sabato 18 maggio 2024

New Mythic Sorcerer Bloodlines, Part 4

Marid to Pestilence…

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Mythic Marid Bloodline

At 1st level, whenever the sorcerer casts a spell with the cold descriptor, that spell deals +1 point of damage per die rolled.


At 3rd level, whenever the sorcerer is affected by a spell that deals cold damage, and the spell has a caster level no lower than the sorcerer’s character level -2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.


Mythic Martyred Bloodline

At 1st level, the bonus on caster level gained from the bloodline arcana is equal to ½ the sorcerer’s mythic tier (minimum 1).


Mythic Naga Bloodline

At 1st level, when the sorcerer casts a spell with the poison descriptor, the target must roll its saving throw twice and choose the worst result.


At 3rd level, the sorcerer becomes immune to non-mythic poisons.


At 9th level, the sorcerer adds her mythic tier to the duration of every fascination or charm effect she creates.


At 15th level, the sorcerer can cast her spells without hands even when pinned or immobile.


Mythic Nanite Bloodline

At 1st level, the sorcerer’s bloodline arcana stacks with Extend Spell.


At 15th level, the sorcerer adds her mythic tier to her % chance to negate the extra damage from any critical hit or sneak attack scored against her.


Mythic Oni Bloodline

At 1st level, the sorcerer adds her mythic tier to the skill check bonus provided by the bloodline arcana.


Mythic Orc Bloodline

At 1st level, the sorcerer adds her mythic tier to the damage dealt by her spells.


At 3rd level, the sorcerer gains a +2 bonus to saves against mind-affecting spells and effects. This increases to +4 at 9th level.


Mythic Pestilence Bloodline

At 1st level, the sorcerer treats vermin as both animals and humanoids for purposes of what mind-affecting spells can affect them.


At 3rd level, the sorcerer gains a +2 bonus to saves against poison. This increases to +4 at 9th level.

mercoledì 15 maggio 2024

New Mythic Sorcerer Bloodlines, Part 3

Harrow to Maestro…

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Mythic Harrow Bloodline

At 1st level, the sorcerer can roll the percentage dice thrice when casting divination spells and use the result she prefers.


At 15th level, the sorcerer can place a portal for her harrowed home once per day for every mythic level she possesses. The sorcerer can select which creatures are able to pass through the portal.


Mythic Imperious Bloodline

At 1st level, the bonus on Intimidate gained from the bloodline arcana lasts for 2 rounds.

At mythic tier 5, it lasts for 3 rounds.

At mythic tier 10, it lasts for 4 rounds.

The sorcerer also adds her mythic tier to her insight bonus on skill checks.


At 9th level, the sorcerer gains a bonus equal to her mythic tier on her Intimidate check to demoralize a creature who cast a harmful effect on her.


At 15th level, the sorcerer can use mythic inspire greatness or mythic inspire heroics as a mythic bard.


Mythic Impossible Bloodline

At 1st level, the sorcerer treats constructs as living creatures for purposes of all mind-affecting spells she casts.


At 15th level, the sorcerer is constantly under the effect of mythic spider climb.


Mythic Kobold Bloodline

At 1st level, when the sorcerer casts a spell against a creature that is denied its Dexterity bonus, the target must roll its saving throw twice and choose the worst result.


At 9th level, the bonus from arcane ambush lasts for 2 rounds. At mythic tier 5th, it lasts for 3 rounds.


 At 15th level, the sorcerer can breathe underground while using earth glide.


Mythic Maestro Bloodline

At 1st level, when the sorcerer casts a spell with verbal components only, the target must roll its saving throw twice and choose the worst result.


At 9th level, the sorcerer can cast speak with animals, speak with plants, speak with waves, and stone tell in any combination for a total number of times per day equal to her mythic tier.


domenica 12 maggio 2024

New Mythic Sorcerer Bloodlines, Part 2

Part 2: Div to Ghoul

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Mythic Div Bloodline

At 1st level, the save DC bonus gained through the bloodline arcana increases by 1, +1 for every 3 mythic tiers the sorcerer possesses beyond 1st.

At 3rd level, the sorcerer gains resist acid and electricity equal to ½ her mythic tier (minimum resist 1).

Mythic Djinni Bloodline

At 1st level, whenever the sorcerer casts a spell with the electricity descriptor, that spell deals +1 point of damage per die rolled.

At 3rd level, whenever the sorcerer is affected by a spell that deals electricity damage, and the spell has a caster level no lower than the sorcerer’s character level -2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.

Mythic Dreamspun Bloodline

At 1st level, the insight bonus to AC and saving throws gained from the bloodline arcana lasts for 2 rounds.

At mythic tier 5, it lasts for 3 rounds.

At mythic tier 10, it lasts for 4 rounds.

Mythic Ectoplasm Bloodline

At 1st level, the sorcerer’s damaging spells deal 100% damage to incorporeal creatures, and her non-damaging spells have a 75% chance of affecting them.

At 11th level, the sorcerer’s actual reach increases by 5 feet, extending her threatened area.

Mythic Efreeti Bloodline

At 1st level, whenever the sorcerer casts a spell with the fire descriptor, that spell deals +1 point of damage per die rolled.

At 3rd level, whenever the sorcerer is affected by a spell that deals fire damage, and the spell has a caster level no lower than the sorcerer’s character level -2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.

