And now she gets furious. Since in Worldcenter there are no Ulfen, this prestige class is open to all characters of Viking origin/inclinations, as well as to dwarves.
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Romita Durapetra CR 12
Dwarf warpriest 10 (Forgepriest)/ulfen guard 2
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft., Perception +18/+20
Aura Good
Defense
AC 20, touch 10, flat-footed 20 (+10 armor); +4 dodge vs. monsters of the giant subtype
hp 119 (10d8+2d10+60)
Fort +12, Ref +4, Will +11; +2 racial bonus vs. poison, spells, and spell-like abilities
Defensive Abilities armor of earth, guarded thoughts, sacred armor +2; Resist fire 5
Offense
Speed 20 ft.
Melee dwarfbound hammer +16/+11 (1d10+8, x3)
Ranged dwarfbound hammer +12 (1d10+8, x3, +1d8 vs. creatures of the giant subtype)
Special Attacks priceless blade, rage 10 rounds/day, rage powers (intimidating glare*, lesser celestial totem), sacred weapon +2 (1d10)
Warpriest Spells Prepared (CL 10th; concentration +13)
4th Level- divine power
3rd Level- deadly juggernaut, keen edge, storm of blades, versatile weapon
2nd Level- heat metal, instant armor, spear of purity (DC 15), shatter, stalwart resolve
1st Level- burning disarm (DC 14), detect evil, divine favor, jury-rig, protection from evil, weapons against evil
0-Level- detect magic, guidance, light, mending, resistance
Statistics
Str 19, Dex 10, Con 18, Int 14, Wis 16, Cha 12
Base Atk +9; CMB +13; CMD 23 (27 vs. bull rush or trip while standing on solid ground or vs. attempts to move her)
Traits Faith in the One, Zest for Battle
Feats Blessed Hammer, Cleave, Craft Magic Arms and Armor*, Great Cleave, Power Attack, Summon Guardian Spirit, Toughness, Weapon Focus* (warhammer), Weapon Specialization* (warhammer)
Skills Craft (jewelry) +23, Handle Animal +6, Intimidate +16, Knowledge (nobility) +7, Perception +18/+20, Sense Motive +18
Languages Celestial, Common, Dwarven, Elven
SQ blessings 11/day, chosen ally +1, creator’s bond, craftsman, fervor 8/day (3d6), forge mastery, industrious urbanite, stonecunning
Gear belt of physical might +2 (Str, Con), (10,000 gp), bastion boots (10,500 gp), dwarfbound hammer (25,312 gp), dwarven trail rations (2 gp), headband of vast intelligence +4 (16,000 gp), helm of fearsome mien (5,000 gp), icecap ale (40 gp), medal of the hero’s heart (3,400 gp), mithral full plate of speed (26,500 gp), potion of cure moderate wounds (300 gp), rod of metal and mineral individuation (10,500 gp), titan’s tonic (200 gp), thunderstone (30 gp), warpriest’s kit (16 gp), 200 gp
Shab, Guardian Spirit Silvanshee CR 4
NG Tiny outsider (agathion, extraplanar, good)
Init +8; Senses darkvision 60 ft., low-light vision; Perception +13
Defense
AC 19, touch 16, flat-footed 15 (+4 Dex, +3 natural, +2 size)
hp 34 (4d10+8)
Fort +12, Ref +13, Will +9; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 15
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +10 (1d3–2), 2 claws +10 (1d2–2)
Special Attacks heroic strength, pounce, smite threat 1/day (+5/+4)
Spell-Like Abilities (CL 5nd; concentration +10)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—chill touch (DC 16), detect thoughts (DC 17), dimension door (self plus 5 lbs. of objects only), ill omen, protection from evil
1/week—commune (6 questions, CL 12th)
Statistics
Str 7, Dex 19, Con 16, Int 14, Wis 17, Cha 20
Base Atk +4; CMB +5; CMD 12 (14 vs. trip)
Feats Improved Initiative, Weapon FinesseB, Word of Healing
Skills Acrobatics +15, Climb +11, Fly +10, Knowledge (arcana) +9, Knowledge (planes) +9, Knowledge (religion) +9, Perception +14, Sense Motive +10, Stealth +23; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, fated guardian, flight, lay on hands (2d6, 7/day, always as a 4th-level paladin), spectral mist
Special Abilities
Cat’s Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.
Fated Guardian (Su) When conjured by a 4th-level or higher spell, a guardian spirit can protect the destiny of another creature within 30 feet as a standard action once per day. For 1 round, any time the creature makes an attack or attempts a saving throw, it rolls twice and takes the better result.
Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.
Smite Threat (Su) Once per day as a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours; this smite persists until the target is dead or the summoning of the guardian spirit ends. If the spirit is summoned by a 6th-level spell, it can use smite threat an additional time per day, and if the spirit is summoned by a 9th-level spell, it can use smite threat a third time per day.
Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.
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