Now this is what I call “perfect”…
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Sarnakand The Magnificent CR 18 MR 2
Half-elf inquisitor 14 (Ravener Hunter, Sanctified Slayer)/swashbuckler 3 (Mysterious Avenger)/stranger 2
NG Medium humanoid (elf, human)
Init +15; Senses low-light vision, Perception +32/+39
Defense
AC 34, touch 15, flat-footed 28 (+8 armor, +5 Dex, +5 natural, +6 shield). +4 dodge vs. attacks made by traps
hp 145 (14d8+3d10+51+8)
Fort +14, Ref +13, Will +18. +4 vs. divination effects; +4 Ref to avoid traps; +2 racial bonus vs. enchantment spells and effects;
Defensive Abilities charmed life 3/day (+4), hard to kill, painful reckoning, stalwart; Immune sleep
Offense
Speed 30 ft.
Melee +4 grayflame holy bastard sword +22/+17/+12 (1d10+6, 19-20; +1d6 vs. evil), disarming blade +19/+14/+9 (1d6+3, 18-20), or +1 prehensile whip +19/+14/+9 (1d3+3)
Ranged +1 hand crossbow +19 (1d4+1, 19-20)
Special Attacks avenger’s finesse, bane 19 rounds/day, channel positive energy 5/day (7d6, DC 21), deeds (derring-do, dodging panache +4, greater bane, kip-up, menacing swordplay, opportune parry and riposte, precise strike +3, swashbuckler’s initiative), exploit weakness, hex (protective luck, 2 rounds), mythic power 7/day, panache (4 points), sneak attack +4d6, studied target +3, surge +1d6
Spell-Like Abilities (Cl 14th; concentration +18)
At will- detect chaos/evil/good/law
At will (spending mythic power)- remove fear, remove paralysis
14 rounds/day- discern lies
Inquisitor Spells Known (CL 14th; concentration +20)
5th Level (3/day)- angelic aspect, geas/quest (DC 23), holy ice (DC 21)
4th Level (5/day)- cleansing fire, conditional curse (DC 20), cure critical wounds, divine power, holy smite (DC 20), litany of admonition (DC 20)
3rd Level (5/day)- cleromancy, cure serious wounds, detect anxieties (DC 21), dispel magic, good hope, locate object, magic circle against evil, magic vestment
2nd Level (7/day)- castigate (DC 20), cure moderate wounds, flames of the faithful, hidden presence (DC 20), holy ice weapon, knock, power word, smile, shared training, zone of truth (DC 20)
1st Level (7/day)- bless, cause fear (DC 17), command (DC 20), cure light wounds, detect evil, divine favor, forbid action (DC 19), protection from evil, reveal secrets (DC 19)
0-Level (At will)- brand (DC 16), daze (DC 19), detect magic, guidance, light, oath of anonymity, read magic, sift, stabilize
Mystery Life
Statistics
Str 14, Dex 20, Con 16, Int 18, Wis 23, Cha 18
Base Atk +13; CMB +15; CMD 29
Traits Mathematical Prodigy, Mediator
Feats Alertness*, Allied Spellcaster*, Amateur Investigator, Barroom Brawler, Demon Hunter*, Disarming Threat Deed, Eldritch HeritageM (Eldritch), Elemental Commixture*, Exotic Heritage* (Knowledge-engineering), Familiar Cohort, Improved Familiar, Sacred Geometry (Elemental Spell [cold, fire]), Shake It Off*, Turn Undead, Weapon Finesse*, Weapon Focus (bastard sword)
Skills Acrobatics +25, Bluff +24, Diplomacy +25/+27, Disable Device +32, Intimidate +31, Knowledge (dungeoneering) +24/+31, Knowledge (engineering) +26/+33, Perception +32/+39, Sense Motive +37, Stealth +40
SQ amazing initiative, ancestral skill, arcane bond (bastard sword), charged by nature, combat healer 3/day, cunning initiative, demon hunter, holy magic, inspiration (4 points), metamagic adept 4/day, monster lore, mortal herald (Liberation/Self-Realization), school power (enchantment), secret identity, solo tactics, streetwise seeker, stern gaze +7, talented slayer (trapfinding +7), track +7
