Sometimes I skip this level in my spreads. A bit of a shame.
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Minos Bonifar CR 19 MR 2
Dhampir oracle 17 (Spirit Guide)/unchained rogue 1 (Dreamthief)/bound 2
CN Medium humanoid (dhampir)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +27/+28
Defense
AC 30, touch 19, flat-footed 24 (+6 armor, +3 deflection, +6 Dex, +5 natural). +4 insight bonus during surprise rounds and when otherwise unaware of an attack
hp 126 (18d8+36+6)
Fort +7, Ref +13, Will +14. +4 insight during surprise rounds and when otherwise unaware of an attack; +2 racial vs. disease and mind-affecting effects
Defensive Abilities hard to kill, improved uncanny dodge, negative energy affinity, resist level drain, uncanny dodge
Weaknesses light sensitivity
Offense
Speed 30 ft.
Melee sharding heartswood spear +17/+12/+7 (1d8+5, x3) or +19/+19/+14/+9 (1d8+4, x3/1d8) with Spear Dancing Style; +2 seeking sharding wooden stake +20/+15/+10 (1d4+4)
Ranged sharding heartswood spear +21 (1d8+4, x3) or +2 seeking wooden stake +20 (1d4+2)
Special Attacks ancestral weapon 17 min/day (+2, ghost touch), bleeding wounds (4 points of bleeding damage per round, DC 15), dreamstrike (horrifying strike, DC 17, shaken for 1d4 rounds), fangs (1d3), ghost blade (4 rounds), mythic power 7/day, surge +1d6, undead servitude 10/day (DC 25)
Oracle Spells Known (CL 17th; concentration +24)
8th Level (4/day)- divine vessel, horrid wiltingM (DC 25), mass inflict critical wounds (DC 25), symbol of death (DC 25), visionS
7th Level (7/day)- control undeadM (DC 24), destruction (DC 24), ethereal jauntS, mass inflict serious wounds, repulsion (DC 24), umbral strike (DC 24)
6th Level (7/day)- blade barrier (DC 23), circle of deathM (DC 23), cold ice strike (DC 23), greater heroismS, mass inflict moderate wounds (DC 23), speak with soul (DC 23)
5th Level (7/day)- call spirit (DC 22), major curse (DC 22), mass inflict light wounds (DC 22), slay livingM (DC 22), telekinesisS (DC 22), undeath ward (DC 22), wall of ectoplasm (DC 22)
4th Level (7/day)- blood crow strike, fearM (DC 21), greater infernal healing (DC 21), inflict critical wounds (DC 21), speak with haunt (DC 21), spiritual allyS, wall of bone
3rd Level (8/day)- animate deadM, black sword of war (DC 20), dark-light (DC 20), deeper darkness, heroismS, inflict serious wounds, speak with dead (DC 20)
2nd Level (8/day)- darkness, death knell (DC 19), deathwine, false lifeM, inflict moderate wounds (DC 19), lesser animate dead, spiritual weaponS, transmute wine to blood
1st Level (8/day)- cause fearM (DC 18), deathwatch, detect undead, doom (DC 18), infernal healing (DC 18), inflict light wounds (DC 18), murderous crow, unseen servantS
0-Level (at will)- bleed (DC 17), create water, detect magic, grasp, guidance, read magic, resistance, sotto voce (DC 17), vigor
Mystery Bones; Spirit Ancestors
Statistics
Str 14, Dex 22, Con 14, Int 16, Wis 18, Cha 24
Base Atk +12; CMB +12 (+14 with grapple); CMD 28
Traits House of Green Mothers Pupil, Final Embrace
Feats Blood Drinker (humans), Brew Potion*, Command Undead*, Diverse Palate, Familiar Bond, Improved FamiliarM, Improved Familiar Bond, Spear Dancing Spiral, Spear Dancing Style, Stealthy*, Two-Weapon Fighting, Weapon Finesse*, Weapon Focus (spear)
Skills Bluff +13, Craft (alchemy) +34, Disable Device +28, Escape Artist +14, Intimidate +28, Knowledge (dungeoneering) +9, Knowledge (nature) +9, Knowledge (religion) +26, Perception +27/+28, Sense Motive +25, Spellcraft +7, Stealth +41, Use Magic Device +10
Languages Common, Elven, Necril, Undercommon
SQ amazing initiative, ancestors’ council 7/day, bonded spirit (ancestors, bones, dark tapestry, juju, lore, occult, shadow, slums, tribe), bound path (eldritch wish), dreamshard focus (Fear), mythic hex (cauldron), oracle curse (powerless prophecy), secrets of the multiverse +2, trapfinding +1
