Gunnar Einarson CR 22
Male old barbarian (Armored Hulk) 12/esoteric knight 4/psychic 3/guardian 7
NG Medium humanoid (human)
Init +9, amazing initiative; Senses Perception +24
Defense
AC 37, touch 13, flat-footed 36 (+17 armor, +2 deflection, +1 Dex, +7 shield), +6 insight vs. critical hit confirmation from outsiders or aberrations while raging (world serpent totem unity), +4 vs. critical hit confirmation rolls (resilience of steel), +3 insight vs. outsiders or aberrations while raging (world serpent totem), +1 vs. charge attacks (indomitable stance), -2 while raging
hp 321 (12d12+3d6+4d10+171+35)
Fort +21, Ref +11, Will +16. +9 vs. spells, supernatural abilities, and spell-like abilities (superstition); +7 vs. mind-affecting effects (adamantine mind); +4 on Fort vs. nonlethal damage from hot or cold environments or suffocation (Endurance); +3 vs. spells and effects with an alignment descriptor or coming from an outsider or aberration while raging (world serpent spirit); +3 morale on Will while raging; +1 on Ref vs. trample attacks (indomitable stance)
Defensive Abilities emotional push 1/day (+4), ferocity, force of will, greater rage, hard to kill, mythic saves, rage 47 rounds/day, recuperation, rock catching (Medium); DR 2/—
Offense
Speed 40 ft.
Melee +5 defending guardian neutralizing planar broadsword +31/+26/+21/+16 (2d4+12), +34/+29/+24/+19 (chaotic, evil, good, and lawful) while raging, +32/+27/+22/+17 or +35/+30/+25/+20 (2d4+13) vs. charging creatures, +1d6 damage vs. earth creatures; unarmed strike +25/+25/+20/+15/+10, (1d8+7, chaotic, evil, good, and lawful) while raging, +26/+26/+21/+16/+11 vs. charging creatures
Special Attacks mythic power 17/day, rock throwing (Medium, 210 ft., 2d4+10), surge +1d10
Spell-Like Abilities (CL 19th; concentration +23)
At will (spending mythic power)- magic stone, soften earth and stone, stone shape, spike stones (DC 18), telepathic bond (CL 14), sending (CL 14), wall of stone (DC 19), stoneskin, elemental body IV (earth only)
1/day- commune, detect thoughts (CL 3)
Psychic Spells Known (CL 5th; concentration +8)
2nd Level (5/day)- mindshock, share memory (DC 15)
1st Level (7/day)- burst of adrenaline, charm person (DC 14), mindlink, mind thrust I (DC 14), psychic reading
0-Level (at will)- detect magic, detect psychic significance, know direction, message, resistance, sift
Discipline Rapport
Statistics
Str 24, Dex 14, Con 25, Int 17, Wis 14, Cha 18
Base Atk +17; CMB +25 (+26 with overrun, +28 with sunder); CMD 39 (40 vs. overrun)
Traits Armor Expert, Bred for War
Feats Bear’s Balance*, Cleave, Diehard, Endurance, Extra Path AbilityM, Extra RageM, Extra Rage Power (x3), Iron Will, Mad Magic*, Power Attack, ToughnessM, Weapon FocusM (broadsword)
Skills Climb +26, Intimidate +27/+29, Knowledge (local) +25, Perception +24, Profession (mariner) +24, Sense Motive +24, Survival +24, Swim +26/+30
Languages Common, Giant, Halfling, Northern Common, Terran
SQ armored swiftness, emotional bond (4 allies), guardian’s call (absorb blow, -35), improved armored swiftness, indomitable stance, path abilities (adamantine mind +7, armored might +3, mighty hurler x3, mortal herald [Earth], mythic resolve, telepathic mindlink), phrenic amplifications (defensive prognostication, mindtouch), phrenic pool (5 points), psychic esoterica (battle mind, phantom’s armory), rage powers (auspicious mark, brawler, greater brawler, intimidating glare [helm of fearsome mien], moment of clarity, perfect clarity, superstition +9, world serpent spirit, world serpent totem, world serpent totem unity)
Gear +5 defending guardian neutralizing planar broadsword (162,320 gp), +5 adamant fitting impervious stoneplate (67,950 gp), +5 bolstering greater guarding heavy wooden shield (64,157 gp), barbarian’s kit (9 gp), belt of physical perfection +6 (144,000 gp), boots of the earth (5,000 gp), bracelets of stone (26,760 gp), cloak of resistance +3 (9,000 gp), headband of alluring charisma +6 (36,000 gp), helm of fearsome mien (5,000 gp), juggernaut’s pauldrons (40,000 gp), ring of phrenic prowess (20,000 gp), ring of protection +2 (8,000 gp), staff of earth and stone (85,800 gp), stonefist gloves (10,000 gp).
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