Mythic Ghoul Bloodline

At 1st level, the sorcerer adds her mythic tier to the hit points healed when casting necromancy spells through her bloodline arcana.

At 3rd level, the sorcerer gains a +2 bonus to saves against paralysis. This increases to +4 at 9th level.

At 15th level, the sorcerer adds 30 ft. to her burrow speed.

sabato 11 maggio 2024

New Mythic Sorcerer Bloodlines, Part 1

Only the bloodlines in the Pathfinder Core Rulebook were covered for the Mythic Bloodline (power) in the Mythic Character Codex. I tried to cover all the others, but there are too many to present at once.

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New Mythic Sorcerer Bloodlines


Mythic Accursed Bloodline

At 1st level, the sorcerer counts as a witch and as having the hex class feature for the purpose of qualifying for feats. She still has to meet a feat’s other prerequisites to select it.


At 3rd level, the sorcerer gains a +2 bonus to saves against poison. This increases to +4 at 9th level.


Mythic Aquatic Bloodline

At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to her caster level bonus for spells with the water descriptor, and to attack and damage rolls of summoned creatures with a swim speed or the aquatic or water subtypes.


At 3rd level, the sorcerer doubles her swim speed.

At 9th level, she also doubles her armor bonus and resistance to cold, and gains blindsight 30 feet when immersed in water. At 15th level, she doubles her swim speed and gains tremorsense in a 60 ft. radius.


Mythic Astral Bloodline

At 1st level, the increased save DC gained from the bloodline arcana applies to the next spell cast within 2 rounds.

At mythic tier 5, it applies to the next 2 spells cast within 3 rounds.

At mythic tier 10, it applies to the next 3 spells cast within 4 rounds.


Mythic Boreal Bloodline

At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to her save DC bonus for spells with the cold descriptor.


At 3rd level, whenever the sorcerer is affected by a spell that deals cold damage, and the spell has a caster level no lower than the sorcerer’s character level -2, if the spell does not successfully harm the sorcerer, she gains a +1 bonus to caster level for a number of rounds equal to half the spell’s spell level.

At mythic tier 6, if the spell is mythic and does not damage the sorcerer, the caster level bonus is +2.


Mythic Daemon Bloodline

At 1st level, the bonus gained by the sorcerer through her bloodline arcana stack with other effects that increase her effective caster level, and she can gain a bonus up to her Charisma modifier.


At 3rd level, the sorcerer gains a +2 bonus to saves against disease. This increases to +4 at 9th level.


At 9th level, whenever the sorcerer uses the age out power, she gains the mental benefits she would normally receive from an older age.


Mythic Deep Earth Bloodline

At 1st level, the sorcerer adds ½ her mythic tier (minimum 1) to the bonus gained through her bloodline arcana.


At 3rd level, the sorcerer gains darkvision in a 60 ft. radius, or adds 30 ft. to her existing darkvision range. At 9th level, she gains blindsense in a 30 ft. radius when underground.


mercoledì 8 maggio 2024

Mythic Subdomains for Clerics

The Mythic Domain (Power) class feature allows to empower a divine character’s domains, but subdomains were not mentioned until now. Most subdomains grant powers already covered in the general ability description, but some are more unique.

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Mythic Subdomains


Mythic Aristocracy Subdomain

The cleric’s Charisma bonus from noble visage also applies against creatures that don’t share her creature type/subtype.


Mythic Feather Subdomain

When the cleric casts a spell that grants her a fly speed, her maneuverability increases by two steps rather than one.


Mythic Language Subdomain

At 6th level, the cleric adds 10 feet for every 2 mythic tiers she possesses (minimum 10 feet) to the distance of the rune to move with the rune shift power. The rune can be moved up to a distance equal to 10 feet for every 2 tiers the cleric possesses (minimum 10 feet).


Mythic Leshy Subdomain

The leshys that the cleric summons are considered mythic creatures as per the wizard’s mythic arcane bond ability.


Mythic Portal Subdomain

When the cleric uses the travel as one power, she adds her mythic tier to her castel level for all purposes when casting a teleportation spell, in addition to the +3 provided by that power. The temporary hit points gained by the cleric and her allies also last for a number of rounds equal to her mythic tier after teleporting.


Mythic Rage Subdomain

The cleric gains an additional rage power (or the mythic version of a rage power she already possesses) at 5th and 10th tier. Her equivalent barbarian level is now equal to her cleric level for the purpose of using and selecting rage powers.


Mythic Revelation Subdomain

The cleric adds her mythic tier to Perception skill checks to see through a disguise of find something that is hidden or concealed.


Mythic Revelry Subdomain

At 8th level, spells the cleric cast that confer a morale effect upon her or her allies last three times their normal duration.


Mythic Saurian Subdomain

At 4th level, the cleric adds her mythic tier to her effective druid level when determining the abilities of her dinosaur companion. This cannot exceed her total cleric level.


Mythic Self-Realization Subdomain

The cleric gains a save bonus against illusion spells and effects equal to her bonus against polymorph, petrification, and transmutation effects. At 5th tier, the same bonus also applies against death spells and effects.


Mythic Stars Subdomain

While the stars are visible, the cleric can cast any one spell from the Stars subdomain without swapping prepared spells, for a number of times per day equal to her mythic tier. By expending one use of mythic power, she can cast the mythic version of one such spell, even if she doesn’t know it.