domenica 28 giugno 2020

Virdena, Eldritch Knight

This companion of Angela from my novel was the easiest one to convert to Pathfinder, and one of those I most identified with at the time when writing it.
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!

Virdena (CR 22)

Female elf eldritch knight 9/evoker 5 (Admixture)/fighter 5 (Lore Warden)/archmage 7

CG Medium humanoid (elf)

Init +13, amazing initiative; Senses low–light vision, Perception +17


Defense

AC 31, touch 17, flat–footed 27 (+11 armor, +5 natural, +4 Dex, +1 dodge). +1 shield bonus when fighting defensively or using total defense (Swordplay Style)

hp 137 (14d10 + 5d6 + 19 + 21)

Fort +11; Ref +11; Will +10. +4 bonus on Fort saves vs. hot and cold environments and suffocation (Endurance); +3 bonus vs. enchantment spells and effects (+2 racial, +1 trait); +2 morale bonus vs. mind–affecting effects (Free Spirit); +2 bonus vs. magic cold effects and spells (habit of the winter explorer).

Defensive Abilities force of will, hard to kill, mythic saves, recuperation; SR 13 (magic armor); Immune sleep; Resist cold 20 (elemental bond), fire 30 (greater ring of energy resistance)


Offense

Speed 30 ft.

Melee +4 icy burst bastard sword +31/+26/+21/+16 (1d10+16 [19 two-handed] +1d6 cold, 19–20 +1d10 cold); icicle wand +23/+18/+13/+8 (1d4+7+1d6 cold, 19–20)

Ranged icicle wand +23 (1d4+7+1d6 cold, 19–20), +3 composite longbow +23/+18/+13/+8 (1d8+6, x3)

Special Attacks mage strike, mythic power 17/day, surge +1d10, sword secret (know thy enemy [2 rounds]), weapon training +1 (heavy blades)

Spell–like Abilities (CL 19, concentration +21)

At will (spending mythic power)– obscuring mist, fog cloud, water breathing (DC 15), control water, ice storm, cone of cold (DC 18), freezing sphere (DC 19)

1/day– expeditious retreat, protection from evil/law, shield of faith; align weapon (chaos/good), bless weapon, stalwart resolve; fly, magic circle against evil/law, searing light; chaos hammer, holy smite, restoration, commune, dispel evil/law (DC 17), holy whisper (DC 17), righteous might; animate objects, blade barrier (DC 18), planar ally (azata only), undeath to death; holy sword, holy word (DC 19), word of chaos (DC 19)

Wizard Spells Prepared (CL 13th, concentration +19; +2 on caster level checks to overcome spell resistance)

7th Level- elemental bombardmentM (CL 20), mage’s sword

6th Level- cold ice strikeM (DC 26, CL 20), freezing sphere (DC 26, CL 20), globe of invulnerability, legend lore

5th Level- cone of coldM (DC 25, CL 20), mage’s private sanctum, polymorph (DC 21), telekinesis (DC 21), teleport (DC 21)

4th Level- fire shieldM (DC 20/24, CL 13/20), ice storm (CL 24), phantom steed, communal, secure shelter, stoneskin (DC 20), wall of ice (DC 24, CL 20)

3rd Level- dispel magic, fireballM (DC 19), flame arrow, fly (DC 19), heroism (DC 19), lightning bolt (DC 19)

2nd Level- acid arrow, defensive shock, elemental touchM (DC 18/22, CL 13/20), embrace destiny, flaming sphere (DC 18), flurry of snowballs (DC 22, CL 20), invisibility (DC 18)

1st Level- alarm, burning handsM (DC 17), icicle dagger (CL 20), magic missile, shield, shocking grasp, sleep (DC 17)

0-Level- detect magic, light, ray of frost (CL 20), read magic


Statistics

Str 16, Dex 23, Con 13, Int 23, Wis 14, Cha 14

Base Atk +16; CMB +25 (+27 to escape a grapple or from bonds); CMD 31

Traits Indomitable, Inspired

Feats Advanced Weapon Training (fighter’s finesse), Alertness*, Arcane Armor TrainingM, Combat Expertise (+5/-5), Dodge, Elemental FocusM (cold), Endurance, Exotic Weapon Proficiency* (bastard sword), Free Spirit, Greater Elemental Focus (cold), Greater Weapon Focus* (bastard sword), Greater Weapon Specialization* (bastard sword), Scribe Scroll*, Swordplay Style, Weapon FinesseM, Weapon FocusM* (bastard sword), Weapon Specialization* (bastard sword)

Skills Acrobatics +19, Diplomacy +12, Handle Animal +15, Intimidate +15, Knowledge (arcana) +21, Knowledge (history) +21, Knowledge (local) +21, Knowledge (religion) +21, Perception +17, Perform (string) +11, Ride +18, Sense Motive +18, Spellcraft +20/+22, Survival +14

Languages Celestial, Common, Draconic, Dwarven, Elven, Halfling, Northern Common, Sylvan

SQ arcane bond (familiar; marmoset called Shee), arcane discovery (knowledge is power, +6), arcane school, archmage arcana (mage strike), diverse training, path abilities (divine source x2 [Chaos, Glory/Confidence, Good/Azata], elemental bond [cold], harmonious mage, mortal herald [Water/Ice domain], mythic school, mythic spellcasting), scholastic, school powers (intense spells +4, versatile evocation 12/day), skill over strength

Gear +4 icy burst bastard sword, +3 composite longbow (+3), efficient quiver with 20 normal arrows, 20 flight arrows, 1 smoke arrow, 20 whistling arrows, 1 incendiary arrow, sleep arrow, greater hushing arrow, 5 +1 icy burst arrows, icicle wand (CL 7), +5 frosted spell resistance (13) elven chain, amulet of natural armor +5, belt of incredible dexterity +6, cube of frost resistance, gold necklace with amethyst, habit of the winter explorer, headband of arcane energy, ice floe elixir, mwk harp, potion of cure moderate wounds, ring of energy resistance, greater (fire), ring of wizardry (type IV), rod of ice, rod of metamagic, rime, greater, scroll of icy prison, mass, scroll of polar ray, staff of frost, truefrost elixir, wizard’s kit, 90 gp.


Shee, Marmoset Familiar

Effective Wizard Level 5

N female Diminutive magical beast

Init +2; Senses low–light vision; Perception +14


Defense

AC 19, touch 16, flat–footed 17 (+2 Dex, +3 natural, +4 size)

hp 73; 19 effective HD

Fort +9, Ref +7, Will +9

Defensive Abilities improved evasion


Offense

Speed 30 ft., climb 40 ft.

Melee bite +16 (1d2–4)

Space 1 ft; Reach 0 ft.


Statistics

Str 2, Dex 15, Con 8, Int 8, Wis 12, Cha 4

Base Atk +16; CMB +14; CMD 20

Feats Acrobatic

Skills Acrobatics +30, Climb +10, Perception +14; Racial Modifiers +8 Acrobatics

SQ deliver touch spells, empathic link, share spells, speak with master