domenica 31 gennaio 2021

Dragons of Worldcenter: Jade Dragon

 In Worldcenter, good (and sometimes neutral) dragons are the guardians of the Outer Planes, charged by the supreme couple of gods to protect the elements of nature and the souls of petitioners. Jade dragons guard the element of Wood. I couldn’t give this task to evil Forest dragons, could I?

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Jade Dragon


This long-tailed, sinuous dragon has wings apparently too small to keep it in flight, resembling somewhat to a huge soaring serpent. Its eerie song fills the air while it flies over the treetops.


NG dragon (earth)

Base Statistics

CR 1; Size Tiny; Hit Dice 2d12

Speed 40 ft.

Natural Armor +1; Breath Weapon cone, 2d4 sonic

Str 11, Dex 12, Con 15, Int 10, Wis 11, Cha 10


Special Abilities


Deafening Scream (Su): A creature failing its savings throw against the breath weapon of a very old or older jade dragon is deafened for 3d6 rounds in addition to the breath weapon’s damage.


Graceful Flight (Ex): A young adult or older jade dragon's aerial maneuverability is one step better than normal.


Greensight (Su): A young or older jade dragon can see through thick plant matter as though it were transparent, with a range of 60 feet. Greenery, leaves, undergrowth, and vines offer no concealment to the dragon’s sight, though solid wood still blocks its line of sight.


Overwhelming Sound (Su): Once per day, a great wyrm jade dragon can direct a bolt of overwhelming sound on a creature within 120 feet, dealing damage as normal for its breath weapon and knocking the creature unconscious for 1d10 minutes. The target is then deafened for 1d6 rounds when coming to its senses.


Spell-Like Abilities (Sp): A jade dragon gains the following spell-like abilities, usable at will upon reaching the listed age category.


Very Young- charm person

Juvenile- tree shape

Adult- plant growth

Old- wall of sound

Ancient- liveoak

Great Wyrm- control plants


Woodland Stride (Ex): As the druid ability of the same name.


Age Category

Special Abilities

Caster Level

Wyrmling

Immunity to sonic, woodland stride

Very young

charm person

Young

Greensight 60 ft.

1st

Juvenile

Charming presence, tree shape

3rd

Young Adult

DR 5/magic, graceful flight, spell resistance

5th

Adult

blink, plant growth

7th

Mature adult

DR 10/magic

9th

Old

wall of sound

11th

Very old

Deafening scream, DR 15/magic

13th

Ancient

liveoak

15th

Wyrm

DR 20/magic

17th

Great wyrm

control plants, overwhelming sound

19th


Environment temperate and warm forests and jungles

Organization solitary

Treasure triple


Jade dragons are the guardians of untamed forests. They often consort with good-aligned druid circles and are benevolent with lost travelers as long as they respect wildlife.


Jade Dragon Bloodline

A jade dragon’s energy type is bludgeoning and its granted breath weapon is a 30-foot cone for the purpose of a sorcerer or bloodrager taking the draconic bloodline, an oracle taking the Dragon mystery, and similar effects.

sabato 30 gennaio 2021

Patron Request: Deep Dwellers (Deep Imaskari) for Pathfinder 1E

 Once again, a race converted by request of Ronald J Paris!

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Deep Dwellers: Descendants of humans forced by ancient catastrophes to live underground, deep dwellers became in time rightful citizens of the subterranean world and accomplished magic users. They have the camouflage (underground), low-light vision, and spell clutch racial traits. Deep dwellers don’t gain a bonus feat at 1st level. Their ability score modifiers are +2 Int, +2 Wis, -2 Dex.

Spell Clutch (2 RP): Once per day as a swift action, a character with this racial trait can recall any single 1st-level spell that they have already prepared and cast that day (as the magus spell recall ability). The spell is prepared again, just as if it had not been cast.

mercoledì 27 gennaio 2021

Dragons of Worldcenter: Land Dragons

“Neutral” or “lesser gem” dragons from 2E weren’t converted to newer D&D editions neither to Pathfinder, but they were used in my home setting and I love them. Also, some imperial dragons are connected to nature but evil, and I want natural dragons who are GOOD. So here they are...
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Land Dragons


Distant smaller relatives of gem and imperial dragons, land dragons protect the different environments of the natural world, and mostly follow druidic beliefs and behaviors.


Age Categories


Many of a land dragon’s abilities, attacks, and other statistics improve as a dragon grows older. These increases are divided into 12 age categories—as a dragon ages, its base statistics change as noted on Table: Dragon Age Categories.


