mercoledì 13 novembre 2024

Gunnar For Gestalt, Level 1

 I struggled so much to find a suitable build for this character in Pathfinder. In Gestalt, it was so much easier. I can even give him psionic powers later, thanks to the right feats and abilities.

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Character Name

Level

Lineage

Culture

Class (Primary)

Class (Secondary)

Gunnar Einarson

1

Human

Proud Warrior

Berserker

Guardian

Keywords: Humanoid, Human, Halfkin, Berserker, Guardian, Martial

Oaths

  1. I will find the man who betrayed my father and bring him to justice.

  2. I will strive to use my rage without hurting my friends or innocent people.

  3. (Guardian) I will protect my friends, allies, and those who I am loyal to from harm.

Ability Modifiers

STR

+2

DEX

+1

CON

+2

INT

+1

WIS

+2

CHA

+1


Hero Dice Pool

8 / 10

Defenses

HP: 38 (25+ [13 x 1])

AC: 22 (10 + 7 Excep + 1 Dex + 4 Armor)

Speed: 50 ft.

Size: Medium; Reach: 5 ft

Saves:

  • Fort: +6

  • Ref: +2

  • Will: +6

Initiative: +2

Senses



Defenses

Ability Score

Proficiency

Bonus

Defense Prof.

DEX

Excep

+8

Fortitude Save

CON

Prof

+6

Reflex Save

DEX

Sk

+2

Will Save

WIS

Prof

+6

Trained Armor: Light, Medium, Heavy, Superheavy

Defensive Abilities/Qualities:

  • Fortified, Threshold 3

Offense

Attack

To Hit

Damage

Special

Melee

Mace

+9

1d6+2 B

Knockdown

Raging Mace

+9

1d6+3 B

Knockdown

Ranged

Sling

+8

1d4 B

Ranged (300 ft), Ammo (Sling stones), Slow Reload, Critical (19-20)


Other Proficiencies

(Weapons, Spellcasting)

Ability Score

Proficiency

Bonus

All Natural Attacks

Str

Excep

+9

All Simple Weapons

Str/Dex

Excep

+9/+8

Greatsword

Str

Prof

+6

All Martial Weapons

Str/Dex

Sk

+3/+2

Shields

Str

Excep

+9


Special Actions

Action Cost

Effect

Rage

1

You gain +1 to Str-based dmg rolls for 6 rounds, but become Off-Guard 3. Can’t rage for 2 rounds once it ends.

Bodyguard

Reaction

Counter an attack against an adjacent ally. Roll your Defense (Dex) + your armor bonus (+12) against the attack roll. Automatically take the attack instead of the original target.









Skills

Skills

Ability Score

Proficiency

Bonus

Academia

INT

Un

+1

Acrobatics

STR/DEX

Un

+2/+1

Animal Husbandry

DEX/WIS

Un

+1/+2

Aquatic

DEX/INT

Prof

+5/+5

Arcane Lore

INT

Un

+1

Athletics

STR/CON

Prof

+6/+6

Bluff

CHA

Un

+1

Fieldcraft

WIS

Un

+2

Intimidate

STR/CHA

Sk

+3/+2

Investigation

INT/WIS

Un

+1/+2

Medicine

INT/WIS

Un

+1/+2

Merchant Lore

INT/CHA

Un

+1/+1

Military Lore

INT

Prof

+5

Perception

WIS

Prof

+6

Perform

INT/CHA

Un

+1/+1

Profession

INT/WIS/CHA

Un

+1/+2/+1

Politique

INT/CHA

Un

+1/+1

Religion

INT/WIS

Un

+1/+2

Stealth

DEX

Un

+1

Tech. Lore

DEX/INT

Un

+1/+1





Primary Class Features

Signature- Battle Frenzy: Your Rage lasts for 6 rounds instead of 3.

  • Rage: Take a “Transform” action to rage. While in this state you gain a bonus on damage rolls that rely on Strength equal to your level. While raging you become Off-Guard 3 (this reduces your AC by 3). This state lasts for 3 rounds. Once it ends you cannot enter it for 2 rounds.

While raging, you can’t take actions that require concentration or presence of mind, and your speech is limited to short answers and guttural grunts. Additionally, you cannot make use of anything technological or that requires presence of mind to operate. Finally, you are prohibited from making skill checks that rely on Dexterity or Intelligence.

  • Fast Movement: Your land speed improves by 20 feet.

Secondary Class Features

  • Bodyguard: You can make a Counter reaction against an attack directed at an adjacent ally. Roll your Defense (Dex) + your armor bonus against the attack roll. If you meet or exceed the triggering attack roll, you take the attack instead of the original target. This attack automatically hits you if you succeed.

Boost: You can spend a Hero Dice after successfully using this class feature while wearing heavy (or heavier) armor to gain Absolute Resist against that attack’s damage.

  • Subdual: You can cause any physical damage you deal to be non-lethal physical damage. You may choose to do this on a per-attack basis.

Feats



Honors



Lineage Traits

  • Hybrid Vigor: Select a save (Fortitude, Reflex, or Will) and improve your proficiency in it by 1 step (Unskilled> Skilled> Professional> Exceptional).

  • Lucky (Halfish): You add 3 Hero Dice to your personal Hero Dice pool at the start of each session and recover up to 5 Hero Dice with a short rest (if you were below that number).

Cultural Traits

  • Homegrown Warrior: You gain the martial keyword. You become Professional with any one simple, martial, or exotic weapon of your choice.

Languages

Common

Gear

Weapon

Dmg Dice

Dmg Type

Crit

Qualities

Bulk

Group

Mace

d6

B

Knockdown

None

2

Club

Sling

d4

B

None

Ranged (300 feet), Ammo (Sling Stones), Slow Reload, Critical (19-20)

L

Other


Armor

AC

Max Dex

Qualities

Threshold

Breastplate

+4

+4

Fortified

3


Other Gear

Bulk





Gold:

Bulk: x/7

Sundries Allotment: 50/50

Biography

Gunnar’s father was a honorable viking warrior who was framed by his rival before the council of the elders for a crime he had not committed, and was forced to flee his homeland with his wife and baby son, relentlessly pursued by his enemy. When they came in halfish territory, the man trusted his family to the halfkin’s care and went to confront his enemy alone. He never returned, and the wife died herself of sorrow not long after. Gunnar was raised by the halfkin, but his warrior blood pushed him to search for glory and avenge his parents, so one day he escaped the village. A foul curse is on him, the “blessing of the berserker” by the War God: when wounded in battle, he risks losing control of his rage and hurting foes and friends alike.

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