So I have been working on December’s issue… I have given this a lot of thought, and I think this is the best way to render the character.
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Santa Claus (CR 30, MR 10)
XP 9,830,400
Male venerable half-celestial human conjurer (creation) 20/VMC clericPU/archmageMA 10
LG Medium outsider (mythic, native)
Init +15, amazing initiative; Senses aura sightACG, darkvision 60 ft., Perception +37
Aura good, law
Defense
AC 41, touch 20, flat-footed 36 (+13 armor, +5 deflection, +5 Dex, +8 natural)
hp 302 (20d6+200+30) +20 temporary hp (greater heroism)
Fort +15, Ref +15, Will +21. +4 racial vs. poison
Defensive Abilities force of will, hard to kill, immortal, mythic saves, recuperation, unstoppable; DR 10/magic; Immune disease, fear; Resist acid, cold, and electricity 10; SR 35
Offense
Speed 30, fly 60 (good)
Melee winter’s reachP72TWQR +21/+16 (1d6+7 +1d6 cold/+1d10 cold)
Special Attacks artificer’s touch 12/day (1d6+10 damage to objects and constructs, bypasses 20 points of DR/hardness), channel positive energy 10/day (9d6, DC 28), greater channel, improved channel, mythic power 23/day, smite evil 1/day (+9 attack, +20/+40 damage), surge +1d12
Spell-Like Abilities (CL 20th, concentration +29)
At will- mending
10/day- major creation
3/day- holy aura (DC 27), protection from evil
1/day- aid, bless, cure serious wounds, detect evil, dispel evil (DC 24), hallow, holy smite (DC 23), holy word (DC 26), mass charm monster (DC 27), neutralize poison, remove disease, resurrection, summon monster IX (celestials)
1/level/day- animate rope, forbid actionUM (DC 20), protection from chaos, protection from evil, shield of faith, true strike; aid, align weapon (good), align weapon (law), augury, wood shape; borrow fortuneAPG, magic circle against chaos, magic circle against evil, protection from energy, stone shape, tongues; freedom of movement, holy smite (DC 23), minor creation, order’s wrath (DC 23); break enchantment, dispel chaos (DC 24), dispel evil (DC 24), fabricate, greater forbid actionUM (DC 24); blade barrier (DC 25), hold monster (DC 25), major creation, mislead (DC 25), planar ally (angels); dictum (DC 26), holy word (DC 26), limited wish (DC 26), spell turning, wall of iron (DC 26); holy aura (DC 27), moment of prescience, polymorph any object (DC 27), shield of law (DC 27), statue; mass hold monster (DC 28), miracle (DC 28), prismatic sphere (DC 28), summon monster IX (good), summon monster IX (lawful)
Wizard Spells Prepared (CL 20th, concentration)
9th Level- astral projection, bilocation, gate, prismatic sphere (DC 35), summon monster IXM MHH, time stopM, wishM (DC 33)
8th Level- demand (DC 32), euphoric tranquility (DC 32), greater instant summonsUI, greater planar allyM MHH, mass charm monster (DC 32), prismatic wall (DC 32), summon monster VIII
7th Level- banishment (DC 31), greater teleport, joyful raptureUM, mass invisibility bubbleAA, prismatic sprayM (DC 31), summon monster VII, vision
6th Level- animate objects, contingencyM, dream realityISI (DC 30), dream scanOA (DC 30), greater dispel magic, geas/quest (DC 30), getawayAPG, globe of invulnerability, summon monster VI
5th Level- army across timeLotFW, break enchantment, fabricate, hold monster (DC 29), icy prisonUM (DC 31), mage’s faithful hound, major creation, scintillating wallDR (DC 29), teleport, touch of slumberMTT (DC 29)
4th Level- brightest lightAG, charm monster (DC 28), creeping iceACG (DC 30), dimension door, greater celestial healing, greater invisibility, greater make whole, hypercognitionOA, ice storm, locate creature, phantom chariotUC, wall of ice (DC 30)
3rd Level- allied cloakAA2, arcane sight, blinkM, daylight, deep slumber (DC 27), detect desiresUI (DC 27), dispel magic, haste, hold person (DC 27), nondetection, phantom steed, sleet storm
2nd Level- apport objectOA, Aram Zey’s focusPSFG, arcane lock, continual flame,, detect thoughts (DC 26), flurry of snowballsP67TSoS (DC 28), frost fallUC (DC 28), glitterdust (DC 26), grace, hideous laughterM (DC 26), ice slickMC, knock, locate object, make whole, spider climb
