“And, my lady, old I may be, and hag I may be, but stupid I ain’t. You’re no kind of goddess. I ain’t against gods and goddesses, in their place. But they’ve got to be the ones we make ourselves. Then we can take ’em to bits for the parts when we don’t need ’em anymore, see? And elves far away in fairyland, well, maybe that’s something people need to get ’emselves through the iron times. But I ain’t having elves here. You make us want what we can’t have and what you give us is worth nothing and what you take is everything and all there is left for us is the cold hillside, and emptiness, and the laughter of the elves”.
She took a deep breath. “So bugger off”.
-Sir Terry Pratchett, Lords and Ladies
Unsworn Witch
Some witches are too proud to accept the guide of a patron. They don’t trust otherworldly creatures, and dislike intrusions in their guarded territory. These witches are given their power by the land itself, defending it from internal and external dangers, and by their own stubbornness and tenacity.
Terrain Pact (Su): At 1st level, rather than with a patron, a land–bonded witch bonds with a terrain, chosen from the ranger’s list. As an alternative, she can choose a territory with a radius of 2 miles for every witch level she possesses to bond with. It’s the bond with the land which grants a land-bonded witch her abilities. While in her bonded terrain, a land–bonded witch gains several advantages, but she also must suffer disadvantages when in a territory different from her own.
An unsworn witch in her chosen territory can choose a new set of patron spells to add to her list of spells known every time she regains her spells. The unsworn witch can only choose among the following patrons: ancestors, animals, boundaries, enchantment, healing, plant, or wisdom. In addition, her hexes with a range function in all her territory. When outside her chosen territory, an unsworn witch doesn’t gain any patron spells, and her hexes work at her witch level -3. An unsworn witch can attune herself to a new territory in a week.
This replaces familiar and alters witch’s patron.
Rebuke Intruders (Su): At 2nd level, an unsworn witch gains a favored enemy, similar to the ranger’s ability. When in her chosen territory, the witch gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. She also applies this bonus on her casting level and save DC against the selected creatures. At 6th, 12th, and 18th level, the unsworn witch can select another favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2. The witch can only select aberrations, fey, outsiders, or undead as her favored enemies. This replaces the 1st, 6th, 12th, and 18th-level hexes.
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