domenica 5 luglio 2026

Astraia, Sword of Justice

It’s time to talk about the Seven Sword of Virtue. If the Seven Swords of Sin do exist, then their good counterparts must exist too. And a Sword of Just-ice must thaw ice. What do you think? Long live the Boss!

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Astraia, Sword of Justice (Major Artifact)

Aura strong enchantment; CL 16th

Slot none; Price —; Weight 8 lbs.

Alignment LG; Ego 25

Senses 30 ft. (vision and hearing)

Int 18, Wis 18, Cha 10

Communication speech/telepathy (Common, Thassilonian)

Powers The sword can cast create food and water, protection from evil, and cure serious wounds 3 times per day.

Astraia is a +5 thawing greatsword with a platinum handle and guard; its blade glitters as pure diamond. Any evil character trying to wield the blade suffers the effects of burning disarm (cold damage, 5d4 hp), in addition to taking a negative level as long as she holds it.

While bearing the weapon, the wielder is immune to all charm and compulsion effects. Three times per day, the wielder can utter a word that marks a creature as a wrongdoer, as mark of justice, except that, rather than being cursed, the target is restrained as by a shackle spell when the mark activates. Once per day, when the sword scores a critical hit, the target must make a DC 25 Will save or be affected by binding (chaining or hedged prison version).

Destruction

Astraia crumbles into grey dust if used to kill or restrain a hundred innocent people, knowingly and deliberately (not under any duress, blackmail, or enchantment effect).

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