sabato 23 marzo 2024

Savie, Invoker Witch

I made this build for my friends’ daughter. I used the Aelf hybrid race, that was published in previous posts here.

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Savie CR 1

Aelf witch (Invoker) 1/archmage 1

CG Medium humanoid (dwarf, elf)

Init +2; Senses darkvision 60 ft., know direction, low-light vision; Perception +5


Defense

AC 12, touch 12, flat-footed 10 (+2 Dex)

hp 10 (1d6+1+3)

Fort +1, Ref +2, Will +6; +2 Will vs. hexes and spells and spell-like abilities of fey creatures

Defensive Abilities hard to kill; SR 7


Offense

Speed 30 ft.

Melee quarterstaff +0 (1d6)

Ranged light crossbow +2 (1d8/19-20)

Special Attacks mythic power 5/day, surge +1d6

Spell-Like Abilities (CL 1st; concentration +3)

Constant- know direction 

1/day- create water*, detect animals or plants*, detect poison*, guidance*, purify food and drink

* When in forest terrain

Witch Spells Prepared (CL 1st; concentration +4)

1st Level- sleep (DC 14), summon monster I

0-Level- detect magic, message, read magic

Patron Animals


Statistics

Str 10, Dex 14, Con 13, Int 16, Wis 14, Cha 14

Base Atk +0; CMB +0; CMD 12

Traits Devotee of the Green, Hex-Proof

Feats Alertness*, Nature Magic

Skills Heal +6, Knowledge (arcana) +7, Knowledge (nature) +8, Perform (keyboard) +6, Spellcraft +7

Languages Common, Dwarven, Elven, Gnome, Sylvan

SQ fey magic (forest), fey thoughts (Perception, Perform), greater familiar link, invoke patron (1 minute/day), witch’s familiar (cat named Ruby), wild arcana

Gear light crossbow (35 gp) with 10 bolts (1 gp), miniature harmonium (5 gp), quarterstaff, vine tube (40 gp), witch’s kit (21 gp), 3 gp


Ruby, Cat Familiar (Patron Familiar)

Effective Witch Level 1

N Tiny magical beast
Init +2; Senses low-light vision, scent; Perception +5


Defense

AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 5
Fort +1, Ref +4, Will +3

Defensive Abilities improved evasion


Offense

Speed 30 ft.
Melee 2 claws +4 (1d2–4), bite +4 (1d3–4)
Space 2-½ ft.; Reach 0 ft.


Statistics

Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
Base Atk +0; CMB +0; CMD 6 (10 vs. trip)
Feats Weapon Finesse
Skills Climb +6, Perception +5, Stealth +14; Racial Modifiers +4 Climb, +4 Stealth

SQ empathic link, share spells, speak with cats


Special Abilities


Familiar The master of a cat familiar gains a +3 bonus on Stealth checks.

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