One thing was clear, however- her abilities were to be tied to the sea, not merely to water. And she had to be an outsider like all the others. So here’s what I concocted.
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Naiad Alternate Racial Traits
Artistic Beauty: A naiad with muse blood counts Craft and Perform as single skills and all Knowledge skills as class skills. This racial trait replaces fey nature.
Child of Celestial Seas: Naiads whose nymph ancestors intermingled with tritons are considered native outsiders in addition to fey and are treated as tritons for all prerequisites. This ability alters the naiad’s type and subtype.
Darkvision: A naiad with this racial trait has darkvision to 60 feet. This replaces fey nature.
Fey Lure: Once per day, a naiad with this racial trait can fascinate one creature within 20 feet of her with song, offering it a vision of the thing it desires the most. A fascinated creature can do nothing but moving towards the naiad for a number of rounds equal to 1/2 her character level (minimum 1). Targets may resist with a Will save (DC 10 + 1/2 the naiad’s level + the naiad’s Charisma modifier). This is a supernatural ability. This racial trait replaces inspiration.
Human Heritage: Naiads with a strong bond to their mortal ancestors count as humanoid (human) as well as fey (water) for all purposes (such as humanoid-affecting spells such as charm person or enlarge person). They do not automatically gain Sylvan as a language (but may select it as a bonus language if their Intelligence is high enough). This ability alters the naiad’s type, subtype, and languages.
Know Heart’s Desire: A naiad with this racial trait can cast detect desires three times per day as a spell-like ability. This replaces water bond.
Sea Seer: Some naiads have more affinity for salt water than fresh water. These characters cast abjuration and divination spells as if they were one level higher when within 1,000 feet from the sea. This racial trait replaces water bond.
Sea Voice: A naiad related to selkie can instinctively alter the intonation of her voice to make anything she says sound more pleasing to those who understand it. When using the Bluff skill, she treats her lies as one step more believable for the purposes of bonuses or penalties on the check. This racial trait replaces fey nature.
Speeding Wave: Some naiads descended from oceanids can use slipstream as a spell-like ability once per day. This racial trait replaces water bond.
Unearthly Grace: A naiad with this racial trait adds her Charisma modifier as a racial bonus on all her saving throws, and as a deflection bonus to her Armor Class, in place of her Dexterity bonus. This replaces inspiration.
Water Veil: Naiads descended from the extraplanar nymphs known as veelas can treat any one melee weapon they wield as a frost weapon, twice per day for a duration of 1 minute. This racial trait replaces water bond.
Water Witch: A naiad with strong bonds with the water element has a +2 racial bonus on Knowledge (planes) and Swim. This racial trait replaces fey nature.
Wild Empathy: Naiads more near to the woods than to water have the wild empathy ability like druids of the same level. This racial trait replaces water bond.
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