Here's another converted monster, and this time it's a Champion!
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Kami, Shikigami CR 2
XP 600
LN Tiny outsider (kami, native)
Init +1; Senses darkvision 60 ft.; Perception +11
Defense
AC 15, touch 13, flat-footed 14 (+1 Dex, +2 natural, +2 size)
hp 19 (3d10+3); fast healing 2
Fort +4, Ref +2, Will +8
DR 5/cold iron; Immune bleed, mind-affecting effects, petrification, polymorph; Resist acid 10, electricity 10, fire 10
Offense
Speed 30 ft.
Melee improvised weapon +4 (1d4+2/x3)
Ranged improvised weapon +6 (1d3+2/x3)
Space 2-½ ft.; Reach 0 ft.
Magic
Caster Level 3; MSB +3, MSD 14, Concentration +6
Tradition Wild Sidhe (Drawbacks: Somatic Casting (2), Wild Magic, Emotional Casting; Boons: Easy Focus, Overcharge); CAM Wis
Spell Points 6
Alteration Sphere - DC 14; Duration 3 minutes, Concentration; Range Self; Talents Object Transformation; Drawbacks Lycanthropic
- Shapeshift (Object Transformation, Blank Form)
Divination Sphere - DC 14; Duration Divine (Concentration), Sense (3 Hours); Range Medium (130 ft); Talents (Bonus: Detect Faetouched, Divine Illusions, Divine Elements, Divine Shapechanger); Drawbacks none
- Divine (Bonus: Detect Faetouched, Divine Illusions, Divine Elements, Divine Shapechanger)
Fallen Fey Sphere - DC 14; Duration 1 minute/level; Range none; Talents Feast and Famine; Drawbacks none
- Fey-Link
- Fey Blessing (Nature-Connection [forest], Feast and Famine)
Illusion Sphere - DC 14; Duration Concentration (max 1 minute/CL) or 1 minute/level (Tricks); Range Close (30 ft); Talents Suppression; Drawbacks none
- Figment (Minor Figments)
- Glamer (Illusionary Disguise, Minor Glamers, Suppression)
Nature Sphere - DC 14; Duration 3 rounds, Concentration; Range Close (30 ft); Packages Earth; Talents Purify Nature; Drawbacks none
- Earth (Bury, Dust Storm, Tremor, Purify Nature [Cultivate Soil)
Martial
Tradition Wild Sidhe(Alchemy sphere (formulae package), Panacea, Salve; Barroom sphere; Equipment sphere: Tribal Training; PAM Wis
Alchemy sphere - DC 14, Packages formulae, Talents Panacea, Salve, Drawbacks none
- formulae (panacea: create a potion removing various negative conditions; salve: create a healing poultice)
Barroom sphere - DC 14, Talents Barroom Expert, Drawbacks Teetotaler
- brutal breaker (don't suffer penalties w/improvised weapons)
- barroom expert (apply special features to improvised weapons; improvised weapons deal more damage)
Equipment sphere - DC 14, Talents Tribal Training
- tribal training (proficient with the atlatl dart, battle poi, boomerang, greatclub, hunga munga, klar, knobkerrie, rhomphaia, tepoztopilli, terbutje, and the wahaika; tribal weapons are fragile)
Statistics
Str 8, Dex 13, Con 12, Int 11, Wis 17, Cha 14
Base Atk +3; CMB +2; CMD 11
Feats Alertness, Iron Will
Skills Heal +9, Knowledge (nature) +6, Perception +11, Sense Motive +11, Stealth +15, Survival +9
Languages Common*
SQ merge with ward, ward (minor works of civilization)
Ecology
Environment any
Organization solitary, pair, or gang (3-8)
Treasure standard
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