Gear alchemical blood (40 gp), amulet of natural armor +5 (50,000 gp), amulet of reverse incantation (20,000 gp), belt of physical perfection +4 (64,000 gp), sharding heartswood spear (98,302 gp), cauldron of brewing (3,000 gp), headband of mental superiority +4 (64,000 gp), lenses of darkness (12,000 gp), oracle’s kit (9 gp), portable alchemist’s lab (75 gp), prophetic paraphernalia (2,000 gp), raven bracers (16,600 gp), ring of protection +3 (18,000 gp), robe of bones (2,400 gp), +4 deathless trapwarding spiritwalk armor (57,160 gp), staff of necromancy (82,000 gp), +2 seeking sharding wooden stake (50,300 gp), 114 gp
Rigil, Mythic Nosoi Familiar (Prankster)
Effective Wizard Level 18
N Tiny outsider (extraplanar, mythic, psychopomp)
Init +3; Senses darkvision 60 ft., low-light vision, spiritsense; Perception +22
Defense
AC 25, touch 25, flat-footed 22 (+3 Dex, +10 natural, +2 size)
hp 63
Fort +6, Ref +10, Will +11
DR 5/adamantine and epic; Immune death effects, disease, poison; Resist cold 10, electricity 10
Offense
Speed 20 ft., fly 50 ft. (good)
Melee bite +17 (1d3+3)
Space 2-½ ft.; Reach 0 ft.
Special Attacks haunting melody, mythic powerM 1/day, surgeM +1d6
Spell-Like Abilities (CL 3rd; concentration +6)
At will—ghost sound (CL 18th, DC 13), invisibility (self only), mage hand (CL 18th), prestidigitation (CL 18th)
3/day—speak with dead (6 questions, CL 12th)
1/day—hide from undead (DC 14), sound burst (DC 15)
Statistics
Str 8, Dex 16, Con 12, Int 14, Wis 13, Cha 16
Base Atk +12; CMB +13 (+17 with dirty trick); CMD 22 (24 vs. dirty trick)
Feats Alertness, Greater Dirty Trick*, Improved Dirty Trick*, Weapon FinesseM
Skills Bluff +18, Disguise +18, Fly +17, Knowledge (history) +7, Knowledge (planes) +7, Perception +22, Profession (scribe) +7, Sense Motive +22, Stealth +32
Languages Abyssal, Celestial, Common, Infernal
SQ autonomous link, change shape (raven or songbird [same statistics], beast shape II), glib comedy, mask alignmentM, mutable appearanceM, speak with master, spirit touch, unreliable narrator
Special Abilities
Haunting Melody (Su) A nosoi’s song has the power to grip the spirits of those that hear it. All living and undead creatures within a 60-foot spread must succeed at a DC 14 Will saving throw or be fascinated. A creature that successfully saves is not subject to that nosoi’s song for 24 hours. This effect continues for as long as the nosoi sings and for 1 round thereafter. A nosoi can sing for a number or rounds per day equal to twice its Hit Dice. This is a sonic mind-affecting charm effect. This ability can affect undead creatures, even though the undead subtype makes such creatures immune to mind-affecting effects (though undead creatures with immunity to mind-affecting effects from a source other than their creature type are still immune). The save DC is Charisma-based.
Mask AlignmentM (Godling) (Su) When you are targeted with an effect that detects alignment or with any alignment-based effect, you can automatically identify the effect by attempting a Spellcraft check and expend one use of mythic power to mask your alignment as an immediate action. You can choose to emulate a different aura of your choice or to radiate no alignment aura. This affects only alignment detection, not effects that cause harm or are otherwise based on alignment. This effect lasts until you dismiss it or change your alignment aura again.
Mutable AppearanceM (Su): At 1st tier, the adaptable hero can alter the appearance of his form and gear. This acts as an at-will disguise self spell-like ability, except this is a transmutation effect and not an illusion. This still does not alter the abilities or mechanics of his form or equipment. Any attempt to dispel this spell-like ability takes a penalty equal to the hero’s mythic tier.
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