domenica 29 dicembre 2019

Oracle Corruption Curse: Amoral

Corruption curses for oracles were introduced in Horror Realms. They applied the concept of corruption -a progressive afflictions that grants powers related to a theme, but at the price of a growing stain- to the similar mechanic of an oracle’s curse. All corruptions created for horror adventures had their curse counterpart. Sadly, some corruptions that were created later still have not. Until now.
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 Amoral (Corruption Curse)
Evil committed in the past from you or your ancestors haunts you, but gives also a way to atone your sins. You have an aura of evil as an evil cleric of your curse level, and spells and effects based on alignment affect you as if you were evil, regardless of your true alignment. You may take levels in any class ignoring its alignment prerequisites.
At 5th level, you may cast spells with the chaotic, evil, good, or lawful descriptor freely without risking to shift your alignment.
At 10th level, you add atonement to your list of known spells.
At 15th level, you can alter or suppress your aura, appearing to be of any alignment you wish and being affected by spells and effects as if you had that alignment for a number of rounds per day equal to your curse level. These rounds need not to be consecutive.

sabato 28 dicembre 2019

Abilities for Suffering Phantoms

Not every emotional focus for phantoms published by Paizo has been completed with the additional abilities to use with the Emotional Conduit feat, the Fractured Mind archetype, and the Spirit-Bound Blade spell. Since I rather like the Suffering focus and could use it in a future build, here are its additional abilities.
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Other Suffering-Focused Abilities
If a spiritualist archetype allows the selection of an additional focus, add suffering to the list of available foci. In addition, a bloodrager with the id rager archetype can select suffering as his emotional focus. Add the following to the other character options found in Pathfinder RPG Occult Adventures for spiritualists with suffering phantoms.

Emotional Conduit (Feat): 1st—endure elements, 2nd—stalwart resolve, 3rd—accept affliction, 4th—thought shield IV, 5th—withdraw affliction, 6th—tower of iron will III.

Fractured Mind (Archetype): peace bond (5th), soothing word (7th), scarify (9th), sacrificial oath (16th).

Spirit-Bound Blade (Spell): The weapon also gains the guardian special ability.

mercoledì 25 dicembre 2019

Jojet, the Hidden Singer

This is the vanilla P1 version of the character I made for my younger son. He would have horns and be a ninja, I would give him an angelic face and no poison use, and this is the result (Vigilante is really a very versatile class!) Merry Christmas!
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Jojet, the Hidden Singer
Aasimar vigilante (Teisatsu) 1/trickster 1
LG/NG Medium humanoid (human)/outsider (native)
Init +2; Senses darkvision 60 ft., Perception +2

Defense
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 13 (1d8+1+4)
Fort +1, Ref +4, Will +3
Defensive Abilities hard to kill, supreme stealth (scent); Resist acid, cold, and electricity 5

Offense
Speed 30 ft.
Melee gore +0 (1d6)/unarmed strike +0 (1d3) or wakizashi +0 (1d6, 18-20)/gore -5 (1d6)
Ranged shuriken +0 (1d2)
Special Attacks mythic power 5/day, hidden attack +1d8, surge +1d6, surprise strike

Statistics
Str 10, Dex 15, Con 13, Int 12, Wis 12, Cha 17
Base Atk +0; CMB +0; CMD 12
Traits Innocence, Solitary
Feats Improved Unarmed StrikeM
Skills Acrobatics +6, Bluff +7, Diplomacy +7, Disguise +6, Escape Artist +6, Perform (sing) +7/+11, Stealth +6
Languages Common, Elven
SQ dual identity, seamless guise, vigilante specialization (stalker), scion of humanity, skilled, social talents (social grace/Perform [sing])
Gear martial arts training gear (45 gp), rogue’s kit (50 gp), shinobi shozoku (50 gp), 10 shuriken (2 gp), wakizashi (35 gp)

Variant Aasimar Ability (replaces the spell-like ability)
You possess a unicorn horn or antlers like a cervinal, that act as natural weapons and deal 1d6 points of damage. You can’t use your gore attack together with other natural weapons. Treat it as a secondary weapon if you use manufactured weapons to attack in the same round.

