I converted the jade dragon to Pathfinder a while ago in another post, stating it as one of the “land dragons” from my Worldcenter setting. Now I give more precise stats for it that will appear soon on The Bardess’ Library #5.
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Dragon (Land, Jade), Young Jade Dragon
Young Jade Dragon CR 5
XP 1,600
NG Medium dragon (earth)
Init +0; Senses dragon senses, greensight 60 ft.; Perception +10
Defense
AC 18, touch 11, flat-footed 17 (+8 natural)
hp 51 (6d12+12)
Fort +7, Dex +7, Will +6
Immune paralysis, sonic, sleep
Offense
Speed 40 ft., fly 150 ft. (avg.), woodland stride
Melee bite +8 (1d8+1), 2 claws +7 (1d6+1), 2 wings +5 (1d4)
Special Attacks breath weapon (30 ft. cone, DC 15, 6d4 sonic)
Spell-Like Abilities (CL 6th; concentration +7)
At will- charm person (DC 12)
Spells Known (CL 1st; concentration +2)
1st (4/day)- entangle (DC 12), tripvine (DC 12)
0 (at will)- detect magic, detect poison, guidance, purify food and drink
Statistics
Str 13, Dex 10, Con 15, Int 12, Wis 13, Cha 12
Base Atk +6; CMB +7; CMD 17 (21 vs. trip)
Feats Improved Natural Armor, Lightning Reflexes, Weapon Focus (bite)
Skills Climb +13, Diplomacy +10, Fly +9, Intimidate +10, Knowledge (nature) +10, Perception +10, Stealth +9
Languages Draconic, Sylvan
Ecology
Environment temperate and warm forests and jungles
Organization solitary
Treasure triple
Dragon (Land, Jade), Adult Jade Dragon
Adult Jade Dragon CR 9
XP 6,400
NG Large dragon (earth)
Init +3; Senses dragon senses, greensight 60 ft.; Perception +17
Aura charming presence (180 ft., DC 18)
Defense
AC 25, touch 8, flat-footed 25 (-1 Dex, +17 natural, -1 size)
hp 114 (11d12+44)
Fort +11, Dex +8, Will +10
DR 5/magic; Immune paralysis, sonic, sleep; SR 20
Offense
Speed 40 ft., fly 200 ft. (avg.), graceful flight, woodland stride
Melee bite +15 (2d6+6), 2 claws +14 (1d8+4), 2 wings +12 (1d6+2), tail slap +12 (1d8+6)
Space 10 ft., Reach 5 ft. (10 ft. with bite)
Special Attacks breath weapon (40 ft. cone, DC 19, 12d4 sonic)
Spell-Like Abilities (CL 11th; concentration +14)
At will- charm person (DC 14), plant growth, tree shape
1/combat- blink
Spells Known (CL 7th; concentration +10)
3rd (5/day)- cure moderate wounds, summon nature’s ally III
2nd (7/day)- barkskin, forest friend, summon swarm
1st (7/day)- blend with surroundings, detect animal or plants, entangle (DC 14), speak with animals, tripvine (DC 14)
0 (at will)- create water, detect magic, detect poison, grasp, guidance, purify food and drink, resistance
Statistics
Str 19, Dex 8, Con 19, Int 16, Wis 17, Cha 16
Base Atk +11; CMB +20; CMD 29 (34 vs. trip)
Feats Improved Initiative, Improved Natural Armor, Lightning Reflexes, Multiattack, Skill Focus (Stealth), Weapon Focus (bite)
Skills Climb +18, Diplomacy +17, Fly +11, Heal +17, Intimidate +17, Knowledge (nature) +17, Perception +17, Stealth +15, Survival +17
Languages Common, Draconic, Elven, Sylvan
Ecology
Environment temperate and warm forests and jungles
Organization solitary
Treasure triple
Dragon (Land, Jade), Ancient Jade Dragon
Ancient Jade Dragon CR 14
XP 38,400
NG Huge dragon (earth)
Init +2; Senses dragon senses, greensight 60 ft.; Perception +31
Aura charming presence (300 ft., DC 24)
Defense
AC 35, touch 6, flat-footed 35 (-2 Dex, +29 natural, -2 size)
hp 237 (19d12+114)
Fort +17, Dex +11, Will +16
DR 15/magic; Immune paralysis, sonic, sleep; SR 25
Offense
Speed 40 ft., fly 200 ft. (avg.), graceful flight, woodland stride
Melee bite +26 (2d8+12), 2 claws +25 (2d6+8), 2 wings +23 (1d8+4), tail slap +23 (2d6+12)
Space 15 ft., Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50 ft. cone, DC 25, 20d4 sonic), crush, deafening scream
Spell-Like Abilities (CL 19th; concentration +24)
At will- charm person (DC 16), liveoak, plant growth, tree shape, wall of sound
1/combat- blink
Spells Known (CL 15th; concentration +20)
7th (4/day)- animate plants, creeping doom
6th (6/day)- gravity sphere, mass binding earth (DC 21), summon nature’s ally VI
5th (7/day)- cure critical wounds, snake staff, tree stride, wall of thorns
4th (7/day)- arboreal hammer, command plants (DC 19), cure serious wounds, thorn body
3rd (7/day)- cure moderate wounds, daylight, speak with plants, summon nature’s ally III
2nd (7/day)- barkskin, forest friend, insect scouts, pinecone bomb (DC 17), summon swarm
1st (8/day)- blend with surroundings, detect animal or plants, entangle (DC 16), speak with animals, tripvine (DC 16)
0 (at will)- create water, detect magic, detect poison, grasp, guidance, know direction, light, purify food and drink, resistance
Statistics
Str 27, Dex 6, Con 23, Int 20, Wis 21, Cha 20
Base Atk +19; CMB +29; CMD 37 (41 vs. trip)
Feats Alertness, Flyby Attack, Hover, Improved Initiative, Improved Natural Armor, Lightning Reflexes, Multiattack, Skill Focus (Stealth), Weapon Focus (bite)
Skills Climb +30, Diplomacy +27, Fly +16, Heal +27, Intimidate +27, Knowledge (geography, nature) +27, Perception +31, Sense Motive +31, Stealth +18, Survival +27
Languages Common, Draconic, Elven, Gnome, Sylvan, Treant
Ecology
Environment temperate and warm forests and jungles
Organization solitary
Treasure triple
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