Spirit Teller (Skald Archetype)
While all skalds are intermediaries between their tribemates and spirits, a spirit teller dances between the forces of nature and the souls of ancestors, letting himself be temporarily possessed by them.
Spirit Animal Bond (Ex): At 1st level, a spirit teller acquires a spirit animal, functioning as the shaman's ability. While the skald doesn't prepare his spells, he must commune with his spirit animal each day when regaining his spell slots. If his spirit animal is slain, the spirit teller cannot regain spells or use his spirit magic class feature until the spirit animal is replaced. This ability replaces bardic knowledge.
Dance of Spirits (Su): At 3rd level, every day when regaining his spells, the spirit guide can choose a shaman spirit to bond with temporarily. She gains the spirit ability granted by that spirit and adds the 1st-6th spirit magic spells granted by that spirit to his known spells list. At 9th level, the spirit teller gains the greater spirit ability granted by his bonded spirit, and at 17th level, its true spirit ability. This replaces the 3rd and 9th-level rage powers and song of the fallen.
Hex Kenning (Su): At 5th level, the spirit teller can use one of his spirit's hexes once per day for 1 use only or for 1 hour (whichever ends first). At 11th level, he can use this power twice per day, and at 14th level, three times per day. The spirit teller cannot change his chosen hex until the next time he regains spells. He uses his skald level as his shaman level, and he switches Wisdom for Charisma and vice versa for the purpose of determining the hex’s effects. This replaces spell kenning.
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