domenica 24 gennaio 2021

Dragons of Worldcenter: Adamantine Dragon

 I reworked a LOT the adamantine dragon from 2E and 3E. It was both a metallic and a planar dragon, with enormous powers. In my setting, it is related to the element of metal itself, and protects the deep caves and mines of the land.

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Adamantine Dragon


This shiny, wingless dragon seems not to have scales but glows as one mass of molten metal.


NG dragon (earth)

Base Statistics

CR 4; Size Tiny; Hit Dice 6d12

Speed 40 ft., burrow 40 ft.

Natural Armor +6; Breath Weapon cone, 2d4 fire

Str 13, Dex 16, Con 13, Int 12, Wis 12, Cha 16


Special Abilities

Breath Weapon: The adamantine dragon’s breath weapon is a cone of molten metal that inflicts fire damage. The metal cools slowly, dealing half damage each round thereafter for 1d3 rounds if not removed. Once cooled, it is too hard to harvest and work for anyone except the dragon itself.


Adamantine Touch (Ex): An adamantine dragon’s natural weapons are treated as adamantine for the purpose of overcoming damage reduction and bypassing hardness.


Craft Magical Arms and Armor (Ex): An adamantine dragon is able to create wonderful armaments with metal, often the same created by its breath weapon. It gains Craft Magical Arms and Armor as a bonus feat at juvenile age.


Damage Reduction (adamantine): In addition to a dragon’s usual DR/magic, a very old adamantine dragon gains DR 5/adamantine. This increases to DR 10/adamantine at wyrm age. 


Detect Metals and Minerals (Su): A young or older adamantine dragon can detect metals and minerals in its vicinities three times per day. This functions as a rod of metal and mineral detection.


Encase in Metal (Su): Once per day, a great wyrm adamantine dragon can breathe on an opponent encasing it completely in rapidly hardening metal. The creature doesn’t suffer damage after the first round he creature doesn’t suffer damage after the first round but is entrapped (DC equals the dragon’s breath weapon save DC, 6d6 minutes, hardness 20, hp 90) and at risk of suffocation.


Increased Damage (Ex): The adamantine dragon’s entire body is extremely hard and sharp. Its natural attacks deal 1 extra damage point per age category of the dragon.


Spell-Like Abilities (Sp): An adamantine dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.


Very Young- fool’s gold

Juvenile- glitterdust

Adult- metal shape

Old- wall of iron

Ancient- iron body

Great Wyrm- repel metal or stone


Age Category

Special Abilities

Caster Level

Wyrmling

Adamantine touch, immune to fire, increased damage

Very Young

fool’s gold

Young

Detect metals and minerals

1st

Juvenile

Craft Magical Arms and Armor, glitterdust

3rd

Young Adult

DR 5/magic, spell resistance

5th

Adult

Frightful presence, metal shape

7th

Mature Adult

DR 10/magic

9th

Old

wall of iron

11th

Very Old

DR 15/magic, 5/adamantine

13th

Ancient

iron body

15th

Wyrm

DR 20/magic, 10/adamantine

17th

Great Wyrm

Encase in metal, repel metal or stone

19th


The smallest of metallic dragons, adamantine dragons live in deep caves where they hoard everything that’s precious or shiny. They are exquisite crafters of works in metal and gems, and gladly offer their help to forgers, dwarves or lost explorers underground, though they’re not very soft towards the ones abusing their hospitality to steal treasure. 


Adamantine Dragon Bloodline

An adamantine dragon is considered a true (metallic) dragon for the purpose of a sorcerer or bloodrager taking the draconic bloodline, an oracle taking the Dragon mystery, the Draconic Heritage and Draconic Manifestation feats, and similar effects. Its energy type is fire, and the granted breath weapon is a 30-foot cone that deals no lingering damage and doesn’t produce workable metal.

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