Age Category

Age in Years

CR

Size

Hit Dice

Natural Armor

Breath Weapon

1 Wyrmling

0–5

Base

Base

Base

Base

Base

2 Very young

6–15

Base + 2

Base + 1

Base + 2

Base + 3

Base × 2

3 Young

16–25

Base + 4

Base + 2

Base + 4

Base + 6

Base × 3

4 Juvenile

26–50

Base + 5

Base + 2

Base + 6

Base + 9

Base × 4

5 Young adult

51–100

Base + 7

Base + 3

Base + 8

Base + 12

Base × 5

6 Adult

101–200

Base + 8

Base + 3

Base + 10

Base + 15

Base × 6

7 Mature adult

201–400

Base + 9

Base + 3

Base + 12

Base + 18

Base × 7

8 Old

401–600

Base + 11

Base + 4

Base + 14

Base + 21

Base × 8

9 Very old

601–800

Base + 12

Base + 4

Base + 16

Base + 24

Base × 9

10 Ancient

801–1,000

Base + 13

Base + 4

Base + 18

Base + 27

Base × 10

11 Wyrm

1,001–1,200

Base + 14

Base + 4

Base + 20

Base + 30

Base × 11

12 Great wyrm

1,201+

Base + 16

Base + 5

Base + 22

Base + 33

Base × 12


Age Category: This is the age category’s name.


Age in Years: This is the dragon’s actual age.


CR: This column modifies the dragon’s base CR.


Size: This shows how many size categories by which to increase the dragon’s base size, depending on its age (from Tiny to Small, Small to Medium, and so on). A land dragon does not gain the standard increases to ability scores when it achieves a larger size—instead, land dragons gain ability score increases according to their age category, as indicated on the Dragon Ability Scores table.


Hit Dice: This shows how many additional Hit Dice a dragon gains over its base Hit Dice as it grows. Increases to Hit Dice grant extra hit points, feats, and skill ranks as well as increase the dragon’s base attack bonus and base save bonuses. Dragons have skill ranks equal to 6 + their Intelligence modifier per Hit Die. A dragon’s increases to ability scores for gaining Hit Dice are included in the total ability score increases (see the Dragon Ability Scores table).


Natural Armor: This shows by what amount the dragon’s base natural armor bonus increases with each age category.


Breath Weapon: Each dragon has a breath weapon (see Combat) that deals a base amount of damage. This multiplier increases the number of dice of damage dealt by the dragon’s breath weapon. For example, a mature adult dragon with a base breath weapon that deals 2d6 acid damage would deal 14d6 acid damage (due to the ×7 multiplier).


Age Category

Str

Dex

Con

Int

Wis

Chr

1 Wyrmling

Base

Base

Base

Base

Base

Base

2 Very young

Base + 4

Base – 2

Base + 2

Base + 2

Base + 2

Base + 2

3 Young

Base + 8

Base – 2

Base + 4

Base + 2

Base + 2

Base + 2

4 Juvenile

Base + 10

Base – 2

Base + 6

Base + 4

Base + 4

Base + 4

5 Young adult

Base + 12

Base – 4

Base + 6

Base + 4

Base + 4

Base + 4

6 Adult

Base + 14

Base – 4

Base + 8

Base + 6

Base + 6

Base + 6

7 Mature adult

Base + 16

Base – 4

Base + 8

Base + 6

Base + 6

Base + 6

8 Old

Base + 18

Base – 6

Base + 10

Base + 8

Base + 8

Base + 8

9 Very old

Base + 20

Base – 6

Base + 10

Base + 8

Base + 8

Base + 8

10 Ancient

Base + 22

Base – 6

Base + 12

Base + 10

Base + 10

Base + 10

11 Wyrm

Base + 24

Base – 8

Base + 12

Base + 10

Base + 10

Base + 10

12 Great wyrm

Base + 26

Base – 8

Base + 14

Base + 12

Base + 12

Base + 12


Combat


The Dragon Attacks and Speeds table lists the attacks a dragon can employ and the damage it deals (a dash indicates that a dragon of that size does not possess that natural attack). Other abilities described here are gained by dragons when they reach a specific age category.


Size

Fly Speed (man.)

1 Bite

2 Claws

2 Wings

1 Tail Slap

1 Crush

1 Tail Swp.

Breath Weapon

Line

Cone

Tiny

100 ft. (avg.)

1d4

1d3

30′

15′

Small

150 ft. (avg.)

1d6

1d4

40′

20′

Medium

150 ft. (avg.)