Gear amulet of natural armor +5 (50,000 gp), bane baldric (10,000 gp), +4 grayflame holy bastard sword (98,335 gp), belt of physical perfection +4 (64,000 gp), blouse of the boastful bastard (8,000 gp), burglar’s bracers (1,050 gp), +5 buckler (25,155 gp), vicious caltrops (50 gp), cape of free will +1/+2 (1,500 gp), disarming blade (17,820 gp), effortless lace (2,500 gp), +1 hand crossbow (2,400 gp) with 20 bolts (2 gp), headband of mental superiority +4 (64,000 gp), inquisitor’s kit (30 gp), plume of panache (1,000 gp), potion of cure serious wounds (750 gp), +5 greater shadow studded leather armor (58,910 gp), +1 prehensile whip (4,801 gp), spring-loaded wrist sheath (5 gp)
Reja, Familiar Cohort (Equivalent Wizard Level 17)
Female cassisian skinchanger 11 (Lycanthrope Aspirant)
NG Small outsider (angel, extraplanar, good)
Init +1; Senses darkvision 60 ft., detect evil, low-light vision; Perception +16
Aura lesser protective aura
Defense
AC 15, touch 12, flat-footed 14 (+1 Dex, +3 natural, +1 size) (+2 deflection vs. evil)
hp 75 (2d10+11d8)
Fort +7, Ref +8, Will +7; +4 vs. poison; +2 resistance vs. evil
Defensive Abilities evasion; DR 5/cold iron or evil, 2/silver in animal or hybrid form; Immune acid, cold, petrification; Resist electricity 10, fire 10
Offense
Speed fly 60 ft. (perfect)
Melee light mace +13/+8 (1d8–2), slam +12 (1d3–2), or unarmed strike +12/+7 (1d2–2)
Special Attacks breath weapon (15-ft. line, 1d6 cold or 1d6 fire, Reflex DC 11 half, usable every 1d4 rounds), hidden strike +3d8
Spell-Like Abilities (CL 3rd; concentration +4)
Constant–detect evil, know direction
1/day–aid, daylight
1/week–commune (six questions, CL 12th)
Skinchanger Spell Prepared (CL 8th; concentration +10)
3rd Level- elemental body III
2nd Level- monstrous physique II, vermin shape II
1st Level- detect magic, object form I, read magic
Statistics
Str 7, Dex 13, Con 10, Int 10, Wis 11, Cha 14
Base Atk +10; CMB +7; CMD 18 (can’t be tripped)
Feats Alertness, Believer’s Boon (Good), Dodge, Form Finesse*, Improved Unarmed Attack*, Iron Will, Powerful Shape, Weapon Finesse, Weapon Focus (heavy mace)
Skills Diplomacy +18, Fly +24, Knowledge (planes) +16, Knowledge (religion) +16, Perception +16, Sense Motive +16, Stealth +17
Languages Celestial, Draconic, Infernal; truespeech
SQ beast persona (falcon, ferret, horse, hippogriff; +6), change shape (2 of the following forms: Small human-like angel, dove, dog, or Tiny fish, polymorph), deliver touch spells, empathic link, greater skinchange, perfect memory, shapeshifter’s empathy +12, share spells, skinchange 6/day (animal focus, extra form [dragon], humanoid form, limited beast form, hybrid form, versatile hybrid form; DC 17), social talents (instant disguise, natural communicator, quick disguise), stalker talents (evasive, polymorphic palm), touch of good 1/day (+1)
Special Abilities
Perfect Memory (Ex) Though they are not particularly intelligent, cassisians have perfect memories and remember everything they see or hear. They can faultlessly recite conversations they heard hundreds of years before. They also have the power to erase portions of their own memories, which they do (usually under orders from superior angels) to protect sensitive information.
Lesser Protective Aura (Su) A cassisian has a lesser form of the protective aura possessed by more powerful angels. This protective aura grants the cassisian a +2 deflection bonus to its AC against evil foes, and a +2 resistance bonus on all saving throws made against evil effects or spells cast by evil creatures. This aura extends to a radius of 5 feet, but can only benefit one additional creature other than the cassisian at any one time. A cassisian’s protective aura is fragile, and as soon as an evil creature successfully strikes the cassisian, or as soon as the cassisian fails a saving throw against an evil source, its protective aura fades away and is no longer applicable. The cassisian can reactivate its protective aura by spending 1 minute concentrating upon the task.
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