mercoledì 30 ottobre 2024

The Bardess’ Library #1 is out!

Ahem, so.

Earlier this year, Jason Nelson from Legendary Games asks me if I would use the stuff published in this blog and in my Patreon page as source material for a new magazine alike to The Dragon’s Hoardonly for Pathfinder… and only all by me.

It was a great step and I thought a lot about it, also because I was working on my contributions to Mediterranean Monsters and Mediterranean Races at the time. This blog is old- more than 1,100 posts now. Not every one of them is “viable”. Many would need corrections. Many of them were already used for past publications. I was not sure I would be able to write 10-12,000 words a month to keep a magazine going once the existing material was exhausted.

And then I said, oh, what the hell, I’ll do it.

So here is the first issue of my new monthly venture, The Bardess’ Library. Every issue will have a theme (the first one is Divinity) and feature both old, new and corrected material. When I will have few pieces left… well, I’ll ask for your help as contributors to make this adventure yet more exciting.

I have also changed some of my patron rewards on Patreon. Now, I’ll offer free issues of the magazine as a gift to my most generous supporters.

And as always… tomorrow there will be a piece of exclusive content on my Patreon page to celebrate… and maybe, one day, that will be put in a future issue of the magazine.

Don’t let me alone here! Spread the voice! Make this dream come true! You already did.

Love you all. Thank you.

domenica 27 ottobre 2024

New Mythic Rage Powers, Part 12

 Primal Scent to Savage Hurl!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Primal Scent: The barbarian adds half her mythic tier (minimum 1) to Survival and Perception checks involving scent when using her scent rage power. If she pinpoints the location of a creature that has total concealment, she treats it as not having concealment at all.


Mythic Psychopomp Totem: The barbarian adds half her mythic tier (minimum 1) to this power’s effects’ duration.


Mythic Raging Grappler: The barbarian can choose to change a failed check to start or maintain a grapple into a successful check a number of times equal to her mythic tier during a rage.


Mythic Raging Flier: The barbarian doubles her fly speed when using this power.


Mythic Raging Flyer: The barbarian gains this rage power’s bonus to skill checks, even when not raging.


Mythic Raging Whirlwind: The power has also effect on all creatures adjacent to the target. Each creature must attempt a save individually.


Mythic Reckless Abandon: The barbarian ignores the penalty on AC from this power for a number of round per rage equal to her mythic tier.


Mythic Reflexive Dodge: The barbarian adds ½ her mythic tier (minimum 1) to her dodge bonus to AC and Reflex saves.


Mythic Regenerative Vigor: The barbarian gains regeneration instead of fast healing.


Mythic Renewed Life: The barbarian adds ½ her mythic tier (minimum 1) to the number of negative levels she can ignore, without a maximum, and to the number of times per day she can use this power.


Mythic Renewed Vitality: The barbarian adds ½ her mythic tier (minimum 1) to the number of ability penalty or damage she can ignore, without a  maximum, and to the number of times per day she can use this power.


Mythic Roaring Drunk: The barbarian doubles the bonus for each alcoholic drinks she consumes during her rage, without a maximum.


Mythic Savage Dirty Trick: The barbarian can inflict to the target another additional penalty of her choice from the table.


Mythic Savage Hurl: The barbarian adds ½ her mythic tier (minimum 1) to her bonus in ranged attack rolls.

sabato 26 ottobre 2024

New Mythic Rage Powers, Part 11

Linnorm Death Curse, Crag to Perfect Clarity!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Linnorm Death Curse, Crag: The barbarian adds ½ her mythic tier (minimum 1) to the additional fire damage she deals and to the save DC against the curse of fire effect.


Mythic Linnorm Death Curse, Fjord: The barbarian adds ½ her mythic tier (minimum 1) to the additional cold damage she deals and to the save DC against the curse of drowning effect.


Mythic Linnorm Death Curse, Ice: The barbarian adds ½ her mythic tier (minimum 1) to the additional cold damage she deals and to the save DC against the curse of frost effect.


Mythic Linnorm Death Curse, Taiga: The barbarian adds ½ her mythic tier (minimum 1) to the additional electricity damage she deals and to the save DC against the curse of electricity effect.


Mythic Linnorm Death Curse, Tarn: The barbarian adds ½ her mythic tier (minimum 1) to the additional acid damage she deals and to the save DC against the curse of death effect.


