mercoledì 22 giugno 2022

Tzivad The Catrider (Bard/Ranger), Level 16

 And so ve go mythic this time too…

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Tzivad the Catrider CR 16 MR 1

Piper bard (Animal Speaker, Negotiator) 12/ranger (Beast Master, Wild Hunter) 4/trickster 1

CG Medium humanoid (elf, feyblood)

Init +6; Senses low-light vision, Perception +2


Defense

AC 30, touch 21, flat-footed 24 (+9 armor, +5 deflection, +6 Dex)

hp 115 (12d8+4d10+32+4)

Fort +12, Ref +19, Will +13; +4 Fort vs. nonlethal damage from hot or cold environments or to resist damage from suffocation (Endurance)

Defensive Abilities dodging panache +6, hard to kill


Offense

Speed 30 ft.

Melee +5 carouser’s retort +25/+20/+15 (1d6+6, 18-20), fighting tankard +20/+15/+10 (1d4+2), or +5 carouser’s retort/fighting tankard +23/+18/+18/+13

Ranged +3 composite shortbow +22/+17/+12 (1d6+4, x3), fighting tankard +20 (1d4+2)

Special Attacks bardic performance 38 rounds/day (attract rats [2d3 advanced swarms], binding contract [lesser geas], counterargument, dirge of doom, distraction, fast talk -3, soothing performance, soothing performance [animals] +25; DC 23), mythic power 5/day, panache (6), surge +1d6, surprise strike

Spell-Like Abilities (CL 16th, concentration +22)

At will- speak with animals (birds, canines, cats) CL 15th)

1/day- cause fear (DC 17), charm person (DC 17), sleep (DC 17)

Bard Spells Known (CL 12th, concentration +18)

4th Level (4/day)- bountiful banquet, lesser entice fey, summon nature’s ally IV, untold wonder, wall of sound

3rd Level (5/day)- confusion (DC 20), cure serious wounds, deep slumber (DC 20), free spirit, summon nature’s ally III

2nd Level (7/day)- absurdity (DC 19), allegro, animal trance (DC 19), cure moderate wounds, drunkard’s breath (DC 19), summon nature’s ally II

1st Level (7/day)- cure light wounds, enhance waterfeather fall, hideous laughter, (DC 18), pick your poison, sleep (DC 18), summon nature’s ally I

0-Level (at will)- daze (DC 17), ghost sound (DC 17), haunted fey aspect, lullaby (DC 17), summon instrument, unwitting ally (DC 17)

Ranger Spells Prepared (CL 1st, concentration +3)

1st Level- wartrain mount


Statistics

Str 12, Dex 22, Con 15, Int 18, Wis 14, Cha 22

Base Atk +13; CMB +19; CMD 30

Traits Accelerated Drinker, Fortified Drinker

Feats Agile Maneuvers, Amateur Swashbuckler, Boon CompanionM, Brew Potion, Catch Off-Guard*, Endurance*, Throw Anything, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (rapier)

Skills Bluff +31, Craft (alchemy) +27, Diplomacy +31, Handle Animal +25/+29, Knowledge (nature) +23, Perform (comedy) +25, Perform (string) +25, Profession (herbalist) +21, Ride +30, Stealth +25/+27

Languages Common, Celestial, Dwarven, Elven, Sylvan, Treant

SQ animal focus (4 min/day), animal friend (birds, canines, cats), assured drinker, favored terrain (forest, +2), forest slip, hard bargainer +6, hunter’s bond (giant cat called Ferencfurter), jack-of-all-trades, master of rhetoric 2/day, musical composition, rogue talents (ki pool [2], poison bomb, smoke bomb), track +2, wild empathy +10

Gear alchemist’s lab (200 gp), alluring philter (150 gp), apron of the careful chemist (5,200 gp), artistic ale (300 gp), bard’s kit (41 gp), belt of physical perfection +2 (16,000 gp), brastlewark brew (150 gp), brawler’s brew (150 gp), +5 carouser’s retort (51,060 gp), dung grenade (100 gp), elven still (7,500 gp), fighting tankard (10,301 gp), headband of mental superiority +4 (64,000 gp), healer’s kit (50 gp), jousting celestial lucky drunk’s armor (29,540 gp), laughing gas (500 gp), nimble nectar (200 gp), poet’s cloak (good for what ails you), (9,750 gp), potion of cure serious wounds (750 gp), ring of protection +5 (50,000 gp), +3 composite shortbow (+1) (18,450 gp) with 20 arrows (1 gp), 1 slow burn arrow (100 gp), 2 tangleshot arrows (40 gp), 2 trip arrows (50 gp) and 2 pheromone arrows (30 gp), sleep arrow (132 gp), soothing lyre (45,000 gp), spirit of wine (5 sp), tankard of the drunken hero (5,300 gp), 4 gp, 5 sp


Ferencfurter, Giant Cat Companion (Daredevil), Equivalent Druid Level 16th

N Large animal

Init +9; Senses low-light vision, scent; Perception +7


Defense

AC 24, touch 14, flat-footed 19 (+5 Dex, +10 natural, –1 size)

hp 110 (13d8+52)

Fort +11, Ref +13, Will +6

Defensive Abilities devil may care, improved evasion, evasion


Offense

Speed 40 ft.

Melee bite +16 (1d8+8 plus grab), 2 claws +16 (1d6+8 plus grab)

Space 10 ft.; Reach 5 ft.

Special Attacks pounce, rake (2 claws +16, 1d6+8)


Statistics

Str 26, Dex 20, Con 17, Int 5, Wis 15, Cha 10

Base Atk +9; CMB +18; CMD 33 (37 vs. trip)

Feats Endurance*, Improved Initiative, Intimidating Prowess, Jumper, Mobility*, Narrow Frame, Weapon Focus (bite), Weapon Focus (claw), Toughness

Skills Acrobatics +17, Escape Artist +11, Intimidate +14, Perception +7, Survival +7

SQ artful acrobat +6, link, tricks (break out, combat trained, fetch, flee, get help, entertain, menace, perform, stay, subdue)

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