cards and bits of string. And it worked, I expect. She gave you power, for a while. Oh, she
must have laughed. And then there is less power and more price. And then no power, and
you're payin' every day. They always take more than they give. And what they give has less
than no value. And they end up taking everything. What they like to get from us is our fear.
What they want from us most of all is our belief. If you call them, they will come. You'll give
them a channel if you call them here, at circle time, where the world's thin enough to hear.
The power in the Dancers is weak enough now as it is. And I'm not having the ... the Lords
and Ladies back."
-Sir Terry Pratchett, Lords and Ladies
Feybound
Witch (Witch Archetype)
A feybound witch's patron is a
creature from the First World. Her pledge of loyalty to powerful fey gives her
a great pool of power to draw from, but she must pay the price continuously
pleasing her fickle lords.
Spellcasting: A feybound witch casts
arcane spells drawn from the witch spell list. She can cast any spell she knows
without preparing it ahead of time. To learn or cast a spell, a feybound witch
must have a Charisma score equal to at least 10 + the spell's level. The DC for
a saving throw against a feybound witch’s spell is 10 + the spell's level + the
feybound witch’s Charisma modifier. A feybound witch can cast only a certain
number of spells of each spell level per day. Her base daily spell allotment is
the same as a sorcerer of the same level. In addition, she receives bonus
spells per day if she has a high Charisma score. In addition, a feybound witch
adds her patron spells to her list of spells known.
A feybound witch’s selection of spells is limited. She
has the same number of spells known as a sorcerer of the same level, and can
choose new spells to replace old ones at 5th level and every 3 class
levels after that, just as a sorcerer does. See the sorcerer for more
information on swapping spells known.
Additionally, any witch’s class feature or spell from
the witch spell list that normally uses a calculation based on Intelligence is
instead based on Charisma for a feybound witch. For example, the save to resist
a feybound witch’s hexes is equal to 10 + ½ the feybound witch’s level + the
witch’s Charisma modifier. This no effect on the witch’s class skills or skill
points. This ability replaces the witch’s spells class feature.
Faerie Patron Bond: At 1st level, a feybound witch
bonds with a faerie patron. She gains Fey Obedience as a bonus feat, even if
she doesn’t meet the feat’s prerequisites. If the witch fails to perform her
daily obedience, she loses access to all her spells and other witch class
features for that day. This replaces familiar.
Fey Resistances (Su): At 10th level, a feybound witch
gains DR/cold iron equal to ½ her witch level. Her weapons (included natural
weapons) are considered magic for the purpose of overcoming damage reduction. This replaces the 10th-level hex.
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