The build is done. I took care not to give her any planeshifting magic before the novel’s conclusion.
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Romita Durapetra CR 25
Dwarf paladin 13 (Knight of Coins, Oath of the Crusade, Oath of Vengeance)/furious guardian 7/champion 10
LG Medium humanoid (dwarf)
Init +14; Senses darkvision 60 ft., Perception +27/+29
Aura anchoring (20 ft., DC 24), courage (10 ft.), good
Defense
AC 35, touch 16, flat-footed 34 (+14 armor, +5 deflection, +1 Dex, +5 natural); +4 dodge vs. monsters of the giant subtype
hp 367 (20d10+200+50+3)
Fort +32, Ref +22, Will +28; +2 racial vs. poison, spells, and spell-like abilities; +2 vs. emotion-based effects, insanity, confusion, charm, possession, and death (magic medals)
Defensive Abilities divine grace +8, force of will, guarded thoughts, hard to kill, immortal, mythic saves, recuperation, to the death, unstoppable; Immune disease, fear; DR 3/-- (magic armor)
Offense
Speed 20 ft.
Melee +4 furious holy earth breaker +33/+28/+23/+18 (2d6+18 +2d6 vs. evil, x3) or hearthquaker +34/+29/+24/+19 (1d8+19, x3)
Ranged hearthquaker +26 (1d8+3 +1d6 sonic, x4)
Special Attacks backlash, channel wrath, flash of rage, greater rage, juggernaut, legendary champion, mythic power 24/day, mythic rage, mythic smite, powerful justice, rage 24 rounds/day, rage powers (intimidating glare*, lesser celestial totem), shatter spells, smite evil 5/day (+8 attack and AC, +13/+26 damage), sudden attack, surge +1d12, unstoppable shot
Spell-Like Abilities (CL 13th, concentration +21)
At will- eye for forgeries
Paladin Spells Prepared (CL 10th; concentration +28)
4th Level- dimension door, mighty strength
3rd Level- archon’s aura (DC 21), deadly juggernaut, summon monster III
2nd Level- bladed dash, blessing of courage and life, ironskin, righteous vigor
1st Level- bless, detect metal, divine favor, resist energy, wrath
Statistics
Str 24, Dex 16, Con 26, Int 18, Wis 18, Cha 26
Base Atk +20; CMB +27; CMD 42 (52 vs. disarm or sunder attempts with hammers; 46 vs. bull rush or trip while standing on solid ground)
Traits Faith in The One, Zest for Battle
Feats CleaveM, Cleave Through*, Cleaving Finish, Exotic Weapons Proficiency (firearms), Furious Spell, Great Cleave, Power AttackM, Summon Guardian Spirit, ToughnessM, Unsanctioned Knowledge, Weapon FocusM (earth breaker), Weapon SpecializationM* (earth breaker)
Skills Craft (jewelry) +41, Diplomacy +31, Intimidate +28, Heal +27, Knowledge (nobility) +27, Knowledge (religion) +27, Perception +27/+29, Sense Motive +27
Languages Abyssal, Celestial, Common, Dwarven, Elven, Infernal
SQ adaptable guardian, amazing initiative, blessings of prosperity (target gains a +4 sacred bonus on Perception checks and to CMD against disarm and steal combat maneuvers; target can treat one settlement as having its base value and purchase limit increased by 30%), chosen ally, code of conduct, craftsman, divine bond (weapon +3, 13 min., 3/day), guard dedications (formal training x2, greater rage, rage power), industrious urbanite, lay on hands 14/day (6d6), legendary hero, mercies (fatigued, possessed), mule’s strength, mythic weapon training (hammers), stonecunning, tight follower
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), boots of teleportation (49,000 gp), cape of quick reflexes +4/+5 (24,000 gp), cassock of the clergy (4,600 gp), dwarven fire ale, 3 doses (150 gp), dwarven trail rations (2 gp), +5 denying adamantine full plate (97,500 gp), +4 furious holy earth breaker (98,340 gp), endless bandolier (1,500 gp), golden holy symbol (10,000 gp), headband of mental superiority +6 (144,000 gp), hearthquaker (hammer musket +5 hearthhammer/+3 reliable sonic boom musket) (161,588 gp) with 10 bullets (30 gp) 3 molten shots (120 gp) and one dispelling bullet (250 gp), helm of fearsome mien (5,000 gp), set of 6 righteous medals (36,000 gp), paladin’s kit (9 gp), potion of cure serious wounds (750 gp), powder horn (3 gp) with 10 doses of black powder (100 gp), ring of ferocious action (3,000 gp), ring of protection +5 (50,000 gp), 58 gp
Shab, Guardian Spirit Silvanshee CR 2
NG Tiny outsider (agathion, extraplanar, good)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +11
Defense
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 15 (2d10+4)
Fort +9, Ref +10, Will +6; +4 vs. poison
DR 5/evil or silver; Immune electricity, petrification; Resist cold 10, sonic 10; SR 13
Offense
Speed 30 ft., fly 90 ft. (good)
Melee bite +7 (1d3–3), 2 claws +7 (1d2–3)
Special Attacks heroic strength, pounce, smite threat 1/day (+4/+2)
Spell-Like Abilities (CL 3rd; concentration +7)
Constant—know direction, speak with animals
At will—dancing lights, guidance, prestidigitation, stabilize
1/day—chill touch (DC 15), dimension door (self plus 5 lbs. of objects only), ill omen, protection from evil
1/week—commune (6 questions, CL 12th)
Statistics
Str 5, Dex 17, Con 14, Int 12, Wis 14, Cha 18
Base Atk +2; CMB +3; CMD 10 (14 vs. trip)
Feats Improved Initiative, Weapon FinesseB
Skills Acrobatics +12, Climb +8, Fly +7, Knowledge (arcana) +6, Knowledge (planes) +6, Knowledge (religion) +6, Perception +11, Stealth +20; Racial Modifiers +4 Acrobatics, +4 Perception, +4 Stealth
Languages Celestial, Draconic, Infernal; speak with animals, truespeech
SQ cat’s luck, flight, lay on hands (1d6, 5/day, always as a 2nd-level paladin), spectral mist
Special Abilities
Cat’s Luck (Su) A silvanshee adds its Charisma modifier as a luck bonus on all its saving throws. Once per day as a standard action, it can also grant this bonus to one ally within 30 feet for 10 minutes.
Heroic Strength (Su) Once per day, a silvanshee can grant itself a +8 enhancement bonus to Strength for 1 minute.
Smite Threat (Su) Once per day as a swift action, the guardian spirit can add its Charisma bonus on attack rolls and its HD on damage rolls against a foe that currently threatens its ward or has attacked the ward within the past 24 hours; this smite persists until the target is dead or the summoning of the guardian spirit ends. If the spirit is summoned by a 6th-level spell, it can use smite threat an additional time per day, and if the spirit is summoned by a 9th-level spell, it can use smite threat a third time per day.
Spectral Mist (Su) A silvanshee can assume an eerie, mist-like form roughly the size and shape of a cat. This ability has the same effect as a gaseous form spell, except the silvanshee retains its own DR and supernatural abilities and can move at its normal speed. It can remain in mist form up to 5 minutes per day. This duration does not have to be consecutive, but it must be used in 1-minute increments.
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