domenica 22 dicembre 2019

Spirit Master’s Channel Feat

The Pathfinder World of Niobe book not only had the merit of making me discover this comic book series, but introduces the Omdura class, an interesting mix of cleric and inquisitor with many amazing abilities. It’s a shame that it lacks ONE ability that would fit it very well... so I made this feat for the class.
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Spirit Master’s Channel
Your devotion empowered your dominion over life energy.
Prerequisites: Good alignment, divine touch class feature, omdura 4th level.
Benefits: You may expend 2 uses of your lay in hands ability to channel energy as a paladin of your same level.

sabato 21 dicembre 2019

Mythic Peacemaker Feat

My idea is to make mythic, sooner or later, all the P1 feats that still are not.
So today here’s another!
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Peacemaker (Mythic)
Your force of persuasion and pacification is irresistible.
Prerequisites: Peacemaker.
Benefits: Your bonus on DC from the Peacemaker feat doubles, and you add all the spells affected by the feat to your spell list.

mercoledì 18 dicembre 2019

Pearl Buttercup, Level 20

End of “my own” build!
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Pearl Buttercup, CR 25
Human (middle-aged) abjurer 15/medium 5 (Storyteller)/mythic medium 10
CG Medium humanoid (human)
Init +15; Senses Perception +28

Defense
AC 33, touch 20, flat-footed 28 (+8 armor, +5 deflection, +5 Dex, +5 natural)
hp 207 (15d6+5d8+109+30)
Fort +16, Ref +16, Will +24
Defensive Abilities enduring armor, energy absorption 57/day, force of will, hard to kill, immortal, mythic saves, protective ward 14/day (10 rounds, +4), recuperation, resistance, unstoppable; Resist cold 10, fire 30; SR 30 (arcane spells); Weaknesses diminished spirits

Offense
Speed 30 ft.
Melee +5 bewildering defending dispelling burst guardian dagger +18/+13 (1d4+8, 19-20)
Ranged +5 bewildering defending dispelling burst guardian dagger +20/+15 (1d4+8, 19-20)
Special Attacks mythic power 23/day, storyteller’s performance 19 rounds/day (inspire courage +2, inspire competence +2), surge +1d12
Medium Spells Known (CL 5th, concentration +12)
2nd Level (4/day)- billowing skirt (W)
1st Level (5/day)- burst of insight, heightened awareness, hypnotism (W, DC 18), remove fear
0-Level (at will)- detect psychic significance, guidance, mage hand, message, prestidigitation, scrivener’s chant (W)
Wizard Spells Prepared (CL 15th, concentration +25)
8th Level- create demiplaneM, maze, prismatic wall (DC 28)
7th Level- limited wishM (DC 27), magical beast shape, plane shift (DC 27), spell turning
6th Level- chain lightning (DC 26), freezing sphere (DC 26), globe of invulnerability, greater dispel magic, guards and wardsM (DC 27), legend lore
5th Level- break enchantment, commune with texts, cone of cold (DC 25), dismissal (DC 26), hold monster (DC 25), interposing hand, telekinesis
4th Level- absorb rune I, absorbing barrier, emergency force sphere, hypercognition, ice storm, lesser globe of invulnerability, remove curseM
3rd Level- ablative barrier, dispel magic, fireball (CL 25, DC 23), flame arrow, hold person (DC 23), magic circle against evilM, spirit bonds
2nd Level- acid arrow, apport object, bestow weapon proficiency, book  ward, flaming sphere (CL 25, DC 22), levitate, page-bound epiphany, resist energy
1st Level- alarm, burning hands (CL 25, DC 21), magic missile, protection from evilM, shield, shocking grasp, sleep (DC 21), songbird
0-Level- detect magic, ray of frost, read magic, resistance

