domenica 23 aprile 2023

Mesmer (Der Artz des Geistes)

 Now THIS villain from The Broken Brides of Europe wasn’t difficult to stat at all. He has an actual character class named after him in Pathfinder.

Neither it was too difficult to see him as a villain. He was historically a charlatan who deceived a lot of people and even originated some words in the English dictionary.

Some special abilities for him were harder to devise. But we’ll get at them in future posts.

(I like the idea that the three main villains represent all the shades of evil- LE, NE, and CE).

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Doktor Mesmer (Der Artz des Geistes) CR 20

Human mesmerist (Thought Eater) 17/mystic 8

Medium LE humanoid (human)

Init +12, amazing initiative; Senses Perception +20


Defense

AC 22, touch 19, flat-footed 18 (+4 Dex, +3 natural, +5 profane)

hp 138 (17d8+34+24)

Fort +7, Ref +14, Will +10

Defensive Abilities force of will, glib lie (DC 32), hard to kill, mythic saves, recuperation, unstoppable


Offense

Speed 30 ft.

Melee diplomat’s traveling stick +17/+12/+7 (1d6+5)

Special Attacks bold stare (allure, disquiet, nightmare, susceptibility), hypnotic stare, mythic power 19/day, painful stare (+8/+5d6 damage), share my pain, surge +1d10

Mesmerist Spells Known (CL 17th; concentration +22)

6th Level (2/day)- mass charm monster (DC 25), eyebiteM (DC 21), insanity (DC 25)

5th Level (5/day)- foe to friend (DC 24), mass suggestionM (DC 24), primal regression (DC 24), subjective reality

4th Level (5/day)- dominate personM (DC 23), hold monster (DC 23), mass charm person (DC 23), mind probe (DC 19), telepathic bondM

3rd Level (6/day)- charm monster (DC 22), confusionM (DC 22), deep slumberM (DC 22), demanding message (DC 22), dreadscape (DC 18), inveigle person (DC 22)

2nd Level (6/day)- enthrall (DC 21), hold person  (DC 21), placebo effect, qualm (DC 21), share memory (DC 17), suggestionM (DC 21)

1st Level (7/day)- charm person (DC 20), command (DC 20), forbid action (DC 20), hypnotismM (DC 20), murderous commandM (DC 20), sleepM (DC 20)

0-Level (at will)- dancing lights, daze (DC 19), detect magic, lullaby (DC 19), read magic, unwitting ally (DC 19)


Statistics

Str 10, Dex 18, Con 14, Int 13, Wis 10, Cha 21

Base Atk +12; CMB +12; CMD 26

Feats Craft Wondrous Item, Demoralizing Stare, Extend SpellM, Greater Spell Focus (Enchantment), Intimidating Glance, Manifold Stare, Mythic Bold StareM (selection), Obliviating Stare, Spell FocusM (Enchantment), Spell Trick, Weapon FinesseM

Skills Bluff +25, Diplomacy +25/+27, Disguise +25/+42, Intimidate +25/+27, Knowledge (nobility) +21, Knowledge (religion) +21, Perception +20, Sense Motive +20, Use Magic Device +25

Languages French, German

SQ assume identity +17, assume knowledge, assume morality, collective unconscious, don’t cross me, look at me!, manifold tricks (5), masterful tricks 13/day (mental fallback, spell anticipation), mental potency (+3 HD/creatures), mesmerist tricks (chain of eyes, fearsome guise, gift of will, life revier, linked reaction, mesmeric pantomime, telepathic link; DC 23), mystic secret (compelling influence), mythic spellcasting, psychic penetration, trade memory, unfathomable knowledge

Gear amulet of natural armor +3 (18,000 gp), diplomat’s traveling stick (9,345 gp), gauntlet magnet (75 gp), mesmerist’s kit (35 gp), mesmerist’s locket (pocket watch), mesmerizing tattoo (10,800 gp), ring of austere majesty (3,000 gp), ring of eloquence (3,500 gp)


This is the version of Mesmer before he was absorbed by Chloe, the collective intelligence he himself had created using the ink of Cthulhu and the meeting of minds occult ritual.



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