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Drake Ricefield CR 15
Human deadeye devotee 2/inquisitor (Royal Accuser) 9/swashbuckler (Arrow Champion) 1/stranger 6
LN Medium humanoid (human)
Init +15; Senses Perception +22
Defense
AC 21, touch 15, flat-footed 16 (+6 armor, +5 Dex)
hp 134 (9d8+3d10+48+24)
Fort +11, Ref +11, Will +11
Defensive Abilities dodging panache, force of will, hard to kill, inscrutable, mythic saves, recuperation
Offense
Speed 30 ft.
Melee +2 distance greater transformative longbow +14/+9 (1d8+2)
Ranged +2 distance greater transformative longbow +19/+14 (1d8+2)
Special Attacks bane 9 rounds/day, dispelling touch 1/day, endless ammunition, enhance arrows (magic), favored enemy (aberrations +2, undead +4), imbue arrow, judgment 3/day, mythic power 15/day, retaliation, ricochet, second judgment, surge +1d8, surprise strike
Spell-Like Abilities (CL 9th; concentration +11)
At will- detect aberration, detect secret doors, detect undead
9 rounds/day- discern lies
Inquisitor Spells Known (CL 10th; concentration +14)
4th Level (2/day)- blade of light, named bullet
3rd Level (4/day)- cure serious wounds, daybreak arrow, dispel magic, moonrise arrow
2nd Level (5/day)- billowing skirt, cure moderate wounds, hunter’s lore, litany of defense, litany of duty, perceive cues, protection from outsiders, remove paralysis
1st Level (6/day)- bane (DC 15), cure light wounds, deadeye’s arrow, detect undead, divine favor, funereal weapon, know the enemy, longshot
0-Level (at will)- brand (DC 14), detect magic, detect poison, disrupt undead, guidance, light, read magic, resistance, sift
Domain Magic/Alchemy
Statistics
Str 10, Dex 21, Con 18, Int 12, Wis 19, Cha 14
Base Atk +9; CMB +9; CMD 24
Traits Acolyte of Apocrypha, Resourceful Alchemy
Feats Empty Quiver Flexibility, Empty Quiver Style, Point-Blank Shot, Precise ShotM*, Rapid Shot, Stabbing ShotM, Weapon FocusM (longbow)
Skills Bluff +17, Craft (alchemy) +18/+19, Craft (sewing) +15, Heal +18, Knowledge (local) +19, Knowledge (planes) +19, Knowledge (religion) +19, Perception +22
Languages Celestial, Common
SQ amazing initiative, arrow champion’s panache (2 points), confidence, cunning initiative, derring-do, divine alchemy 7/day (3rd level), flexible ethics, informed hunch (CL 9th), meticulous inspection +4, monster lore, mythic panache, swashbuckler’s finesse, track +4
Gear alchemy crafting kit (25 gp), beast lure (30 gp ), belt of physical might +4 (Dex, Con) (40,000 gp), set of 3 blanch bombs (500 gp), bottled cloud (600 gp), bottled sunlight (200 gp), lesser bracers of archery (4,000 gp), vicious caltrops (50 gp), consecrated salts (300 gp), holy water (25 gp), inquisitor’s kit (30 gp), ioun gauntlet with cracked vibrant purple prism (3,600 gp), liquid blade (40 gp), +2 distance greater transformative longbow (33,375 gp) with 20 arrows (1 gp) and one greater evil outsiders slaying arrow (4,057 gp), +5 silken ceremonial armor (25,180 gp), sunrod (2 gp), 65 gp
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