Mythic Linnorm Death Curse, Tor: The barbarian adds ½ her mythic tier (minimum 1) to the additional fire damage she deals and to the save DC against the curse of boiling blood effect.


Mythic Liquid Courage: The barbarian doubles the bonus for each alcoholic drink she consumes during her rage, without a maximum.


Mythic Lizard Stride: The barbarian gains the effects of spider climb as long as she is raging.


Mythic Master of the Deep: A creature under the effect of this power gains the agile, invincible, or savage mythic template. Even if a creature has already attempted a saving throw against this power, the barbarian can try again to use master of the deep on that creature in the same day for an additional number of times equal to ½ her mythic tier (minimum 1).


Mythic Moon Totem: While raging, the barbarian adds another 30 ft. to her darkvision range and adds ½ her mythic tier (minimum 1) to her Perception check bonus.


Mythic Overbearing Advance: The barbarian adds ½ her mythic tier (minimum 1) to the damage dealt with a successful overrun combat maneuver.


Mythic Overbearing Onslaught: The barbarian ignores the penalties for a number of additional overrun checks equal to her tier in a round.


Mythic Pack Rage: Barbarians and other characters with the rage ability in the power’s range need not to have the pack rage power to become enraged.


Mythic Penetrating Bite: The barbarian adds her mythic tier to her class level when determining this power’s effectiveness.


Mythic Perfect Clarity: The barbarian can roll any one Will saving throw three times and take the better result.

mercoledì 23 ottobre 2024

New Mythic Rage Powers, Part 10

Lesser Elemental Rage to Linnorm Death Curse, Cairn.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Lesser Elemental Rage: The barbarian adds ½ her mythic tier (minimum 1) to the number of times she can use this power in a rage.


Mythic Lesser Elemental Totem: The barbarian adds ½ her mythic tier (minimum 1) to her save bonus against spells with the selected elemental descriptor, without a maximum.


Mythic Lesser Fey Blood: The barbarian adds ½ her mythic tier (minimum 1) to the save DC of her target.


Mythic Lesser Fiend Totem: The barbarian’s horns deal an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.


Mythic Lesser Hurling: The barbarian can lift and hurl an object of her same size with two hands, or one size lesser than herself with one hand. She adds her mythic tier to the damage dealt, and on the Ref save DC of opponents to take half damage.


Mythic Lesser Infernal Blood: The barbarian gains one additional use per day of this ability at mythic tier 5, and another at mythic tier 10.


Mythic Lesser Moon Totem: While raging, the barbarian adds an additional 30 ft. to her darkvision range and gains the x-ray vision mythic monster ability.


Mythic Lesser Psychopomp Totem: The barbarian doubles the bonuses gained from this power and other psychopomp totem powers.


Mythic Lesser Spire Totem: The barbarian adds ½ her mythic tier (minimum 1) to the bonus gained through this power.


Mythic Lesser Spirit Totem: The barbarian adds ½ her mythic tier (minimum 1) to number of attacks her spirits can do in a round and her mythic tier to the damage dealt.


Mythic Lesser Sun Totem: The barbarian’s save bonus increases to +4, and she gains cold resistance equal to her fire resistance.


Mythic Lesser Tyrant Totem: The barbarian adds her mythic tier to the damage dealt with her bite attack.


Mythic Lesser Undead Blood: The barbarian can cause a non-mythic creature that is already shaken to become frightened when she uses this power.


Mythic Lethal Accuracy: When using her surprise accuracy rage power, the barbarian’s critical multiplier for damage increases by 2 instead of 1.


Mythic Linnorm Death Curse, Cairn: The barbarian adds ½ her mythic tier (minimum 1) to the additional negative energy damage she deals and to the save DC against the curse of decay effect.

domenica 20 ottobre 2024

New Mythic Rage Powers, Part 9

Infernal Blood to Lesser Elemental Blood.

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Infernal Blood: While raging, the barbarian also gains cold resistance 5.


Mythic Inspire Ferocity: The barbarian adds the mythic tier to the number of reckless abandon rounds she can grant.


Mythic Inured to the Dead: The barbarian adds ½ her mythic tier (minimum 1) to the number of times she can use this power in a rage.


