For divine servants of the Giver!
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Obedience
Work to fabricate a piece of jewelry or another item made of precious metals and gems. Once finished, this must be given (or sold and the proceeds gifted) to someone who seems in need of help or just solace, praising Achthael’s name while you present the gift. Gain DR 2/-- against attacks made with metal weapons.
Evangelist
1. Forge Warrior: burning disarm 3/day, molten orb 2/day, or pellet blast 1/day.
2. Ring-giver (Ex): You gain Forge Ring as a bonus feat, and can use the feat to create other kinds of magic jewelry, like bracelets and necklaces, as long as they are made of precious metals and/or gems. In addition, you can use fabricate once per day as a spell-like ability. Though you can’t create magic items with the fabricate spell, you may use it to create items that you later enhance magically.
3. Custodian of Coins (Su): Achthael sent you a special companion in the form of a leprechaun. This will function as an improved familiar with the Emissary archetype, and will always be loyal to you. If you already had a familiar, you instead grant your familiar the advanced archetype and count your character levels as your class levels to determine its abilities.
Exalted
1. Gilded Creation (Sp): fool’s gold 3/day, glitterdust 2/day, or golden guise 1/day.
2. Jeweller (Su): You can create temporary magic gems as if you had the Craft Wondrous Item feat. To make a temporary magic gem, you must have a gem worth at least 1/10 of the finished magic item and possess all the other prerequisites for the item’s creation. You cast the required spells on the gem, expending spells slots as normal. The enchanted gem then behaves as the desired magic gem or ioun stone for 24 hours, and can be given to someone else to use. When this time expires, the temporary magic gem is destroyed and the magic within it is lost.
3. Treasure Ally (Sp): Once per day, you can summon a servant of Achthael to do your bidding. This functions as summon monster IX, but you can only choose to summon one degenerate gold golem, 1d3 crystal golems, or 1d4+1 aurumvoraxes.
Sentinel
1. Guardian of the Mine (Sp): detect metal 3/day, heat metal 2/day, or heart of the metal 1/day.
2. Sledge of Good (Su): Your symbolic weapon functions as a conductive weapon in your hands. Furthermore, you add your sentinel level to your warpriest level for the purpose of either your sacred weapon or sacred armor ability, to your paladin level for the purpose of your divine bond if that bond is with a weapon, or to your fighter level for the purpose of your weapon training or armor training ability. If you have more than one of these features, you select which one to advance; If you don’t have any, you gain instead a bonus combat feat that applies either to metal armor or a weapon of the hammer group.
3. The Price’s On Me (Sp): Extended iron body 1/day (your body appears as if it were made of gold when using this spell-like ability).