Some missing things and a bit of an overlap with a 3PP class: the Apothecary from Fat Goblin Games.
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New Alchemist Discoveries
Apothecary Concoction (Ex): The alchemist may choose an apothecary concoction in place of a discovery, as long as he fulfills any required prerequisites. Treat the alchemist’s level as his apothecary level for any prerequisites or effects of these concoctions. This discovery can be selected more than once; every time, it grants a different concoction.
Choleric Bomb (Su): Your bombs are filled with memories of wrath and ire. A creature that takes a direct hit from a choleric bomb takes damage from the bomb. The creature is also under the effect of a release fury spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 10th level before selecting this discovery.
Phlegmatic Bomb (Su): Your bombs are filled with memories of boredom and ennui. A creature that takes a direct hit from a phlegmatic bomb takes damage from the bomb. The creature is also under the effect of an oppressive boredom spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 4th level before selecting this discovery.
Sanguine Bomb (Su): Your bombs are filled with memories of good times and euphoria. A creature that takes a direct hit from a sanguine bomb takes damage from the bomb. The creature is also under the effect of a hideous laughter spell for 1 round per caster level of the alchemist unless they succeed at a Will save. Reduce the amount of normal damage dealt by the bomb by 2d6 (so a bomb that would normally deal 6d6+4 points of damage deals 4d6+4 points of damage instead). An alchemist must be 4th level before selecting this discovery.
Tonics: Like an apothecary, the alchemist can prepare a small number of extracts each day that are not expended when used, similar to the cantrips which a wizard prepares. These 0th-level extracts, called tonics, can be used over and over by simply sipping a small bit of the contents, allowing the alchemist to gain the effects many times before she must prepare the extracts again. Once prepared for the day, these tonics cannot be changed. The alchemist can learn any tonic from the apothecary’s extracts list, and can prepare a number of tonics every day equal to the number of cantrips available to a magus of his same level.
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