domenica 7 giugno 2020

Lady Angela Wylde, Oracle of Nature

This must be the fourth or fifth version of Angela that I have posted now, but it is the one that nears more to my idea of her for now. If I could find a prestige class that adapts to her, it would be perfect! Any suggestions?
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Lady Angela de Darkenthal (CR 22)
Female middle–aged human oracle 19 (Spirit Guide)/hierophant 7
LG Medium humanoid (human)
Init +5; Senses Perception +7
Aura aura of good
Defense
AC 34, touch 29, flat–footed 20 (+14 Charisma, +5 deflection, +5 natural)
hp 129 (19d8+19+21)
Fort +7, Ref +4, Will +18
Special Defenses force of will, hard to kill, mythic saves, recuperation; SR 21 (magic mantle)
Offense
Speed 30 ft.
Melee +5 compassionate holy peaceful quarterstaff +18/+13/+8 (1d6+4, +2d6 vs. evil creatures)
Special Attacks channel positive energy 8/day (10d6, DC 26), mythic power 17/day, surge +1d10
Spell–like Abilities (CL 19th, concentration +33)
Constant- mantle of calm
At Will (spending mythic power)- entangle (DC 25), barkskin, plant growth, command plants, wall of thorns, repel wood, animate plants, control plants (DC 32), shambler
1/day- charm person (DC 25), protection from chaos, protection from evil; align weapon (good), align weapon (law), calm emotions (DC 26),
compassionate ally (DC 26), qualm (DC 26); charitable impulse (DC 27), magic circle against chaos, magic circle against evil, suggestion (DC 27); forced repentance (DC 28), heroism, holy smite, order’s wrath; atonement, charm monster (DC 29), commune, dispel chaos, dispel evil (DC 29); blade barrier (DC 30), geas/quest, hold monster (DC 30); dictum (DC 31), holy word (DC 31), insanity (DC 31); demand (DC 38), holy aura (DC 32), shield of law (DC 32); dominate monster (DC 33), summon monster IX (good), summon monster IX (law)
Oracle Spells Known (CL 19th, concentration +33)
9th Level (6/day): miracle (DC 33), overwhelming presenceM (DC 34), true resurrection, summon nature’s ally IX, world wave
8th Level (8/day): angelic aspect, greater, animal shapes, cure critical wounds, mass, discern location, euphoric tranquility (DC 36), heal, mass, holy aura (CL 20, DC 32), spell immunity, greater, summon nature’s ally VIII
7th Level (8/day): bestow curse, greater (DC 31), creeping doom (DC 31), cure serious wounds, mass, hymn of peace (DC 35, CL 20), refuge, restoration, greater, resurrectionM, sanctification (CL 20), summon nature’s ally VII
6th Level (9/day): alleviate corruption, banishment (DC 30), cure moderate wounds, mass, heal, heroes’ feastM, invoke deity, stone tell, symbol of persuasion (DC 31), summon nature’s ally VI
5th Level (9/day): atonement, awaken (DC 29), break enchantment, breath of life, cure light wounds, mass, hymn of mercy (CL 20), pillar of life, sacred nimbus (CL 20), serenity (DC 34), summon nature’s ally V
4th Level (9/day): bountiful banquet, brightest light, charm monsterM (DC 29), cure critical wounds, death ward, dismissal (DC 28), grove of respite, imbue with spell ability, purify body, restoration, summon nature’s ally IV
3rd Level (9/day): accept affliction (CL 20), create food and water, charitable impulse (DC 32), cure serious wounds, daylight, glyph of warding (DC 27), magic circle against evil (CL 20), neutralize poison, speak with plants, suggestion (DC 28), summon nature’s ally III
2nd Level (10/day): abeyance, barkskin, burst of radiance (CL 20, DC 26), compassionate ally (DC 27), cure moderate wounds, daze monster (DC 31), enthrallM (DC 33), lesser restoration, mantle of calm (DC 31), peacemaker’s parley (DC 33), soothing word, summon nature’s ally II, touch of mercy (CL 20, DC 31)
1st Level (10/day): bless, charm animal (DC 26), charm personM (DC 26), calm emotionsM (DC 29), command (DC 31), compel hostility (DC 30), cure light wounds, detect undead, peace bond, protection from evil (CL 20), sanctuary (DC 27), summon nature’s ally I, unbreakable heart
0–Level (at will): create water, detect fiendish presence, detect magic, detect poison, enhanced diplomacy, guidance, light, purify food and drink, read magic, resistance, stabilize, virtue
Mystery nature; Spirit life
Statistics
Str 8, Dex 6, Con 13, Int 19, Wis 24, Cha 38
Base Atk +13; CMB +12; CMD 20
Languages Common, Celestial, church sacred language, Elven, Infernal, Sylvan
Traits Force for Good, Redeemer
Feats Blissful Spell, Brew Potion, Cry of Mercy, Heaven’s Light, Merciful Spell, Mythic ParagonM, Mythic Spell LoreM, PeacemakerM, Skill Focus (Diplomacy), Spell Focus (enchantment), Virtuous Creed (Mercy), Voice of the SybilM, War Blessing
Skills Diplomacy +47/+56, Heal +33, Knowledge (history) +26, Knowledge (nature) +26, Knowledge (nobility) +26, Knowledge (religion) +26, Perform (oratory) +38, Sense Motive +29, Use Magic Device +33
SQ amazing initiative (+7), blessings 2/day (Community/Peace, Healing), bonded spirit (heavens, life, lore, nature, passion, peace, spring, wood), divine surge (inspired spell), enhanced cures, healer’s touch, oracle’s curse (compassionate), path abilities (animal friend +9, divine countenance, divine source x2 [Charm/Kindness, Good/Redemption, Law], endless bounty, flower in your footsteps 9 min., mortal herald [Plant domain]), powerful healing (minor blessing), revelations (friend to the animals, nature’s whispers, speak with animals [birds, fish, lions, snakes, squirrels, wolves]), soothe (minor blessing, DC 26)
Gear amulet of natural armor +5 (50,000 gp), cape of effulgent escape (14,000 gp), +5 compassionate holy peaceful quarterstaff (200,300 gp), dryad sandals (24,000 gp), headband of mental superiority +6 (144,000 gp), mantle of spell resistance (90,000 gp), psalms of forgiveness (300 gp), potion of magic vestment +5 (3,000 gp), ring of protection +5 (50,000 gp), staff of life (109,400 gp).

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