Here’s our little Inquisitor as she was in the 4th anime season. She has her calling bell, and also a tiny familiar since I have her two levels in the Stargazer prestige class that also bolsters her mystery abilities. Of course her first attuned constellation is the Daughter !
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Konijn Crescent, CR 15
Young aasimar inquisitor (Peacekeeper, Ravener Hunter) 10/stargazer 2/reluctant hero 6
Female CG Small outsider (native)
Init +14; Senses darkvision 60 ft., Perception +18
Defense
AC 29, touch 21, flat-footed 24 (+8 armor, +5 deflection, +5 Dex, +1 size)
hp 91 (10d8+2d6+12+24)
Fort +9; Ref +9; Will +12. +4 morale bonus vs. fear.
Defensive Abilities coat of many stars 14 hours/day (+8), force of will, hard to kill, mythic saves, recuperation; Immune fear effects created by demons; Resist acid, cold and electricity 5
Offense
Speed 20 ft.
Melee +2 bewildering distracting light mace +16/+11 (+18/+13 vs. demons) (1d4+7)
Special Attacks bane (10 rounds/day), fluke, judgment 4/day, mythic power 15/day, second judgment, spray of shooting stars 3/day (14d4 damage, DC 21), surge +1d8
Spell-Like Abilities (CL 10th; concentration +15)
At will- detect chaos, detect evil, detect good, detect law
10 rounds/day- discern lies
1/day- spear of purity (CL 12, DC 17)
Inquisitor Spells Known (CL 12th; concentration +16)
4th Level (4/day)- blade of light, brightest light, cure critical wounds, judgment lightM (DC 18), oath of peace
3rd Level (5/day)- charitable impulse (DC 17), daylightM , heroism, magic circle against evil, prayerM
2nd Level (6/day)- billowing skirt, calm emotions (DC 16), consecrateM, flickering lights (DC 16), sacred bondM (DC 16), touch of mercy (DC 16)
1st Level (7/day)- compel hostility (DC 15), cure light wounds, detect demon (DC 15), expeditious retreat, itching curse (DC 15), sanctuaryM (DC 15), songbird
0-Level (at will)- daze (DC 14), detect magic, light, oath of anonymity, read magic, stabilize, virtue
Statistics
Str 8, Dex 20, Con 13, Int 15, Wis 18, Cha 20
Base Atk +8; CMB +6; CMD 21
Traits Celestial Community, Old Soul; Drawback Prone to Tantrums
Feats Allied Spellcaster*, Angelic Blood, Boon CompanionM, Demon Hunter*, Elemental Commixture, Grant Initiative, Merciful Bane*, Mythic Spell LoreM, Precocious Youth (Con), Weapon FinesseM
Skills Bluff +20, Diplomacy +20/+25, Heal +19, Knowledge (arcana) +17, Knowledge (geography) +16, Knowledge (planes) +16/+18, Perception +18, Survival +18
Languages Celestial, Common, Elven, Sylvan
SQ amazing initiative, calm spells, charged by nature (heavens mystery), cunning initiative, diplomatic assessor +5, distracting flurry, fortunate mistake +3, guiding light, learning by example (mythic domain), lucky stumble, mythic solo tactics, psychic healer, snatch from death, solo tactics, sidereal arcana (The Daughter), witch hex (disguise, 2 hours/day)
Gear bell of returning allies (6,000 gp), inquisitor’s kit (30 gp), headband of mental prowess +4 (Int, Cha) (40,000 gp), +2 bewildering distracting light mace (32,305 gp), lytheria blossom (1,400 gp), potion of cure moderate wounds (300 gp), ring of protection +4 (32,000 gp), ring of starlight (1,600 gp), staff of radiance (23,200 gp), 10 sunrods (20 gp), 145 gp.
Qamar, Cat Familiar (Emissary)
Effective Wizard Level 12
Female N Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +5
Defense
AC 20, touch 14, flat-footed 18 (+2 Dex, +6 natural, +2 size)
hp 45
Fort +7, Ref +6, Will +9
Defensive Abilities improved evasion, share will; SR 17
Defense
AC 20, touch 14, flat-footed 18 (+2 Dex, +6 natural, +2 size)
hp 45
Fort +7, Ref +6, Will +9
Defensive Abilities improved evasion, share will; SR 17
Offense
Speed 30 ft.
Melee 2 claws +12 (1d2–4), bite +12 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 12th; concentration +10)
Speed 30 ft.
Melee 2 claws +12 (1d2–4), bite +12 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 12th; concentration +10)
At will- guidance
Statistics
Str 3, Dex 15, Con 8, Int 11, Wis 12, Cha 7
Base Atk +8; CMB +8; CMD 14 (18 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Knowledge (religion) +4, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ empathic link, speak with animals of its kind, speak with master, touch of good 1/day (+6)
Str 3, Dex 15, Con 8, Int 11, Wis 12, Cha 7
Base Atk +8; CMB +8; CMD 14 (18 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Knowledge (religion) +4, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth
SQ empathic link, speak with animals of its kind, speak with master, touch of good 1/day (+6)
Special Abilities
Familiar The master of a cat familiar gains a +3 bonus on Stealth checks.
Touch of Good (Sp) Once per day, Qamar can touch a creature as a standard action, granting a +6 sacred bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round.
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