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Order of Divine Light (NG)
Favored Weapon: Quarterstaff
Domains: Animal, Charm, Community, [Diplomacy] Good, Healing
Subdomains: Agathion, Angels, Family, Flowing*, Home, Love, [Peace], Medicine, Restoration, Resurrection
Mysteries/Spirits Heavens, Life, Nature [Peace]
Symbol Tau cross
Sacred Colors Green, orange
Celestial Obedience
Compose a piece of poetry about the wonders of nature, praising the divine in life and in every being and element, and recite it where there are only animals and plants to hear. Gain a +2 sacred bonus on your armor class as long as you are unarmored and unencumbered.
1. Instrument of Peace (Sp): calm animals 3/day, calm emotions 2/day, or mantle of calm 1/day
2. Instant Conversion (Sp): You may cast atonement as a standard action once per day.
3. Nature’s Herald (Su): You gain the Extra Revelation feat, choosing a revelation from either your chosen mystery or the Nature mystery. If you don’t have the revelation class feature, you instead gain the druid’s resist nature’s lure ability.
Unique Spell Rules
Cleric/Oracle
Calm Emotions can be prepared as a 1st-level spell
Charm Person can be prepared as a 1st-level spell
Charm Monster can be prepared as a 4th-level spell
Druid
Charm Person can be prepared as a 1st-level spell
Calm Emotions can be prepared as a 2nd-level spell
Charm Monster can be prepared as a 4th-level spell
Inquisitor
Calm Emotions can be prepared as a 1st-level spell
Charm Person can be prepared as a 1st-level spell
Charm Monster can be prepared as a 4th-level spell
Shaman
Charm Monster can be prepared as a 4th-level spell
Feats
Command Animals, Wilding
Favored Weapon: Quarterstaff
Domains: Animal, Charm, Community, [Diplomacy] Good, Healing
Subdomains: Agathion, Angels, Family, Flowing*, Home, Love, [Peace], Medicine, Restoration, Resurrection
Mysteries/Spirits Heavens, Life, Nature [Peace]
Symbol Tau cross
Sacred Colors Green, orange
Celestial Obedience
Compose a piece of poetry about the wonders of nature, praising the divine in life and in every being and element, and recite it where there are only animals and plants to hear. Gain a +2 sacred bonus on your armor class as long as you are unarmored and unencumbered.
1. Instrument of Peace (Sp): calm animals 3/day, calm emotions 2/day, or mantle of calm 1/day
2. Instant Conversion (Sp): You may cast atonement as a standard action once per day.
3. Nature’s Herald (Su): You gain the Extra Revelation feat, choosing a revelation from either your chosen mystery or the Nature mystery. If you don’t have the revelation class feature, you instead gain the druid’s resist nature’s lure ability.
Unique Spell Rules
Cleric/Oracle
Calm Emotions can be prepared as a 1st-level spell
Charm Person can be prepared as a 1st-level spell
Charm Monster can be prepared as a 4th-level spell
Druid
Charm Person can be prepared as a 1st-level spell
Calm Emotions can be prepared as a 2nd-level spell
Charm Monster can be prepared as a 4th-level spell
Inquisitor
Calm Emotions can be prepared as a 1st-level spell
Charm Person can be prepared as a 1st-level spell
Charm Monster can be prepared as a 4th-level spell
Shaman
Charm Monster can be prepared as a 4th-level spell
Feats
Command Animals, Wilding
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