Here’s an archetype that I felt was missing from the Inquisitor list (you all know how much I like the “Peace” theme) and will be needed for the next build that begins tomorrow!
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Peacekeeper (Aasimar Inquisitor Archetype)
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Peacekeeper (Aasimar Inquisitor Archetype)
A peacekeeper strives to defend her allies and maintain peace among opposite factions, converting and redeeming enemies and offering her judgement to come to a resolution without the use of violence.
Alignment: Any good.
Calm Spells (Su): The peacekeeper adds one spell with the peace descriptor of every level she may cast to her known spells list. In addition, whenever she replaces one of her known spells, she may select a spell with the peace descriptor in place of the old one. This replaces monster lore.
Diplomatic Assessor (Ex): A peacekeeper receives a morale bonus equal to 1/2 her inquisitor level (minimum +1) on all Diplomacy checks to influence a creature's attitude or make requests and on Sense Motive checks to sense enchantments and possessions. This replaces stern gaze.
Psychic Healer (Ex): At 2nd level, a peacekeeper can use the Faith Healing skill unlock as if she had the Psychic Sensitivity feat. This replaces track.
Pacifist Feats: Every time a peacekeeper would gain a bonus teamwork feat, she can instead choose to gain Blissful Spell, Call Truce, Cry of Mercy, Merciful Spell, Peace of Mind, or Peacemaker as a bonus feat. She has to meet the prerequisites for these feats. This alters teamwork feats.
Merciful Bane (Ex): A peacekeeper gains Merciful Bane as a bonus feat at 6th level. This replaces the 6th-level teamwork feat.
Peaceful Bane (Su): At 12th level, whenever a peacekeeper uses her merciful bane ability, she can give her weapon the peaceful special quality as well. This replaces greater bane.
Protect From Strengths (Su): At 14th level, when she identifies the abilities of a foe with a Knowledge check, the peacekeeper can expend two uses of her judgment ability to grant all allies within 10 feet of her a +4 bonus against that foe’s spell-like and supernatural abilities for as long as her judgement is active. This replaces exploit weakness.
Honorable Surrender (Ex): At 20th level, when the peacekeeper calls true judgment on a foe and the target takes damage, she can attempt an immediate Diplomacy check to offer a chance of surrender. On a successful check, the target is intimidated as if the inquisitor had succeeded at an Intimidate check to influence an opponent’s attitude. This alters true judgment.
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