Only because its nose glows, that doesn’t mean you can make fun of it… without consequences.
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Santa’s Familiar/Cohort (Wizard Level 20) CR 16 MR 5
XP 76,800
Hoary muntjacFotRR barbarian 11/championMA 5
N Large magical beast (mythic)
Init +12, amazing initiative; Senses darkvision 60 ft., low-light vision, scent, track heat; Perception +21 (+25 in snow, +29 arctic)
Defense
AC 26, touch 14, flat-footed 21 (+6 armor, +5 Dex, +6 natural, -1 size); +3 vs. attacks made by traps (trap sense)
hp 225 (4d10+11d12+101+25)
Fort +23, Ref +15, Will +15; +3 Reflex to avoid traps (trap sense)
Defensive Abilities improved evasion, hard to kill, improved uncanny dodge, mythic saves, recuperation, uncanny dodge; DR 2/—; Immune cold; SR 25
Offense
Speed 90 ft. (fast movement, impossible speed)
Melee bite +23 (1d8+7) and 2 hooves +21 (1d6+3)
Space 10 ft., Reach 5 ft.
Special Attacks flash of rage, fleet charge, fleet warrior, greater rage, hibernal breath (DC 17), mythic power 13/day, mythic rage, rage 29 rounds/day, rage powers (contagious rage, lesser unicorn bloodEB2, renewed vigor, unicorn bloodEB2, winter rage), surge +1d8
Spell-Like Abilities (CL 15th, concentration +12)
At will (expending mythic power)- endure elements, continual flame, daylight, fire shield, flame strike (DC 12)
Statistics
Str 25, Dex 17, Con 20, Int 15, Wis 16, Cha 4
Base Atk +15, CMB +23, CMD 36 (40 vs. trip)
Feats Improved Initiative, Improved Natural ArmorM, Iron Will, Multiattack, Skill Focus (Survival), Toughness, Weapon FocusM (bite), Weapon FocusM (hooves)
Skills Acrobatics +17, Climb +25, Fly +17, Perception +21 (+25 in snow, +29 arctic), Stealth +21 (+25 in snow, +29 arctic), Survival +27 (+31 in snow, +35 arctic); Racial Bonuses +4 Perception, Stealth, and Survival in snowy terrain; +8 Perception and Survival in arctic environments
Languages Common, Elven, Gnome
SQ deliver touch spells, mortal herald (Sun/Day), scry on familiar, share spells, shoveler, speak with animals of its kind, speak with master
Gear caparison of free will +2/+3 (as the cape, 6,000 gp), horseshoes of scampering (as the slippers, 1,200 gp), +3 studded leather barding (9,250 gp)
Special Abilities
Hibernal Breath (Su) Once per day, Santa’s cohort/familiar can exhale a 15-foot cone of icy mist as a standard action. Characters caught in the cloud take 2d4 points of cold damage and are fatigued. A DC 17 Fortitude save halves the damage and negates the fatigue. Creatures that don’t breathe and creatures that don’t sleep (including elves) are immune to this ability, as are other hoary muntjac. The save DC is Constitution-based.
Shoveler (Ex) Santa’s cohort/familiar can move over snow or ice without penalties; heavy snow costs it only 2 squares of movement instead of 4.
Santa’s cohort/familiar attacks only if Santa orders it to. Differently from others of its kin, this specimen has antlers and can use them to attack while raging. It can also act as a mount for its master. Its muzzle is constantly enchanted with continual flame to allow it to lead the sleigh with darkness and fog conditions.
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