sabato 14 dicembre 2019

Pearl Buttercup, Level 17

Another level and another tier up!
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Pearl Buttercup, CR 18
Human (middle-aged) abjurer 15/medium 2 (Storyteller)/mythic medium 2
CG Medium humanoid (human)
Init +6; Senses Perception +4

Defense
AC 26, touch 19, flat-footed 22 (+2 armor, +5 deflection, +4 Dex, +5 natural)
hp 138 (15d6+2d8+68+6)
Fort +9, Ref +9, Will +16
Defensive Abilities energy absorption 57/day, hard to kill, protective ward 10/day (6 rounds, +4), resistance; Resist fire 10; Weaknesses diminished spirits

Offense
Speed 30 ft.
Melee +4 defending dispelling burst dagger +12/+7 (1d4+4, 19-20)
Ranged +4 defending dispelling burst dagger +16/+11  (1d4+4, 19-20)
Special Attacks mythic power 7/day, storyteller’s performance 10 rounds/day (inspire courage +1), surge +1d6
Medium Spells Known (CL 2nd, concentration +6)
1st Level (3/day)- hypnotism (W, DC 15)
0-Level (at will)- detect psychic significance, guidance, mage hand, scrivener’s chant (W)
Wizard Spells Prepared (CL 15th, concentration +21)
8th Level- create demiplane, prismatic wall (DC 25)
7th Level- magical beast shape, plane shift (DC 23), spell turning
6th Level- chain lightning (DC 22), freezing sphere (DC 22), greater dispel magic, guards and wards (DC 23), legend lore
5th Level- break enchantment, commune with texts, cone of cold (DC 21), dismissal (DC 22), hold monster (DC 21), telekinesis
4th Level- absorbing barrier, emergency force sphere, hypercognition, ice storm, lesser globe of invulnerability, remove curse
3rd Level- ablative barrier, dispel magic, fireball (DC 19), flame arrow, hold person (DC 19), magic circle against evil
2nd Level- acid arrow, apport object, book  ward, flaming sphere (DC 18), levitate, page-bound epiphany, resist energy
1st Level- alarm, burning hands (DC 17), magic missile, protection from evil, shield, shocking grasp, sleep (DC 17)
0-Level- detect magic, ray of frost, read magic, resistance

Statistics
Str 10, Dex 19, Con 19, Int 23, Wis 19, Cha 19
Base Atk +8; CMB +14; CMD 28
Traits Avid Reader (Knowledge- arcana), Classically Schooled, Star Struck (The Noble Prince- Charisma); Drawbacks Dependent
Feats Avid Spellbook Reader, Boon Companion, Careful Reader, Combat Casting, Craft Magic Arms and Armor*, Eschew Materials, Evolved FamiliarM, Extend Spell, Improved Familiar, Merciful Spell, Scribe Scroll*, Spell Focus (abjuration)
Skills Diplomacy +24, Heal +9, Knowledge (arcana) +27, Knowledge (geography) +27, Knowledge (planes) +27, Knowledge (religion) +27, Linguistics +26, Perform (oratory) +9, Profession (scribe) +24, Spellcraft +26/+28, Use Magic Device +24
Languages Celestial, Common, Draconic, Dwarven, Elven, Halfling, Sylvan
SQ amazing initiative, arcane bond (dream-touched cat familiar), archmage arcana, fast study, knowledge is power, knowledge of tales +1, mythic school, perfect preparation, spirit (Archmage, influence 2), versatile surge +1d6, wild arcana
Gear amulet of natural armor +5 (50,000 gp), belt of physical might +6 (Dex, Con) (90,000 gp), bracers of armor +2 (4,000 gp), chronicler’s kit (40 gp), +4 defending dispelling burst dagger (98,302 gp), foresight quill (6,500 gp), golem manual (junk) (3,000 gp), headband of mental superiority +4 (64,000 gp), heavenly aegis ring (16,000 gp), red crusader’s quill (25,320 gp), ring of protection +5 (50,000 gp), spectacles of understanding (3,000 gp), tome of epics (50 gp), wizard’s kit (21 gp)

Special
Pearl can channel the Archmage, Guardian, Marshal, Mystic, Reluctant Hero, and Stranger spirits. Her mythic path abilities change depending upon the spirit she channels at the moment.
Guardian: sudden block, fast healing, immovable
Marshal: rally, directed assault, potent message
Mystic: mindwalk, boundless spirituality, collective unconscious
Reluctant Hero: cynic, fortunate mistake, I’m getting too old for this
Stranger: fleet charge, nimble glide, none of your business

Myelen, Dream-Touched Cat Familiar (Sage)
Wizard Level 17
N Tiny magical beast
Init +2; Senses darkvision 60 ft., dreamsight, low-light vision, scent; Perception +19

Defense
AC 18, touch 14, flat-footed 16 (+2 Dex, +4 natural, +2 size)
hp 69
Fort +4, Ref +7, Will +15
Defensive Abilities improved evasion; DR 10/magic; Resist cold 15, fire 15; SR 22

Offense
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +12 (1d2–4), bite +12 (1d3–4), gore +12 (1d3-4)
Space 2-1/2 ft.; Reach 0 ft.

Statistics
Str 3, Dex 15, Con 8, Int 22, Wis 12, Cha 7
Base Atk +8; CMB +8; CMD 14 (18 vs. trip)
Feats Weapon Finesse
Skills Climb +16, Knowledge (dungeoneering) +19, Knowledge (history) +19, Knowledge (local) +19, Perception +19, Stealth +23; Racial Modifiers +4 Climb, +4 Stealth
SQ dazzling intellect, deliver touch spells, sage’s knowledge, scry on familiar, share spells, speak with master

Special Abilities

Dreamsight Dream-touched creatures are able to notice and locate sleeping creatures within 500 feet, as well as creatures engaged in similar rest, such as meditation or resting trances.

Familiar The master of a cat familiar gains a +3 bonus on Stealth checks.

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