So… Gestalt is my favored new game. And I am stating my homemade characters for it.
So here’s Virdena, the eldritch knight of ice in Worldcenter! She now is an elven wizard/fighter. Her companions will follow!
This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Character Name |
Level |
Lineage |
Culture |
Class (Primary) |
Class (Secondary) |
Virdena |
1 |
Elf |
Elven |
Wizard |
Fighter |
Keywords: Humanoid, Elf, Fighter, Wizard, Arcane Magic, Martial, Spellcaster, Talented
Oaths
- I will not suffer innocents to be harmed.
- I will pursue knowledge, self-betterment, and true love.
Ability Modifiers
STR |
+2 |
DEX |
+2 |
CON |
+1 |
INT |
+2 |
WIS |
+1 |
CHA |
+1 |
Hero Dice Pool
5 / 10
Defenses
HP: 31 (20+ [11 x 1])
AC: 20 (10 + 4 Prof + 2 Dex + 4 Armor)
Speed: 30 ft.
Size: Medium; Reach: 5 ft
Saves:
- Fort: +5
- Ref: +6
- Will: +5
Initiative: +6
Senses
Acute senses, Detect (magic) 10 ft.
Defenses |
Ability Score |
Proficiency |
Bonus |
Defense Prof. |
DEX |
Prof |
+6 |
Fortitude Save |
CON |
Prof |
+5 |
Reflex Save |
DEX |
Prof |
+6 |
Will Save |
WIS |
Prof |
+5 |
Trained Armor: Light, Medium, Heavy
Defensive Abilities/Qualities:
- Fortified, Threshold 2
Offense
Attack |
To Hit |
Damage |
Special |
Melee |
|||
Longsword (One-Handed) |
+12 |
1d8+2 S/P |
Bastard, Critical (19-20) |
Longsword (Two-Handed) |
+12 |
1d10+2 S/P |
Bastard, Critical (19-20) |
Ranged |
|||
Shortbow |
+12 |
1d6 P |
Ranged (300 ft), Ammo (Arrows), Critical (19-20) |
Other Proficiencies (Weapons, Spellcasting) |
Ability Score |
Proficiency |
Bonus |
All Manufactured Weapons |
Str/Dex |
Excep |
+12 |
Spellcasting |
Int |
Excep |
+12 |
Special Actions |
Action Cost |
Effect |
Cast Spell |
2 |
Cast an arcane spell you know |
Skills
Skills |
Ability Score |
Proficiency |
Bonus |
Academia |
INT |
Prof |
+6 |
Acrobatics |
STR/DEX |
Un |
+2/+2 |
Animal Husbandry |
DEX/WIS |
Un |
+2/+1 |
Aquatic |
DEX/INT |
Un |
+2/+2 |
Arcane Lore |
INT |
Excep |
+12 |
Athletics |
STR/CON |
Prof |
+6/+5 |
Bluff |
CHA |
Un |
+1 |
Fieldcraft |
WIS |
Un |
+1 |
Intimidate |
STR/CHA |
Un |
+2/+1 |
Investigation |
INT/WIS |
Sk |
+3/+2 |
Medicine |
INT/WIS |
Un |
+2/+1 |
Merchant Lore |
INT/CHA |
Un |
+2/+1 |
Military Lore |
INT |
Prof |
+6 |
Perception |
WIS |
Sk |
+2 |
Perform |
INT/CHA |
Prof |
+6/+5 |
Profession |
INT/WIS/CHA |
Un |
+2/+1/+1 |
Politique |
INT/CHA |
Un |
+2/+1 |
Religion |
INT/WIS |
Un |
+2/+1 |
Stealth |
DEX |
Un |
+2 |
Tech. Lore |
DEX/INT |
Un |
+2/+2 |
Primary Class Features
Signature- Emergency Spells: Once per short rest, you can spend 1 Hero Dice as an action to regain mana. You regain mana equal to 1 + the number rolled on the Hero Dice. This cannot bring your total mana over your maximum.
