And he gets his familiar…
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Minos Bonifar CR 7
Dhampir oracle 6 (Spirit Guide)/unchained rogue 1 (Dreamthief)
CE Medium humanoid (dhampir)
Init +9; Senses darkvision 60 ft., low-light vision; Perception +6/+7
Defense
AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 35 (7d8)
Fort +2, Ref +9, Will +5. +2 racial vs. disease and mind-affecting effects
Defensive Abilities negative energy affinity, resist level drain, uncanny dodge
Weaknesses light sensitivity
Offense
Speed 30 ft.
Melee +1 heartseeker spear +6 (1d8+1, x3) or wooden stake +9 (1d4)
Ranged +1 heartseeker spear +11 (1d8+1, x3) or wooden stake +9 (1d4)
Special Attacks bleeding wounds (2 points of bleeding damage per round, DC 15), dreamstrike (horrifying strike, DC 14, shaken for 1d4 rounds), fangs (1d3)
Oracle Spells Known (CL 6th; concentration +10)
3rd Level (4/day)- animate deadM, heroismS, inflict serious wounds, speak with dead (DC 17)
2nd Level (6/day)- false lifeM, inflict moderate wounds (DC 16), lesser animate dead, spiritual weaponS, transmute wine to blood
1st Level (7/day)- cause fearM (DC 15), detect undead, doom (DC 15), infernal healing (DC 15), inflict light wounds (DC 15), murderous crow, unseen servantS
0-Level (at will)- bleed (DC 14), detect magic, grasp, guidance, read magic, resistance, sotto voce (DC 14)
Mystery Bones; Spirit Ancestors
Statistics
Str 10, Dex 20, Con 10, Int 12, Wis 11, Cha 19
Base Atk +4; CMB +4 (+6 with grapple); CMD 19
Traits House of Green Mothers Pupil, Final Embrace
Feats Blood Drinker (humans), Familiar Bond, Improved Familiar Bond, Stealthy*, Weapon Finesse*, Weapon Focus (spear)
Skills Bluff +10, Craft (alchemy) +17, Disable Device +16, Escape Artist +11, Intimidate +14, Knowledge (religion) +11, Perception +6/+7, Sense Motive +4, Spellcraft +5, Stealth +17, Use Magic Device +8
Languages Common, Necril
SQ bonded spirit (ancestors, bones, dark tapestry, juju, lore, occult, shadow, slums, tribe), dreamshard focus (Fear), intercessor, oracle curse (powerless prophecy), trapfinding +1
Gear belt of incredible dexterity (4,000 gp), cauldron of brewing (3,000 gp), headband of alluring charisma +2 (4,000 gp), +2 leather armor (4,160 gp), oracle’s kit (9 gp), portable alchemist’s lab (75 gp), +1 heartseeker spear (8,302 gp), wooden stake, 8 gp
Rigil, Raven Familiar (Prankster)
Effective Wizard Level 7
N Tiny animal
Init +2; Senses low-light vision; Perception +15
Defense
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 17
Fort +1, Ref +6, Will +7
Offense
Speed 10 ft., fly 40 ft. (average)
Melee bite +8 (1d3–4)
Space 2-½ ft.; Reach 0 ft.
Spell-Like Abilities (CL 7th, concentration +5)
At will- ghost sound (DC 8), mage hand, prestidigitation
Statistics
Str 2, Dex 15, Con 8, Int 9, Wis 15, Cha 7
Base Atk +4; CMB +4 (+8 vs.dirty trick); CMD 10 (12 vs.dirty trick)
Feats Improved Dirty Trick, Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +9
Languages Common
SQ autonomous link, glib comedy, speak with animals of its kind, speak with master
Special Abilities
Familiar The master of a raven familiar gains a +3 bonus on Appraise checks.
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