sabato 8 settembre 2018

Skye Springscent, Level 20

And another build is done! Our relentless champion uses the godling mythic power Gozreh's Grace (it seemed perfect for her bond with her mate) and the Reaping the chaff champion ability from the Mythic Hero's Handbook.
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And tomorrow... What will I begin to prepare?

Skye Springscent CR 25
Tiefling (Pitborn) warpriest 20 (Proclaimer)/champion 10
Androgynous LN Medium outsider (native)
Init +14; Senses darkvision 60 ft., Perception +29
Aura aura of law
Defense
AC 29, touch 18, flat-footed 26 (+11 armor, +5 deflection, +3 Dex)
hp 253 (20d8+100+20+50)
Fort +21, Ref +14, Will +23. +2 trait bonus vs. charm, compulsion, and emotion
Defensive Abilities fearless, force of will, Gozreh's grace, hard to kill, immortal, mythic saves, recuperation, unstoppable; Resist cold, electricity, and fire10, acid and sonic 5; Immune fear
Offense
Speed 60 ft.
Melee +5 culling speed scimitar +32/+32/+27/+22 (2d8+26, 18-20)
Special Attacks aerial assault, aspect of war, blessings 13/day (dust devil, howling gale, strength of will, strength surge +10), bloodthirsty, blowback, burst through, cleanser of evil (20 ft., 7d6), fleet charge, groundshaker, legendary champion, maximized critical, mythic power 23/day, reaping the chaff, sacred weapon 2d8 (+5, 20 rounds/day), surge +1d12, sweeping strike, zone of sanctification (DC 27)
Spell-Like Abilities (CL 20th, concentration +26)
1/day- shatter (DC 18)
Warpriest Spells Prepared (CL 20, concentration +27)
6th Level- banishment (DC 23), blade barrier (DC 23), dimensional blade, enlightened step, undeath to death (DC 23), wind walk
5th Level- dispel evil (DC 22), disrupting weapon, fickle winds, greater forbid action (DC 22), planeslayer’s call, sanctify weapons
4th Level- air walk, crusader’s edge, divine power, forceful strike (DC 21), greater magic weapon, tailwind
3rd Level- archon’s aura (DC 20), badger’s ferocity, contagious zeal, deadly juggernaut, magic vestment, wind wall, wrathful mantle
2nd Level- aid, air step, align weapon, blessing of courage and life, effortless armor, stalwart resolve, weapon of awe
1st Level- divine favor, doom (DC 18), hedging weapons, magic weapon, moment of greatness, stunning barrier (DC 18), weapons against evil
0-Level- detect fiendish presence, resistance, stabilize, vigor, virtue
Statistics
Str 26, Dex 18, Con 20, Int 17, Wis 24, Cha 23
Base Atk +15; CMB +23 (+27 with overrun); CMD 37 (41 vs. overrun, 42 vs. bull rush, overrun, and reposition while standing on solid ground)
Traits Anticipate Evil, Principled
Feats Ancestral Scorn, CleaveM, Cleaving Charge*, Charge Through*, Diehard, Endurance, Great Cleave, Greater OverrunM, Greater Weapon Focus*, Greater Weapon Specialization*, Improved Overrun, Power AttackM*, Run, Toughness, Weapon FocusM* (scimitar), Weapon SpecializationM* (scimitar), Wicked Valor
Skills Acrobatics +21, Diplomacy +29, Intimidate +29, Perception +29, Sense Motive +27
Languages Abyssal, Celestial, Common, Elven, Infernal
SQ amazing initiative, fervor 22/day, impossible speed +100 ft., legendary hero, righteous oath
Gear amulet of wind defiance (10,000 gp), belt of physical perfection +6 (144,000 gp), boots of earth and wind (20,000 gp), cloak of resistance +4 (ribbon) (16,000 gp), headband of mental superiority +6 (144,000 gp), mithral invincible armor (146,650 gp), potion of cure moderate wounds (300 gp), potion of cure serious wounds (750 gp), rod of metamagic, fearsome (greater) (73,000 gp), ring of protection +5 (50,000 gp), +5 culling speed scimitar (200,315 gp), staff of heaven and earth (54,000 gp), vambraces of the genie (djinni) (18,900 gp), warpriest’s kit (16 gp), 69 gp.

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