- Spellcasting: You can cast arcane spells drawn from the arcane spell list. You have 5 + your Intelligence modifier in mana to cast wizard spells. Casting a spell costs 1 mana. You recover all mana after a long rest. Your wizard Spellcasting is based on your Intelligence. You start with 3 spells of your choosing from the arcane spell list. At 3rd level, and every odd level thereafter, you gain 1 new spell from the arcane spell list.
- Wizardry: You gain a +3 bonus on Arcane Lore and Spellcasting checks.
Secondary Class Features
- Warrior-at-Arms: You gain a +3 bonus on attack rolls with manufactured weapons. Boost: You can expend 1 Hero Dice to cause an attack roll with a manufactured weapon to have an Absolute bonus.
- Soldier: You ignore the movement speed reductions of armor and all armors have their maximum Dexterity cap increased by 3.
Feats
Honors
Lineage Traits
- Flexible: You move at normal speed while squeezing through tight spaces or over difficult terrain.
- Graceful: You are Professional with Reflex saves. If you’d already be Professional from your classes, you become Exceptional instead.
- Acute Senses: The range of all your senses are double that of a normal creature. If you are granted a sense, its range is double what it normally would be.
Cultural Traits
- Focused Talent: Choose a skill of your choice (Perform). You become Professional in that skill. If you’d already be Professional from your classes, you become Exceptional instead.
Languages
Common, Elven, Arcane
Gear
Weapon |
Dmg Dice |
Dmg Type |
Crit |
Qualities |
Bulk |
Group |
Longsword |
d8 |
S or P |
None |
Critical (19-20), Bastard |
1 |
Blade |
Shortbow |
d6 |
P |
None |
Ranged (300 feet), Ammo (arrows), Critical (19-20) |
1 |
Bow |
Armor |
AC |
Max Dex |
Qualities |
Threshold |
Scale Armor |
+4 |
+4 |
Fortified |
2 |
Other Gear |
Bulk |
|
|
Gold: —
Bulk: x/7
Sundries Allotment: 50/50
Spells
Mana: 7/day
Arcane Spells
Spell DC: 22 (10 + spellcasting progression)
Spells Known
- Fireball (fire, instant): You conjure a ball of fire that you hurl at your foes, causing it to violently explode. You hurl a fireball up to 100 feet and it causes 1d8 fire damage per 2 character levels (minimum 1d8) + your highest mental ability modifier in a 10-foot radius burst. All creatures in this area must attempt a Reflex save. If they are successful, they take no damage. This spell causes anything flammable to burn.
- Elemental Touch (touch, instant): Your hand shimmers with pure elemental energy: ablaze with fire, seething with frigid cold, cracking with electricity, humming with a violent sonic edge, or even oozing with caustic acid. This spell allows you to touch a creature, causing 1d6 damage per 2 character levels (minimum 1d6) + your highest mental ability modifier. At the time of casting you can choose one of the following damage types: acid, cold, electricity, fire, or sonic.
- Magic Missile (magic [damage], cantrip, instant): You fire a number of small darts of raw arcane force that home in on your foe. These magical energy darts have a range of 30 feet and automatically hit (so long as there is no cover or miss chance) the creature you target. Each dart causes only 1 magic damage and, by default, you fire 1d4 darts when you cast this spell.
Biography
Virdena comes from a peripheral elven city. Her tribe was considered “uncivilized” by the noble elves of the capital, so she always felt the need to prove herself when she went to train in magic and the art of combat there. Full of wild dreams about becoming a hero of legend, Virdena fell in love with one of her teachers, an elven cleric of the most noble family and pure blood. She felt unworthy of him and never confessed her feelings, but rather decided to leave and carve a name for herself in the world, so she could come back proudly some day and maybe win the attention of her beloved.
Nessun commento:
Posta un commento