The newest hero is done... and I have included a short calculation of his maximum speeds. Nothing sci-fi, but quite impressing, all the same.
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The Lightspeed Hero CR 25
Half-elf samurai 1 (Warrior Poet)/unchained monk 19/champion 10
NG Medium humanoid (elf, human)/outsider (native)
Init +18 (amazing initiative); Senses low-light vision, Perception +33
Defense
AC 47, touch 42, flat-footed 38 (+5 deflection, +8 Dex, +1 dodge, +4 monk, +5 natural, +8 Wis, +6 Cha)
hp 225 (20d10+60+1+50)
Fort +21, Ref +24, Will +22. +2 racial vs. enchantment spells and effects
Defensive Abilities evasion, flawless mind, force of will, hard to kill, immortal, improved evasion, mythic saves, purity of body, recuperation, resolve 1/day, still mind, to the death, unstoppable; Immune sleep
Offense
Speed 199 ft. (blazing speed, exodus of Jinin, fast movement, mythic fleet, impossible speed, magic boots)
Melee liberating blade of the sword-saint +33/+28/+23/+18 (1d8+11, 18-20), monastic warden +29/+24/+19/+14 (1d8+9, 19-20), or +4 unarmed strike +32/+27/+22/+17 (2d8+12)
Ranged +1 returning shock shuriken +29/+24/+19/+14 (1d2+9)
Special Attacks backlash, burst through, fleet charge, fleet warrior, flurry of blows (+2 attacks), ki strike (adamantine, cold iron, lawful, magic, silver), mythic power 23/day, skirmisher’s challenge 1/day (+1 dodge to AC, +1 insight on saves), stunning fist 19/day (DC 32), style strike (defensive spin, flying kick, hammerblow, spin kick) (2/round), surge +1d12, sweeping strike
Statistics
Str 16, Dex 26, Con 16, Int 17, Wis 27, Cha 23
Base Atk +20, CMB +28, CMD 50
Traits Charming, Enlightened Warrior
Feats Agile Maneuvers, Azata Mischief, Azata Sprint, Azata Style, Combat Reflexes*, Dodge*, Combat Expertise, FleetM, Greater Spring Attack*, Improved Spring Attack*, Mobility*, Planar Heritage (aasimar), Psychic Sensitivity*, Improved Unarmed Strike*, RunM, Spring Attack*, Stunning FistM*, Weapon FinesseM*, Weapon FocusM (katana), Wind Stance
Skills Acrobatics +31/+112/+116, Diplomacy +29/+30, Escape Artist +31, Knowledge (history) +26, Knowledge (religion) +26, Perception +33, Sense Motive +31
Languages Celestial, Common, Elven
SQ dual minded, flourish (exodus of Jinin), ki pool (18 points), ki powers (abundant step, diamond mind, high jump, ki hurricane, slow fall, snatch arrows, sudden speed, whirlwind attack), legendary hero, lesson learned, mythic ki, order (order of the eastern star), seven-league leap, timeless body, tongue of the sun and moon
Gear amulet of natural armor +5 (50,000 gp), bodywrap of mighty strikes +4 (48,000 gp), belt of physical perfection +6 (144,000 gp), elixir of agility (450 gp), gauntlets of the weaponmaster (110,000 gp), liberating blade of the sword-saint (82,350 gp), cape of free will +5/+6 (37,500 gp), effortless lace (1,000 gp), headband of mental superiority +6 (144,000 gp), monastic warden (23,530), monk’s kit (8 gp), quick runner’s shirt (1,000 gp), minor ring of inner fortitude (18,000 gp), ring of protection +5 (50,000 gp), seven-league boots (80,000 gp), 5 +1 returning shock shuriken (90,031 gp), 131 gp
Half-elf samurai 1 (Warrior Poet)/unchained monk 19/champion 10
NG Medium humanoid (elf, human)/outsider (native)
Init +18 (amazing initiative); Senses low-light vision, Perception +33
Defense
