This is my take on one of the main characters from the webcomic Honeybee. I took some liberties (her earrings are not strictly magic in reality) but overall, I like the final result.
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Hilda “The Forest Witch”
Human druid 10 (Fox Shaman)
NG Medium Humanoid (human)
Init +3; Senses Perception +4
Defense
AC 15, touch 12, flat-footed 12 (+2 Dex, +3 natural)
hp 58 (10d8+10)
Fort +8, Ref +5, Will +11. +4 vs. the spell-like and supernatural abilities of fey
Defensive Abilities resist nature’s lure
Offense
Speed 30 ft.
Melee +2 returning dagger +12/+7 (1d4, 19-20)
Ranged +2 returning dagger +12/+7 (1d4, 19-20)
Druid Spells Prepared (CL 10th; concentration +14)
5th Level- commune with nature, stoneskin
4th Level- cape of wasps, cure serious wounds, freedom of movement, vermin shape II
3rd Level- cure moderate wounds, greater animal aspect, pack empathy, speak with plants
2nd Level- animal aspect, animal messenger, forest friend, greensight, soothing word
1st Level- cure light wounds, detect animals or plants, longstrider, speak with animals, underbrush decoy
0-Level- create water, detect magic, purify food and drink, read magic
Statistics
Str 11, Dex 14, Con 13, Int 14, Wis 18, Cha 14
Base Atk +7, CMD +7, CMD 19
Traits Beast of the Society, Outcast’s Intuition
Feats Combat Expertise*, Fox Style, Natural Spell, Signature Skill (Sense Motive), Skill Focus* (Stealth), Weapon Finesse, Weapon Focus (dagger)
Skills Craft (alchemy) +20,
Heal +17, Knowledge (nature) +17, Sense Motive +17, Profession (herbalist) +17, Survival +19, Stealth +15
Languages Common, Elven, Druidic, Sylvan
SQ nature bond (herbalism, 4/day), nature sense, totem transformation (move action, 10 min/day), totemic summons, trackless step, wild empathy +12 (+16 with canines, full-round action), wild shape (Diminutive or Huge animal, Medium elemental Small or Medium plant, 3/day, 8 hours or 12 hours in canine form, double in Small or Medium animal form), woodland stride
Gear amulet of natural armor +2 (18,000 gp), cauldron of brewing (3,000 gp), +2 returning dagger (18,302 gp), druid’s kit (14 gp), druid’s vestment (3,175 gp), headband of mental prowess +2 (earrings, Int/Wis, 10,000 gp), staff of the scout (9,600 gp).
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