And this is the latest build I made for my friends’ younger kid. I hope he will play it somewhere in the future.
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Mastom CR 1
Aelf cavalier (Beast Rider) 1/champion 1
LG Medium humanoid (dwarf, elf)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +1
Defense
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 17 (1d10+2+5)
Fort +4, Ref +1, Will +3
Defensive Abilities hard to kill; SR 7
Offense
Speed 30 ft.
Melee longsword +4 (1d8+2/19-20)
Ranged longbow +2 (1d8/x3)
Special Attacks challenge 1/day (+1 damage, +1 morale bonus on ranged attack rolls), mythic power 5/day, sudden attack, surge +1d6
Spell-Like Abilities (CL 1st; concentration +3)
1/day- detect magic*, goodberry*, guidance*, purify food and drink*
* When in forest terrain
Statistics
Str 15, Dex 13, Con 14, Int 12, Wis 12, Cha 14
Base Atk +1; CMB +3; CMD 14
Traits Caretaker, Self-Sustaining
Feats Scion of the Land*, Weapon Focus (longsword)
Skills Handle Animal +6, Heal +6, Knowledge (nature) +5, Ride +5, Survival +5/+6
Languages Common, Dwarven, Elven
SQ cavalier order (Order of the Land), fey magic (forest), fey thoughts (Knowledge-nature, Perception), mount (horse called Victorious), mounted maniac, tactician (1/day, 3 rounds)
Gear cavalier’s kit (23 gp), heavy wooden shield (7 gp), longbow (75 gp) with 20 arrows (1 gp), longsword (15 gp), scale mail (50 gp), 4 gp
Victorious, Horse Mount
Effective Druid Level 1
N Large animal
Init +1; Senses low-light vision, scent; Perception +6
Defense
AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +1; +4 Fort to avoid damage from cold or hot environments or to resist suffocation
Offense
Speed 50 ft.
Melee bite +3 (1d4+3), 2 hooves -2 (1d6+1)
Space 10 ft.; Reach 5 ft.
Statistics
Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats Endurance
Skills Perception +6
SQ link
Tricks calm, combat training (attack, come, defend, down, guard, heel)
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