1d8

1d6

1d4

60′

30′

Large

200 ft. (poor)

2d6

1d8

1d6

1d8

80′

40′

Huge

200 ft. (poor)

2d8

2d6

1d8

2d6

2d8

100′

50′

Gargantuan

250 ft. (clumsy)

4d6

2d8

2d6

2d8

4d6

2d6

120′

60′

Colossal

250 ft. (clumsy)

4d8

4d6

2d8

4d6

4d8

2d8

140′

70′


Fly Speed: A dragon’s fly speed increases as indicated, according to its size.


Bite: This is a primary attack that deals the indicated damage plus 1-½ times the dragon’s Strength bonus (even though it has more than one attack). A dragon’s bite attack has reach as if the creature were one size category larger (+10 feet for Colossal dragons).


Claws: These primary attacks deal the indicated damage plus the dragon’s Strength bonus.


Wings: The dragon can slam foes with its wings, even when flying. Wing attacks are secondary attacks that deal the indicated damage plus ½ the dragon’s Strength bonus.


Tail Slap: The dragon can slap one foe each round with its tail. A tail slap is a secondary attack that deals the indicated damage plus 1-½ times the dragon’s Strength bonus (this is an exception to the normal secondary attack rules).


Crush (Ex): A flying or jumping Huge or larger dragon can land on foes as a standard action, using its whole body to crush them. Crush attacks are effective only against opponents three or more size categories smaller than the dragon. A crush attack affects as many creatures as fit in the dragon’s space. Creatures in the affected area must succeed on a Reflex save (DC equal to that of the dragon’s breath weapon) or be pinned, automatically taking bludgeoning damage during the next round unless the dragon moves off them. If the dragon chooses to maintain the pin, it must succeed at a combat maneuver check as normal. Pinned foes take damage from the crush each round if they don’t escape. A crush attack deals the indicated damage plus 1-½ times the dragon’s Strength bonus.


Tail Sweep (Ex): This allows a Gargantuan or larger dragon to sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 30 feet (or 40 feet for a Colossal dragon), extending from an intersection on the edge of the dragon’s space in any direction. Creatures within the swept area are affected if they are four or more size categories smaller than the dragon. A tail sweep automatically deals the indicated damage plus 1-1/2 times the dragon’s Strength bonus (round down). Affected creatures can attempt Reflex saves to take half damage (DC equal to that of the dragon’s breath weapon).


Breath Weapon (Su): Using a breath weapon is a standard action. A dragon can use its breath weapon once every 1d4 rounds, even if it possesses more than one breath weapon. A breath weapon always starts at an intersection adjacent to the dragon and extends in a direction of the dragon’s choice. Breath weapons come in two shapes, lines and cones, whose areas vary with the dragon’s size. If a breath weapon deals damage, those caught in the area can attempt Reflex saves to take half damage. The save DC against a breath weapon is 10 + ½ dragon’s HD + dragon’s Con modifier. Saves against various breath weapons use the same DC; the type of saving throw is noted in the variety descriptions. A dragon can use its breath weapon when it is grappling or being grappled.


Additional Dragon Rules


Blink (Sp): An adult or older land dragon can use blink as a spell-like ability once per combat, with a caster level equal to its total Hit Dice.


Charming Presence (Ex): Land dragons don’t possess frightful presence but rather a charming presence aura with a range equal to 30 feet x the dragon’s age category. Targets that fail their saves are affected as by suggestion.


Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.


Spells: A land dragon knows and casts divine spells as an oracle of the level indicated in its specific description, except it uses the druid spell list. Its caster level depends on its age, as shown for each type.


Spell-Like Abilities: A dragon’s caster level for its spell-like abilities is equal to its total Hit Dice.


Damage Reduction: Dragons gain damage reduction as they age, as indicated on each dragon’s specific entry. Their natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.


Immunities (Ex): Every dragon is immune to sleep and paralysis. In addition, a dragon is immune to one or two additional forms of attack no matter what its age, as given in its description.


Spell Resistance (Ex): As dragons grow older, they become more resistant to spells and spell-like abilities, as indicated in the dragon descriptions. A dragon’s SR is equal to 11 + its CR.


Draconic Heritage Feat: Land dragons are charismatic if aloof, and tend to command respect from sentient creatures they meet. A character with the Draconic Heritage feat can select land dragons for her benefits. Such a character gains an aura of calm with a 10-foot radius for 1 round. Allies within this aura gain a +2 bonus on Will saves against mind-affecting spells and effects. Enemies in this aura take a –2 penalty on Will saves against mind-affecting spells and effects. The character can use this ability a number of times per day equal to 3 + her Charisma bonus.


Draconic Manifestation Feat: A character selecting land dragons for this feat gains a +1 circumstance bonus on Diplomacy checks for every 4 levels she has in a class that grants her a draconic bloodline. She also becomes immune to charm effects.