This concludes the pre-Christmas overview for now.
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Santa’s Reindeer CR 11 MR 1
XP 12,800
AgileMA awakened reindeer ranger 7 (SkirmisherAPG)
N Medium magical beast (augmented animal, mythic)
Init +24, dual initiative; Senses low-light vision, scent; Perception +14
Defense
AC 25, touch 17, flat-footed 18 (+5 armor, +4 Dex, +3 dodge, +3 natural)
hp 120 (4d8+7d10+51+8)
Fort +11; Ref +13; Will +6
Defensive Abilities evasion
Offense
Speed 80 ft.
Melee gore +16 (1d8+7/19-20)
Special Attacks favored enemy** (monstrous humanoids +4, evil outsiders +2)
Statistics
Str 20, Dex 18, Con 19, Int 10, Wis 10, Cha 9
Base Atk +10; CMB +15; CMD 29 (33 vs. trip)
Feats Dodge, Endurance*, Improved Critical (gore), Improved Natural Armor, Improved Natural Attack* (gore), Iron Will, Lightning Reflexes, Mobility, Run*, Weapon Focus* (gore)
Skills Climb +15, Fly +14, Knowledge (geography) +10, Perception +14, Stealth +14, Survival +14
Languages Common
SQ favored terrain (arctic +2), hunter’s bond (allies), hunter’s tricks 3/day (aiding attack, stag’s leap), snow adaptation, track +3, wild empathy +6, woodland stride
Gear horseshoes of scampering (as the slippers, 1,200 gp), protean caparison +1 (as the cloak, Will, 500 gp), +2 studded leather barding (4,250 gp),
** Each one of Santa’s reindeer has different favored enemies, so they can grant each other their bonuses through hunter’s bond.
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