1st Level- alarm, arcane pocketBM, charm person (DC 25), chastiseFG, clarion callKotIS, command (DC 25), heightened awarenessACG, hold portal, icicle daggerUM, identify, preserveIST, see alignmentUC, shieldM MHH, sleep (DC 25), snowballUW
0-Level- arcane mark, dancing lights, detect magic, mage hand, message, read magic
Statistics
Str 18, Dex 21, Con 25, Int 38, Wis 29, Cha 28
Base Atk +10; CMB +14; CMD 29
Feats Alertness*, Blissful Spell* PA, Elemental FocusM (cold), Eschew MaterialsM, Extend Spell*, Extra Path AbilityM, LeadershipM, Rime Spell* UM, Scribe Scroll*, ToughnessM, Versatile Summon Monster * MSH
Skills Appraise +41, Craft +41, Diplomacy +38, Escape Artist +31, Fly +38, Handle Animal +33, Knowledge (religion) +46, Knowledge (arcana, dungeoneering, geography, history, local, nature, planes) +41, Perception +37, Sense Motive +37, Spellcraft +41
Languages Celestial, Common, Deutsch, Draconic, Dutch, Dwarven, Elven, English, Finnish, French, Giant, Gnome, Halfling, Italian, Russian; truespeak
SQ animate servant 4/day (20 rounds), arcane bond (familiar), arcane discovery (immortality), archmage arcana (wild arcana), crafting mastery, create gear 27/day (20 pounds), creator’s will 10/day, divine source x3 (Artifice/Construct, Good/AngelBL1, Law/LegislationHotS, Luck/Fate), domain (Artifice/Construct), enduring armor, exceptional stats, harmonious mage, improved domain, legendary hero, mythic arcane school (power)BL6, mythic contingency, mythic spellcasting, omniscient bishop, sanctum, speedy summons, spontaneous casting, star walkerMO, summoner’s charm (10 rounds), true archmage, well-prepared
Gear belt of physical perfection +6 (144,000 gp), boots of spider climbing (4,800 gp), mitre of the hierophant (18,000 gp), ring of splendid security (180,000 gp), Santa’s cap (as a headband of mental superiority +6, 144,000 gp), ring of regeneration (90,000 gp), rod of giant summoningMSH (11,000 gp), Santa’s list, Santa’s bottomless sack, Santa’s sleigh, winter’s reachP72TWQR (228,000 gp). In addition to these, Santa Claus can have access to many other magic items at the GM’s discretion.
Special Abilities
Exceptional Stats (Ex): Santa Claus’s stats were generated using a 25-point buy. Additionally, he has the equipment of a PC of the same level, plus his unique magic sack, list scroll, and sleigh. These modifications increase his CR by 2.
Familiar Cohort: Santa Claus’ cohort is a hoary muntjacFotRR barbarian 11/championMA 5. The monster cohort also serves as Santa Claus’ familiar, and possesses all the abilities of a 20th-level familiar.
Followers: Santa Claus’ followers (per Mythic LeadershipMHH) are gnomes, dwarves, and elves with levels in alchemist, arcanist, bard, wizard, and chronicler and ranks in Craft, and are daily employed in his sanctum-workshop manufacturing toys and other gifts. The 10 higher-level followers are also 1st-tier archmages with Mythic Craft.
Mythic Contingency: Whenever Santa Claus is attacked, he is affected by cat’s grace, frosty auraP91BoBH, globe of invulnerability, greater celestial healingAA, sanctuary, and shield.
Omniscient Bishop: Santa Claus is under the permanent effect of mythic deathlessMA, aura sightACG, greater heroism, ironskinMC, and truespeakARG. Any temporary effects of these spells renew every day. Santa Claus also knows all wizard and cleric spells, and has researched many druid spells. These increase his CR by 1.
Permanent Summons: Santa Claus has two permanent mythic summon monster IX spells in place thanks to Mythic Arcane SchoolBL8 (power) and used them to summon the 8 awakened agileMA reindeer that pull his sleigh. Each one of them has the abilities of a 7th-level ranger (SkirmisherAPG) and the gear of a summoned creature of equivalent level.
An eminent ecclesiastic and saint on his world in the Material Plane, Nicholas of Myra was famous in life for his generosity towards the poor and especially towards children. He achieved communion with the divine and immortality after a very long life and his wish to continue his earthly work of rewarding good children was granted. Now he is worshiped under diverse forms and names on many worlds and planes and invoked by parents as an incitement for children to be well-behaved, in order to receive his gifts.