And here’s the second part! The mythic solo tactics path ability from the Mythic Hero’s Handbook is really nice, allowing our child inquisitor to actually grant her allies the same teamwork feats she possesses! She is thus an inspiration for her team-mates, more than a full-fledged warrior herself.
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Konijn Crescent, CR 8
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Konijn Crescent, CR 8
Young aasimar inquisitor (Peacekeeper, Ravener Hunter) 7/reluctant hero 3
Female CG Small outsider (native)
Init +10; Senses darkvision 60 ft., Perception +13
Defense
AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 54 (1d8+7+12)
Fort +6; Ref +6; Will +8
Defensive Abilities hard to kill, recuperation; Resist acid, cold and electricity 5
Offense
Speed 20 ft.
Melee +1 distracting light mace +11 (+13 vs. demons) (1d4+5)
Special Attacks bane (7 rounds/day), fluke, judgment 3/day, mythic power 9/day, spray of shooting stars 2/day (7d4 damage, DC 17), surge +1d6
Spell-Like Abilities (CL 7th; concentration +11)
At will- detect chaos, detect evil, detect good, detect law
7 rounds/day- discern lies
1/day- spear of purity (DC 16)
Inquisitor Spells Known (CL 7th; concentration +10)
3rd Level (2/day)- charitable impulse (DC 16), daylightM, magic circle against evil
2nd Level (4/day)- billowing skirt, calm emotions (DC 15), consecrateM, flickering lights (DC 15), touch of mercy (DC 15)
1st Level (5/day)- compel hostility (DC 14), cure light wounds, detect demon (DC 14), expeditious retreat, itching curse (DC 14), sanctuaryM (DC 14)
0-Level (at will)- daze (DC 13), detect magic, light, oath of anonymity, read magic, stabilize, virtue
Statistics
Str 8, Dex 18, Con 12, Int 12, Wis 16, Cha 18
Base Atk +5; CMB +3; CMD 17
Traits Celestial Community, Old Soul; Drawback Prone to Tantrums
Feats Demon Hunter*, Elemental Commixture, Grant Initiative, Merciful Bane*, Mythic Spell LoreM, Precocious Youth (Con), Weapon FinesseM
Skills Bluff +14, Diplomacy +14/+17, Heal +13, Knowledge (arcana) +11, Knowledge (geography) +8, Knowledge (planes) +11/+13, Perception +13
Languages Celestial, Common, Elven
SQ amazing initiative, calm spells, charged by nature (heavens mystery), cunning initiative, diplomatic assessor +3, distracting flurry, fortunate mistake +1, mythic solo tactics, psychic healer, solo tactics
Gear inquisitor’s kit (30 gp), headband of mental prowess +2 (Int, Cha) (10,000 gp), +1 distracting light mace (8,305 gp), globe of moonlight (700 gp), 4 potions of cure light wounds (200 gp), +2 silken ceremonial armor (4,180 gp), 10 sunrods (20 gp), 20 gp.
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