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Drake Ricefield CR 25
Human deadeye devotee 10/inquisitor (Royal Accuser) 9/swashbuckler (Arrow Champion) 1/stranger 10
LN Medium humanoid (human)
Init +26; Senses Perception +35
Defense
AC 23, touch 17, flat-footed 16 (+6 armor, +7 Dex)
hp 314 (9d8+11d10+100+40)
Fort +16, Ref +17, Will +18; +4 sacred bonus vs. positive and negative energy effects
Defensive Abilities dodging panache, force of will, hard to kill, immortal, inscrutable, mythic saves, none of your business, recuperation, unstoppable
Offense
Speed 30 ft.
Melee +5 distance endless ammunition (ghost touch) greater transformative longbow +29/+24/+19/+14 (1d8+9)
Ranged +5 distance endless ammunition (ghost touch) greater transformative longbow +33/+28/+23/+18 (1d8+9)
Special Attacks arrow of death, bane 9 rounds/day, dispelling touch 1/day, endless ammunition, energy arrow, enhance arrows (axiomatic, distance, elemental, elemental burst, magic), favored enemy (aberrations +2, undead +4), hail of arrows, imbue arrow, judgment 3/day, mythic power 23/day, nemesis, phase arrow, retaliation, ricochet, second judgment, surge +1d12, surprise strike
Spell-Like Abilities (CL 9th; concentration +14)
At will- detect aberration, detect secret doors, detect undead
9 rounds/day- discern lies
Inquisitor Spells Known (CL 16th; concentration +25)
6th Level (2/day)- balance of sufferingM (DC 25), forbiddance (DC 25)
5th Level (5/day)- chains of light (DC 24), dimensional bladeM, hunter’s blessing, mass cure light wounds
4th Level (6/day)- blade of lightM, cure critical wounds, crusader’s edge (DC 23), divine powerM, named bullet
3rd Level (7/day)- cure serious wounds, daybreak arrowM, dispel magic, locate weakness, moonrise arrowM
2nd Level (7/day)- billowing skirt, cure moderate wounds, guarding knowledge, hunter’s lore, litany of defense, litany of duty, perceive cuesM, protection from outsidersM, remove paralysis
1st Level (8/day)- baneM (DC 20), cure light wounds, deadeye’s arrowM, detect undead, divine favor, funereal weapon, know the enemy, longshot, stalwart resolve
0-Level (at will)- brand (DC 19), detect magic, detect poison, disrupt undead, guidance, light, read magic, resistance, sift
Domain Magic/Alchemy
Statistics
Str 16, Dex 24, Con 20, Int 14, Wis 28, Cha 20
Base Atk +17; CMB +20; CMD 37
Traits Acolyte of Apocrypha, Resourceful Alchemy
Feats Clustered Shots, Deadly Aim, Empty Quiver Flexibility, Empty Quiver Flurry, Empty Quiver Style, ManyshotM, Point-Blank ShotM, Precise ShotM*, Rapid Shot, Stabbing ShotM, Weapon FocusM (longbow)
Skills Bluff +28, Craft (alchemy) +27/+28, Craft (sewing) +24, Heal +31, Knowledge (local) +28, Knowledge (planes) +28, Knowledge (religion) +28, Perception +35, Use Magic Device +25
Languages Celestial, Common, Infernal
SQ amazing initiative, arrow champion’s panache (5 points), confidence, cunning initiative, derring-do, divine alchemy 12/day (3rd level), flexible ethics, go where you wish, heirloom, informed hunch (CL 9th), legendary hero, meticulous inspection +4, monster lore, mythic panache, mythic spellcasting, swashbuckler’s finesse, track +4
Gear alchemy crafting kit (25 gp), belt of physical perfection +6 (144,000 gp), set of 3 blanch bombs (500 gp), bottled cloud (600 gp), bottled sunlight (200 gp), greater bracers of archery (25,000 gp), vicious caltrops (50 gp), consecrated salts (300 gp), headband of mental prowess +6 (Wis, Cha), (90,000 gp), inquisitor’s kit (30 gp), ioun gauntlet with vibrant purple prism (37,600 gp), +5 distance endless ammunition greater transformative longbow (200,375 gp) with 20 arrows (1 gp) and one greater evil outsiders slaying arrow (4,057 gp), potion of cure serious wounds (750 gp), ring of spell turning (100,000 gp), spiritualist rings (70,000 gp), +5 determination silken ceremonial armor (55,180 gp), sword of inner fire (151,315 gp), sunrod (2 gp), 15 gp
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