Mythic Kelizandri’s Tide: The barbarian adds her mythic tier to her combat maneuver check, and ½ her mythic tier (minimum 1) to the number of times per day she can use the whirlwind attack ability.


Mythic Knockdown: The barbarian adds her mythic tier to her trip check and to the damage dealt to her opponent. By expending one use of mythic power, the barbarian can use the knockdown power an additional time during a rage.


Mythic Lesser Abyssal Blood: The barbarian’s claws deal an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.


Mythic Lesser Ancestor Totem: The barbarian doubles her bonus to the chosen skill.


Mythic Lesser Atavism Totem: The barbarian adds her mythic tier to the damage dealt with her bite attack.


Mythic Lesser Beast Totem: The barbarian’s claws deal an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.


Mythic Lesser Celestial Blood: The barbarian’s attacks are considered both good and magic for the purpose of bypassing damage reduction; furthermore, they deal an additional 1d6 of damage to evil outsiders at mythic tier 1, and again at mythic tiers 4, 7, and 10.


Mythic Lesser Celestial Totem: The barbarian benefit from this power always, even when she is not in a rage. 


Mythic Lesser Chaos Totem: The barbarian doubles the bonuses gained from this power and other chaos totem powers.


Mythic Lesser Cult Totem: The barbarian adds any morale bonuses or bonuses from flanking she gains both on attack rolls and damage rolls.


Mythic Lesser Daemon Totem: The barbarian doubles the bonuses gained from this power and other daemon totem rage powers.


Mythic Lesser Draconic Blood: The barbarian’s claws deal an additional 1d6 of damage at mythic tier 1, and again at mythic tiers 4, 7, and 10.


Mythic Lesser Elemental Blood: The barbarian’s attacks deal +1 point of elemental damage for every 2 tiers she possesses (minimum 1).

sabato 19 ottobre 2024

New Mythic Rage Powers, Part 8

 Greater Sun Totem to Impelling Disarm!

This post already appeared for patrons only on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!


Mythic Greater Sun Totem: The barbarian gains cold resistance equal to her fire resistance, and deals an additional 1d6 of fire damage with her halo and unarmed strikes, plus another 1d6 at 4th, 7th, and 10th tier.


Mythic Greater Tyrant Totem: The barbarian adds her mythic tier to their interior AC and to the swallowed creature’s check DC to escape the grapple.


Mythic Greater Undead Blood: While raging, the barbarian gains a +4 bonus to saves against paralysis and sleep.


Mythic Greater Water Totem: The barbarian benefits from this power even while not raging.


Mythic Ground Breaker: The barbarian affects the terrain in a 5 ft. radius around her for every 2 mythic tier she possesses (minimum 5 feet). The barbarian can choose to exclude her allies in the area from the effects of this power.


Mythic Guarded Life: The barbarian adds her mythic tier to the number of damage points she can convert into nonlethal damage.


 Mythic Hissing Rage: The barbarian adds ½ her mythic tier (minimum 1) to the save DC against her hissing rage poison.


Mythic Hive Totem: The barbarian adds ½ her mythic tier (minimum 1) to her bonus on Strength ability checks and CMD, without a maximum.


Mythic Hive Totem Resilience: The barbarian adds ½ her mythic tier (minimum 1) to her bonus on combat maneuver check and CMD, without a maximum.


Mythic Hive Totem Toxicity: The barbarian takes no penalty on attack rolls with her bite attack from the animal fury rage power, and adds ½ her mythic tier (minimum 1) to the number of times per rage she can use this power.


Mythic Hsursha’s Veil: The barbarian adds ½ her mythic tier (minimum 1) to her bonus on Stealth checks, and gains total concealment against ranged attacks and attacks of opportunity.


Mythic Hurling: The range increment doubles and the size of a hurled objects increases by two categories. This stacks with mythic lesser hurling and mythic greater hurling.


Mythic Hurling Charge: The barbarian can make any number of attacks with thrown weapons during a charge up to her maximum number of attacks in a round, as long as she moves at least 10 feet between one attack and the other. The melee attack at the end of the charge counts against the barbarian’s maximum number of attacks during a charge.


Mythic Impelling Disarm: The barbarian adds her mythic tier to her disarm maneuver, and doesn’t take the penalty on her ranged attack roll for throwing a weapon that isn’t designed to be thrown.