mercoledì 26 gennaio 2022

Hilda “The Forest Witch”, from Honeybee

 This is my take on one of the main characters from the webcomic Honeybee. I took some liberties (her earrings are not strictly magic in reality) but overall, I like the final result.

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Hilda “The Forest Witch”

Human druid 10 (Fox Shaman)

NG Medium Humanoid (human)

Init +3; Senses Perception +4


Defense

AC 15, touch 12, flat-footed 12 (+2 Dex, +3 natural)

hp 58 (10d8+10)

Fort +8, Ref +5, Will +11. +4 vs. the spell-like and supernatural abilities of fey

Defensive Abilities resist nature’s lure


Offense

Speed 30 ft.

Melee +2 returning dagger +12/+7 (1d4, 19-20)

Ranged +2 returning dagger +12/+7 (1d4, 19-20)

Druid Spells Prepared (CL 10th; concentration +14)

5th Level- commune with nature, stoneskin

4th Level- cape of wasps, cure serious wounds, freedom of movement, vermin shape II

3rd Level- cure moderate wounds, greater animal aspect, pack empathy, speak with plants

2nd Level- animal aspect, animal messenger, forest friend, greensight, soothing word

1st Level- cure light wounds, detect animals or plants, longstrider, speak with animals, underbrush decoy

0-Level- create water, detect magic, purify food and drink, read magic


Statistics

Str 11, Dex 14, Con 13, Int 14, Wis 18, Cha 14

Base Atk +7, CMD +7, CMD 19

Traits Beast of the Society, Outcast’s Intuition

Feats Combat Expertise*, Fox Style, Natural Spell, Signature Skill (Sense Motive), Skill Focus* (Stealth), Weapon Finesse, Weapon Focus (dagger)

Skills Craft (alchemy) +20, 

Heal +17, Knowledge (nature) +17, Sense Motive +17, Profession (herbalist) +17, Survival +19, Stealth +15

Languages Common, Elven, Druidic, Sylvan

SQ nature bond (herbalism, 4/day), nature sense, totem transformation (move action, 10 min/day), totemic summons, trackless step, wild empathy +12 (+16 with canines, full-round action), wild shape (Diminutive or Huge animal, Medium elemental Small or Medium plant, 3/day, 8 hours or 12 hours in canine form, double in Small or Medium animal form), woodland stride

Gear amulet of natural armor +2 (18,000 gp), cauldron of brewing (3,000 gp), +2 returning dagger (18,302 gp), druid’s kit (14 gp), druid’s vestment (3,175 gp), headband of mental prowess +2 (earrings, Int/Wis, 10,000 gp), staff of the scout (9,600 gp).

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