AC 47, touch 42, flat-footed 38 (+5 deflection, +8 Dex, +1 dodge, +4 monk, +5 natural, +8 Wis, +6 Cha)
hp 225 (20d10+60+1+50)
Fort +21, Ref +24, Will +22. +2 racial vs. enchantment spells and effects
Defensive Abilities evasion, flawless mind, force of will, hard to kill, immortal, improved evasion, mythic saves, purity of body, recuperation, resolve 1/day, still mind, to the death, unstoppable; Immune sleep
Offense
Speed 199 ft. (blazing speed, exodus of Jinin, fast movement, mythic fleet, impossible speed, magic boots)
Melee liberating blade of the sword-saint +33/+28/+23/+18 (1d8+11, 18-20), monastic warden +29/+24/+19/+14 (1d8+9, 19-20), or +4 unarmed strike +32/+27/+22/+17 (2d8+12)
Ranged +1 returning shock shuriken +29/+24/+19/+14 (1d2+9)
Special Attacks backlash, burst through, fleet charge, fleet warrior, flurry of blows (+2 attacks), ki strike (adamantine, cold iron, lawful, magic, silver), mythic power 23/day, skirmisher’s challenge 1/day (+1 dodge to AC, +1 insight on saves), stunning fist 19/day (DC 32), style strike (defensive spin, flying kick, hammerblow, spin kick) (2/round), surge +1d12, sweeping strike
Statistics
Str 16, Dex 26, Con 16, Int 17, Wis 27, Cha 23
Base Atk +20, CMB +28, CMD 50
Traits Charming, Enlightened Warrior
Feats Agile Maneuvers, Azata Mischief, Azata Sprint, Azata Style, Combat Reflexes*, Dodge*, Combat Expertise, FleetM, Greater Spring Attack*, Improved Spring Attack*, Mobility*, Planar Heritage (aasimar), Psychic Sensitivity*, Improved Unarmed Strike*, RunM, Spring Attack*, Stunning FistM*, Weapon FinesseM*, Weapon FocusM (katana), Wind Stance
Skills Acrobatics +31/+112/+116, Diplomacy +29/+30, Escape Artist +31, Knowledge (history) +26, Knowledge (religion) +26, Perception +33, Sense Motive +31
Languages Celestial, Common, Elven
SQ dual minded, flourish (exodus of Jinin), ki pool (18 points), ki powers (abundant step, diamond mind, high jump, ki hurricane, slow fall, snatch arrows, sudden speed, whirlwind attack), legendary hero, lesson learned, mythic ki, order (order of the eastern star), seven-league leap, timeless body, tongue of the sun and moon
Gear amulet of natural armor +5 (50,000 gp), bodywrap of mighty strikes +4 (48,000 gp), belt of physical perfection +6 (144,000 gp), elixir of agility (450 gp), gauntlets of the weaponmaster (110,000 gp), liberating blade of the sword-saint (82,350 gp), cape of free will +5/+6 (37,500 gp), effortless lace (1,000 gp), headband of mental superiority +6 (144,000 gp), monastic warden (23,530), monk’s kit (8 gp), quick runner’s shirt (1,000 gp), minor ring of inner fortitude (18,000 gp), ring of protection +5 (50,000 gp), seven-league boots (80,000 gp), 5 +1 returning shock shuriken (90,031 gp), 131 gp
Max speed: 369 ft. (with +10 with Azata Sprint, +30 sudden speed, +100 spending mythic power, and +30 haste) = 67,5 km/h, 2,583 ft. with Mythic Run = 472 km/h
Seven League Leap: Not doable with haste, so at a speed of 339 ft. (2,373 with Mythic Run), we have a bonus on the Acrobatic skill check of 31 base + (234x4=936) +20 spending a ki point + 19 level + 10 mythic tier +4 for Mythic Run = +989. With a roll of 10, we have 999 as a result, for a total of 499,5 miles jumped in 499,5 rounds = 804 km in less than 50 minutes at near-sound speed (1 mile/round = 600 mph = 965,5 km/h)!
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