Statistics
Str 17, Dex 20, Con 20, Int 31, Wis 21, Cha 25
Base Atk +10; CMB +23; CMD 38
Traits Avid Reader (Knowledge- arcana), Classically Schooled, Star Struck (The Noble Prince- Charisma); Drawbacks Dependent
Feats Avid Spellbook Reader, Boon CompanionM, Careful Reader, Combat Casting, Craft Magic Arms and Armor*, Eschew Materials, Evolved FamiliarM, Extend SpellM, Improved FamiliarM, Merciful Spell, Mythic CrafterM, Sage’s Guidance, Scribe Scroll*, Spell Focus (abjuration)
Skills Diplomacy +30, Heal +14, Knowledge (arcana) +34, Knowledge (geography) +34, Knowledge (local) +34, Knowledge (planes) +34, Knowledge (religion) +34, Linguistics +32, Perception +28, Perform (oratory) +15, Profession (scribe) +28, Sense Motive +28, Spellcraft +32/+34, Use Magic Device +30
Languages Celestial, Common, Draconic, Dwarven, Elven, Halfling, Protean, Sylvan, Treant, Undercommon
SQ abundant casting, amazing initiative, arcane bond (dream-touched cat familiar), arcane endurance, archmage arcana, deep understanding, elemental bond (fire), eternal youth, fast study, knowledge is power, knowledge of tales +2, legendary hero, location channel, mythic school, mythic spellcasting, perfect preparation, sanctum, spirit (Archmage, influence 2), true archmage, versatile surge +1d6, wild arcana
Gear amulet of natural armor +5 (50,000 gp), belt of physical perfection +6 (144,000 gp), bracers of armor +8 (64,000 gp), cape of free will +5/+6 will (37,500 gp), chronicler’s kit (40 gp), +5 bewildering defending dispelling burst guardian dagger (200,302 gp), foresight quill (6,500 gp), golem manual (junk) (3,000 gp), headband of mental superiority +6 (144,000 gp), heavenly aegis ring (16,000 gp), red crusader’s quill (25,320 gp), ring of protection +5 (50,000 gp), spectacles of understanding (3,000 gp), staff of abjuration (82,000 gp), tome of clear thought +2 (55,000 gp), tome of epics (50 gp), wizard’s kit (21 gp)

Special
Pearl can channel the Archmage, Guardian, Marshal, Mystic, Reluctant Hero, and Stranger spirits. Her mythic path abilities change depending upon the spirit she channels at the moment.
Guardian: sudden block, fast healing, immovable, knowledgeable guardian, world’s heart, irrepressible soul, mythic spellcasting, earth protection, eternal youth,  impervious body, invincible stand
Marshal: rally, deadly guidance, directed assault, inspired defense, lend power, mythic spellcasting, potent message, confidence, eternal youth, shared alertness, fast friends
Mystic: mindwalk, binding inscription, boundless spirituality, collective unconscious, flash of omniscience, forbidden writings, insightful mind, mythic spellcasting, certain sanity, eternal youth, omnikinesis
Reluctant Hero: cynic, fortunate mistake, if I can, so can you, I’m getting too old for this, mythic spellcasting, reluctant stand, unfocused focus, untrained warrior, eternal youth, learning by example, unexpected surge, ever practical
Stranger: fleet charge, mythic spellcasting, nimble glide, none of your business, quick recovery, speed surge, wall run, eternal youth, handy souvenir, use your own words against you, inscrutable

Myelen, Dream-Touched Cat Familiar (Sage)
Wizard Level 20
N Tiny magical beast
Init +4; Senses darkvision 60 ft., dreamsight, low-light vision, scent; Perception +21

Defense
AC 31, touch 15, flat-footed 27 (+4 Dex, +15 natural, +2 size)
hp 103
Fort +5, Ref +10, Will +16
Defensive Abilities improved evasion; DR 10/magic; Resist cold 15, fire 15; SR 35

Offense
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +16 (1d2–3), bite +16 (1d3–3), gore +16 (1d3-3)
Space 2-1/2 ft.; Reach 0 ft.

Statistics
Str 5, Dex 19, Con 8, Int 25, Wis 12, Cha 7
Base Atk +10; CMB +12; CMD 19 (23 vs. trip)
Feats Weapon Finesse
Skills Climb +20, Knowledge (dungeoneering) +22, Knowledge (history) +22, Knowledge (local) +22, Perception +21, Stealth +26; Racial Modifiers +4 Climb, +4 Stealth
SQ dazzling intellect, deliver touch spells, sage’s knowledge, scry on familiar, share spells, speak with master

Special Abilities

Dreamsight Dream-touched creatures are able to notice and locate sleeping creatures within 500 feet, as well as creatures engaged in similar rest, such as meditation or resting trances.

Familiar The master of a cat familiar gains a +3 bonus on Stealth checks.