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Pearl Buttercup, CR 22
Human (middle-aged) abjurer 15/medium 4 (Storyteller)/mythic medium 6
CG Medium humanoid (human)
Init +11; Senses Perception +27
Defense
AC 32, touch 20, flat-footed 27 (+7 armor, +5 deflection, +5 Dex, +5 natural)
hp 186 (15d6+4d8+95+18)
Fort +13, Ref +13, Will +20
Defensive Abilities energy absorption 57/day, force of will, hard to kill, mythic saves, protective ward 12/day (8 rounds, +4), recuperation, resistance; Resist fire 10; Weaknesses diminished spirits
Offense
Speed 30 ft.
Melee +5 defending dispelling burst guardian dagger +15/+10 (1d4+5, 19-20)
Ranged +5 defending dispelling burst guardian dagger +20/+15 (1d4+5, 19-20)
Special Attacks mythic power 15/day, storyteller’s performance 16 rounds/day (inspire courage +1, inspire competence +2), surge +1d8
Medium Spells Known (CL 4th, concentration +10)
2nd Level (3/day)- billowing skirt (W)
1st Level (5/day)- heightened awareness, hypnotism (W, DC 17), remove fear
0-Level (at will)- detect psychic significance, guidance, mage hand, prestidigitation, scrivener’s chant (W)
Wizard Spells Prepared (CL 15th, concentration +23)
8th Level- create demiplaneM, maze, prismatic wall (DC 26)
7th Level- limited wishM (DC 25), magical beast shape, plane shift (DC 25), spell turning
6th Level- chain lightning (DC 24), freezing sphere (DC 24), greater dispel magic, guards and wardsM (DC 25), legend lore
5th Level- break enchantment, commune with texts, cone of cold (DC 23), dismissal (DC 24), hold monster (DC 23), telekinesis
4th Level- absorb rune I, absorbing barrier, emergency force sphere, hypercognition, ice storm, lesser globe of invulnerability, remove curseM
3rd Level- ablative barrier, dispel magic, fireball (DC 21), flame arrow, hold person (DC 21), magic circle against evilM, spirit bonds
2nd Level- acid arrow, apport object, book ward, flaming sphere (DC 20), levitate, page-bound epiphany, resist energy
1st Level- alarm, burning hands (DC 19), magic missile, protection from evilM, shield, shocking grasp, sleep (DC 19)
0-Level- detect magic, ray of frost, read magic, resistance
Statistics
Str 11, Dex 20, Con 20, Int 27, Wis 21, Cha 23
Base Atk +10; CMB +18; CMD 33
Traits Avid Reader (Knowledge- arcana), Classically Schooled, Star Struck (The Noble Prince- Charisma); Drawbacks Dependent
Feats Avid Spellbook Reader, Boon CompanionM, Careful Reader, Combat Casting, Craft Magic Arms and Armor*, Eschew Materials, Evolved FamiliarM, Extend Spell, Improved FamiliarM, Merciful Spell, Sage’s Guidance, Scribe Scroll*, Spell Focus (abjuration)
Skills Diplomacy +28, Heal +12, Knowledge (arcana) +32, Knowledge (geography) +32, Knowledge (planes) +32, Knowledge (religion) +32, Linguistics +30, Perception +27, Perform (oratory) +13, Profession (scribe) +27, Sense Motive +27, Spellcraft +30/+32, Use Magic Device +28
Languages Celestial, Common, Draconic, Dwarven, Elven, Halfling, Protean, Sylvan, Treant
SQ abundant casting, amazing initiative, arcane bond (dream-touched cat familiar), archmage arcana, deep understanding, eternal youth, fast study, knowledge is power, knowledge of tales +2, mythic school, mythic spellcasting, perfect preparation, spirit (Archmage, influence 2), versatile surge +1d6, wild arcana
Gear amulet of natural armor +5 (50,000 gp), belt of physical might +6 (Dex, Con) (90,000 gp), bracers of armor +7 (49,000 gp), chronicler’s kit (40 gp), cloak of resistance +2 (4,000 gp), +5 defending dispelling burst guardian dagger (162,302 gp), foresight quill (6,500 gp), golem manual (junk) (3,000 gp), headband of mental superiority +6 (144,000 gp), heavenly aegis ring (16,000 gp), red crusader’s quill (25,320 gp), ring of protection +5 (50,000 gp), spectacles of understanding (3,000 gp), staff of abjuration (82,000 gp), tome of epics (50 gp), wizard’s kit (21 gp)
Special
Pearl can channel the Archmage, Guardian, Marshal, Mystic, Reluctant Hero, and Stranger spirits. Her mythic path abilities change depending upon the spirit she channels at the moment.
Guardian: sudden block, fast healing, immovable, knowledgeable guardian, mythic spellcasting, earth protection, impervious body
Marshal: rally, deadly guidance, directed assault, lend power, mythic spellcasting, potent message, confidence
Mystic: mindwalk, binding inscription, boundless spirituality, collective unconscious, forbidden writings, mythic spellcasting, certain sanity
Reluctant Hero: cynic, fortunate mistake, I’m getting too old for this, mythic spellcasting, reluctant stand, untrained warrior, unexpected surge
Stranger: fleet charge, mythic spellcasting, nimble glide, none of your business, quick recovery, speed surge, use your own words against you
Myelen, Dream-Touched Cat Familiar (Sage)
Wizard Level 19
N Tiny magical beast
Init +3; Senses darkvision 60 ft., dreamsight, low-light vision, scent; Perception +21
Init +3; Senses darkvision 60 ft., dreamsight, low-light vision, scent; Perception +21
Defense
AC 26, touch 15, flat-footed 23 (+3 Dex, +11 natural, +2 size)
hp 93
Fort +5, Ref +9, Will +16
Defensive Abilities improved evasion; DR 10/magic; Resist cold 15, fire 15; SR 30
Offense
Speed 30 ft., fly 40 ft. (average)
Offense
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +15 (1d2–3), bite +15 (1d3–3), gore +15 (1d3-3)
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 5, Dex 17, Con 8, Int 24, Wis 12, Cha 7
Base Atk +10; CMB +11; CMD 18 (22 vs. trip)
Feats Weapon Finesse
Skills Climb +19, Knowledge (dungeoneering) +21, Knowledge (history) +21, Knowledge (local) +21, Perception +20, Stealth +25; Racial Modifiers +4 Climb, +4 Stealth
Space 2-1/2 ft.; Reach 0 ft.
Statistics
Str 5, Dex 17, Con 8, Int 24, Wis 12, Cha 7
Base Atk +10; CMB +11; CMD 18 (22 vs. trip)
Feats Weapon Finesse
Skills Climb +19, Knowledge (dungeoneering) +21, Knowledge (history) +21, Knowledge (local) +21, Perception +20, Stealth +25; Racial Modifiers +4 Climb, +4 Stealth
SQ dazzling intellect, deliver touch spells, sage’s knowledge, scry on familiar, share spells, speak with master
Special Abilities
Special Abilities
Dreamsight Dream-touched creatures are able to notice and locate sleeping creatures within 500 feet, as well as creatures engaged in similar rest, such as meditation or resting trances.
Familiar The master of a cat familiar gains a +3 bonus on Stealth checks.
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