her guardian spirit.
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Romita Durapetra CR 7
Dwarf warpriest 7 (Forgepriest)
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft., Perception +10/+12
Aura Good
Defense
AC 15, touch 10, flat-footed 15 (+5 armor); +4 dodge vs. monsters of the giant subtype
hp 63 (7d8+28)
Fort +8, Ref +2, Will +8; +2 racial bonus vs. poison, spells, and spell-like abilities
Defensive Abilities sacred armor +1; Resist fire 5
Offense
Speed 20 ft.
Melee forgefather’s sledge +9 (1d8+3, x3)
Special Attacks priceless blade (minor blessing), sacred weapon +1 (1d8)
Warpriest Spells Prepared (CL 7th; concentration +10)
3rd Level- deadly juggernaut, keen edge
2nd Level- heat metal, instant armor, spear of purity (DC 15), stalwart resolve
1st Level- burning disarm (DC 14), divine favor, jury-rig, protection from evil, weapons against evil
0-Level- detect magic, guidance, light, mending, resistance
Statistics
Str 15, Dex 10, Con 16, Int 12, Wis 16, Cha 12
Base Atk +5; CMB +7; CMD 17 (21 vs. bull rush or trip while standing on solid ground)
Traits Faith in the One, Zest for Battle
Feats Blessed Hammer, Craft Magic Arms and Armor*, Power Attack, Toughness, Summon Guardian Spirit, Weapon Focus* (warhammer)
Skills Craft (jewelry) +16, Intimidate +11, Perception +10/+12
Languages Celestial, Common, Dwarven
SQ blessings 8/day, creator’s bond, craftsman, fervor 6/day (2d6), forge mastery, industrious urbanite, stonecunning
Gear brooch of shielding (1,500 gp), dwarven trail rations (2 gp), forgefather’s sledge (4,312 gp), headband of vast intelligence +2 (4,000 gp), icecap ale (40 gp), mallet of building (5,000 gp), +1 crusading mithral shirt (5,100 gp), potion of cure moderate wounds (300 gp), ring of ferocious action (3,000 gp), titan’s tonic (200 gp), thunderstone (30 gp), warpriest’s kit (16 gp)
Shab, Guardian Spirit Silvanshee CR 2
NG Tiny outsider (agathion, extraplanar, good)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +11
Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 15 (2d10+4)
Fort +9, Ref +10, Will +6; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +7 (1d3–3), 2 claws +7 (1d2–3)
Special Attacks heroic strength, pounce, smite threat 1/day (+4/+2)
Spell-Like Abilities (CL 3rd; concentration +7)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—chill touch (DC 15), dimension door (self plus 5 lbs. of objects only), ill omen, protection from evil
1/week—commune (6 questions, CL 12th)
Statistics
Str 5, Dex 17, Con 14, Int 12, Wis 14, Cha 18
Base Atk +2; CMB +3; CMD 10 (14 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +12, Climb +8, Fly +7, Knowledge (arcana) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +11, Stealth +20; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, flight, lay on hands (1d6, 5/day, always as a 2nd-level paladin), spectral mist
Special Abilities
Cat’s Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.
Smite Threat (Su) Once per day as a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours; this smite persists until the target is dead or the summoning of the guardian spirit ends. If the spirit is summoned by a 6th-level spell, it can use smite threat an additional time per day, and if the spirit is summoned by a 9th-level spell, it can use smite threat a third time per day.
Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.
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