As requested by Ronald J Paris!
The draconian base race and other subraces have been published in previous posts both here and on my Patreon page. If you wish to see stuff in advance and have access to other rewards, please consider donating!
Kapak
Descended from copper dragons, kapak are great warriors, assassins, and scouts.
Ability Score Modifiers: Specialized (1 RP) +2 Dex, +2 Con, -2 Int
Breath Weapon: 20-foot line, acid
Gliding Wings (3 RP): Kapak take no damage from falling (as if subject to a constant non-magical feather fall spell). While in midair, they can move up to 5 feet in any horizontal direction for every 1 foot they fall, at a speed of 60 feet per round. A kapak with gliding wings cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or any other effect that causes a creature with gliding wings to rise, it can take advantage of the updraft to increase the distance it can glide.
Saliva (1 RP): A number of times per day equal to his Constitution modifier (minimum 1/day), a male kapak can envenom his bite or a weapon that he wields with his toxic saliva as an extraordinary ability. Applying venom in this way is a swift action.
- Paralytic Venom: Injury; save Fort DC 10 + ½ the kapak’s Hit Dice + the kapak’s Constitution modifier; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save.
A female kapak’s saliva is curative; it heals 1d6 points of damage to a licked creature a number of times per day equal to her Constitution modifier
Sneaky (5 RP): Kapak gain a +4 racial bonus on Stealth checks.
Kapak do not gain the Draconic Skills and Spell Resistance racial traits.
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